Blockadillo combines the classic break out with some elements from platformers. The player controls a ball that moves up and down by itself and can only be steered left or right. Using different blocks she can change the color of the ball to smash other colored blocks. To complete a level all colored blocks have to be gone.

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Blog RSS Feed Report abuse Latest News: Devlog: Blockadillo is all about the colors!

0 comments by quixoticproject on Jul 12th, 2014

Blockadillo is about smashing colored blocks with an armadillo that moves constantly up and down by itself. You can only steer it left and right. There are five colored blocks in Blockadillo (shown above): blue, yellow, pink, red and blue. To smash them the armadillo has to have the same color.

With these blocks the armadillo can change its color by touching them. As long as it can reach one of those there is no limit on how often it can change its color.

These blocks can be moved and pushed around by the armadillo if it has the same color. Sometimes they will block the way out of the level and it can be difficult to get to the right color changer to change to the color of the movable block.

The armadillo cannot safely touch every block in the game. If it touches the skull block shown above, the level has to be restarted. This block has been used in many intereting and challenging levels, but there is one thing some player didn't understand directly: The skull blog has a red background, so is it safe to touch when the armadillo is red? Is it unsafe to touch it when being red? The simply truth is: It is never save to touch a skull block :)

To circumvent these questions we redesigned the skull block and made it more neutral in terms of color. It is as deadly as before :)

While the skull block serves its purpose very well, it kind of gets boring to see it everywhere where the player is not allowed to go. So we needed another graphical element that signals DANGER to the player. So we added spikes or thorns to the game. What do you think? Do they fit the game?

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Latest tweets from @quixoticproject, @blockadillo

Sometimes, mostly after a long day coding, I really enjoy browsing through #screenshotsaturday and look at what great things there are!

5hours 10mins ago by quixoticproject

@kramski neues Feature: "Personen die von diesem Produkt abrieten, raten auch von folgenden ab.."

Sep 15 2014, 8:41am by quixoticproject

Relaxing time in the Provence is over! Time to get back to #gamedev, there is a release waiting to be finished!

Sep 15 2014, 8:40am by quixoticproject

RT @24_Bit: This crane motor sounds absolutely amazing. Out today getting some more recordings for @blockadillo and @fysxdotorg T.c

Sep 15 2014, 7:50am by blockadillo

RT @gdcon: Some of the international studios attending PGA/ZTG: @bandellotweets @blockadillo @brightsidegames @CriticalForceEt @flauchersfi

Sep 15 2014, 5:21am by blockadillo

Registration for Game City Vienna is almost completed. Hope to see you there in Oct! Admission Free! #vienna #games

Sep 2 2014, 3:40pm by quixoticproject

Registration for Game City Vienna is almost completed. Hope to see you there in Oct! Admission Free! #vienna #games

Sep 2 2014, 3:40pm by blockadillo

@fysxdotorg @clion_ide that is nice :)

Sep 1 2014, 9:30am by quixoticproject

Did you know that Blockadillo is made with libGDX? That's an awesome #gamedev framework! #madewithlibgdx

Sep 1 2014, 9:17am by blockadillo

@Ben_Poulson awesome! Thanks!

Sep 1 2014, 8:33am by quixoticproject

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