The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

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Micah shows off a new experimental movement system!
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Reactorcore Aug 31 2012 says:

Maybe the nausea is caused by the ultra-high detailed textures of your art style?

I don't want to offend, but I find the high contrast, high detail textures a bit too "crisp", as well as the very high saturation art style somewhat hard to look at. It doesn't feel pleasing to the eye and it can cause nausea alone due to the information overload a user gets from the high contrast/detail/saturation of the aesthetics.

Now, this experimental movement system is something really unique and can convey the feeling that you're really in space, boosting both fun and immersion of the game by a lot. Heck, it can be that one thing that makes this game truly stand out.

Please do reconsider keeping it in the game. This may be going to far, but try giving more smoothness to the art style. I'm not saying its ugly, but it is VERY harsh to look at due to high contrast/saturation/detail.

+4 votes     reply to comment
HartLord Sep 1 2012 replied:

I agree with Reactorcore; the movement doesn't bother me, it was pretty smooth, but even looking at the sample image before the video starts made me feel a bit off.

+3 votes     reply to comment
Cod_Fish Sep 1 2012 says:

Oh man this looks fun as hell.

+1 vote     reply to comment
Bucken Sep 3 2012 says:

I like the art style, but i guess thats opinionated

+1 vote     reply to comment
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Micah shows off a new experimental movement system!

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Aug 31st, 2012
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