Blockadillo combines the classic break out with some elements from platformers. The player controls a ball that moves up and down by itself and can only be steered left or right. Using different blocks she can change the color of the ball to smash other colored blocks. To complete a level all colored blocks have to be gone.

Follow the development by either watching the game here or head over to our Facebook Page. We are also active on Twitter @quixoticproject (developer) and @blockadillo (game).

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0 comments by quixoticproject on Sep 27th, 2014

In the past weeks we added a couple of new graphics, new levels and polished the game a lot.

For example we've redone the entire main menu, options menu and credits. Instead of having three separate screens we combined them! This is how the main menu looks like now:

 If you press "credits" or "options" the central part slides down and will be replaced. Then the block slides up again and it shows the credits or options. This is how the credits and options menu looks like:

I made an animated GIF which shows the menu in action!

The menu feels much better now, because with the three screens before you always had a short loading screen in between the menus, which is gone now. What you can’t see on the screenshots is the sound we added to it. When the parts are sliding up or down a nice stone grinding sound is being played.

Additionally we started to polish the world selection screen. The last screenshot shows how that looks like. This is not done though, there will be more details on the middle and right one.

The next steps are to finish the second world, which means to design 40 levels and draw the map, and then we're going to release it :)

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Latest tweets from @quixoticproject, @blockadillo

Blockadillo has been released in Poland! Download now! It's free! #gamedev RT!

3hours 52mins ago by blockadillo

@CuriousExped in our defense: nothing sticks on that wall. You'll see soon enough ;)

19hours 14mins ago by blockadillo

At the gate. Ready to fly to Poznan to show Blockadillo at the #poznangamearena

Oct 23 2014, 4:19am by quixoticproject

RT @dbltnk: Development started on the RPG & sandbox elements of #dastal. Time to celebrate this milestone with some amazing art. T.

Oct 22 2014, 4:19pm by quixoticproject

@CuriousExped @gdcon I sure will. You'll find me at pavillon 7 booth 49 ;)

Oct 22 2014, 3:53pm by quixoticproject

No time for #indiedevhour bc I need to pack for the #poznangamearena. I'll leave you with impressions from #gamecity

Oct 22 2014, 3:39pm by quixoticproject

There seems to be an odd re-release of Space Odyssey! The trailer looks really good and is worth watching

Oct 22 2014, 11:38am by quixoticproject

RT @blockadillo: We recorded a timelapse of sunday morning at the #gamecityvienna! @NoomixGame to our left @WorldofSenoi to our right http:…

Oct 22 2014, 4:23am by quixoticproject

@fysxdotorg thanks! Got even busier around noon!

Oct 21 2014, 4:23pm by blockadillo

We recorded a timelapse of sunday morning at the #gamecityvienna! @NoomixGame to our left @WorldofSenoi to our right

Oct 21 2014, 4:09pm by blockadillo

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