Build the wildest starships you can imagine from the inside-out -- and then blow them up!
In the new visualization video, we show how powerlines will function in Blockade Runner!
Today we demonstrate one of the systems we're focusing on this year now that the ship systems have our undivided attention (see the Battle Plan article...
A summary of some of the major improvements brought upon by the new .BRS format!
Micah demonstrates the Starman in an all-new video!
Thank you everyone for sending us your .BRD's! With all of your contributions we were able to work out all of the kinks for the new .BRD to .BRS converter...
From the next release onwards, all entities will be saved and loaded using a new ".BRS" (blockade runner ship) format and will require the use of an included...
Ship showcase of some awesome community made ships, all constructed in Blockade Runner's Editor!
The game was conceived to have a bit of a retro N64 look while making use of HD textures and Deferred Lighting. To see how this would look, we went ahead...
Some clarification on the blocks; we will not be removing angles or prefabs altogether. The basic analogy is LEGO© pieces, and thus where appropriate...
While the trio of coders are busy making the multiplayer awesome in BR, the rest of us are messing around with the art now that we're able to play with...
After painstakingly making a bunch of changes the other day we decided it's about time to make a rudimentary editor program to make the process far less...
And so as an easier means for everyone to be informed, we'll be adding a single page to the website for everyone to go to find out the latest features...
Yesterday Nathan began adding in the ability for equipped weapons to do damage to blocks in Blockade Runner, inside are some details and explanations...
In case you haven't been on the IRC in a while, there's been a lot of development going on with Blockade Runner! This is just a few items from the 80...
A new feature we've been working on for 0.74.0 are atmospheres for entities! Atmospheres around entities will provide oxygen for the character...
Aside from more stability fixes for the multiplayer (still a ways to go though), we've opened the solo option up, put a "start server" option in the multiplayer...
We recently sat down for an IRC interview with Strait_Raider over at Tactical Gamer! Read on for some excerpts from the interview!
Stuff Plus demonstrates ship building in Blockade Runner with Part 4 in his video series, a screenshot of the new start server options, and a new ship...
As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan...
Ship showcase of a really cool community-made ship, station, and pixel art!
The start of some major performance upgrades, new asteroid generation that includes craters and more noise, multiplayer stability improvements and more!
The next version of Blockade Runner is humming right along, already sporting a performance boost that modestly improves the frame rate, as well as some...
You asked, and Zack delivered! We’ve pelted the asteroids with craters, added ore generators (although Ice is showing mostly in the screenshots below...
This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...
Showcase of three new fantastic community-made ships!
We’ve been doing ‘priority votes’ up until now, which works fairly well for a small static list, but it gets messier when you start adding in new things...
A lot has been changed with the latest version, including a revamped interface for the editor, character physics, and over 110 changes on the changelog...
Past few days we've been following E3 (/2nd Christmas!) while still hard at work fixing editor and multiplayer bugs in preparation of the free LITE edition...
Busy day on all fronts! Nathan fixed large entities from sometimes "forgetting" that you had some geometry below you. Thusly, the Starbreaker is now an...
We're debugging some issues with the physics on larger entities, as well as setting things up for a return of the Lite version of the game. We'd like...