Blockadillo combines the classic break out with some elements from platformers. The player controls a ball that moves up and down by itself and can only be steered left or right. Using different blocks she can change the color of the ball to smash other colored blocks. To complete a level all colored blocks have to be gone.

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0 comments by quixoticproject on Jul 12th, 2014

Blockadillo is about smashing colored blocks with an armadillo that moves constantly up and down by itself. You can only steer it left and right. There are five colored blocks in Blockadillo (shown above): blue, yellow, pink, red and blue. To smash them the armadillo has to have the same color.

With these blocks the armadillo can change its color by touching them. As long as it can reach one of those there is no limit on how often it can change its color.

These blocks can be moved and pushed around by the armadillo if it has the same color. Sometimes they will block the way out of the level and it can be difficult to get to the right color changer to change to the color of the movable block.

The armadillo cannot safely touch every block in the game. If it touches the skull block shown above, the level has to be restarted. This block has been used in many intereting and challenging levels, but there is one thing some player didn't understand directly: The skull blog has a red background, so is it safe to touch when the armadillo is red? Is it unsafe to touch it when being red? The simply truth is: It is never save to touch a skull block :)

To circumvent these questions we redesigned the skull block and made it more neutral in terms of color. It is as deadly as before :)

While the skull block serves its purpose very well, it kind of gets boring to see it everywhere where the player is not allowed to go. So we needed another graphical element that signals DANGER to the player. So we added spikes or thorns to the game. What do you think? Do they fit the game?

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Latest tweets from @quixoticproject, @blockadillo

Nice! Our gameplay trailer has more than 1000 views! #gamedev #trailer

12hours 59mins ago by blockadillo

RT @thedirtycoder: Never mastered TDD. We use GDD: Google, Duplicate, Deploy.

Jul 26 2014, 10:01am by quixoticproject

@DSSMathias sry, should have mentioned, they look for support for thunderclap which will introduce the greenlight thing :)

Jul 26 2014, 6:34am by quixoticproject

My munich #gamedev friends need some support getting Das Tal greenlit! Support them if you like! @dbltnk

Jul 25 2014, 2:33pm by quixoticproject

@kertgartner yes it really is! And on so many levels!

Jul 24 2014, 4:05pm by quixoticproject

level design sketches and their outcome #gamedev

Jul 24 2014, 11:08am by blockadillo

This tumblr has a fantastic collection of video game art styles #gamedev #artstyle #inspiration

Jul 24 2014, 5:22am by quixoticproject

Check out and support @JennyLeClue a fantastic looking choose your own adventure in the making!

Jul 23 2014, 10:07am by quixoticproject

@24_Bit">.@24_Bit and @quixoticproject will be at the GDC Europe! If you run into them you'll be able to play the latest Blockadillo build #gamedev

Jul 22 2014, 3:34pm by blockadillo

Time to make some business cards for the upcoming #GDC!

Jul 22 2014, 3:21pm by quixoticproject

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