http://www.moddb.com/games/blockade-runner/news News RSS feed - Blockade Runner - Mod DB Subscribe to the Mod DB Blockade Runner news feed, and get the latest updates as they are posted. en-us Fri, 17 Nov 2017 18:07:31 +0000 Copyright 2017, DBolical Pty Ltd Articles 180 News RSS feed - Blockade Runner - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/games/blockade-runner/news 120 90 January in Review (2014) http://www.moddb.com/games/blockade-runner/news/january-in-review-20141 Mon, 24 Mar 2014 18:01:57 +0000 articles154542
Now that we're able to release raw private builds to the Founder members, next month is continued debugging by the Founders of the engine's pipelines; 2D, 3D, UI (command buttons, scroll bars, etc). The plan for the next few months is to hit each of the game's pipelines one at a time until everything is running A-OK.]]>
January in Review (2014) Now that we're able to release raw private builds to the Founder members, next month is continued debugging by the Founders of the engine's pipelines; 2D, 3D, UI (command buttons, scroll bars, etc). The plan for the next few months is to hit each of the game's pipelines one at a time until everything is running A-OK.
December 2013 In Review http://www.moddb.com/games/blockade-runner/news/december-2013-in-review Thu, 20 Mar 2014 16:00:12 +0000 articles154172
Finishing the voxel mesh/texture atlas system, beginning the new dynamic slopes system, and loads and loads of work in preparation in release during the cold, cold month of December 2013!]]>
December 2013 In Review Finishing the voxel mesh/texture atlas system, beginning the new dynamic slopes system, and loads and loads of work in preparation in release during the cold, cold month of December 2013!
November in Review http://www.moddb.com/games/blockade-runner/news/november-in-review Tue, 17 Dec 2013 14:45:57 +0000 articles146145
November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November put a big re-scheduled focus into a new-and-improved system for managing voxel meshes and texture atlases (which had their roots in everything entity/ship-related). Read all about it in this monthly update!]]>
November in Review November was another big month for Blockade Runner! Along with development timeline infographics to help put the development in perspective, November put a big re-scheduled focus into a new-and-improved system for managing voxel meshes and texture atlases (which had their roots in everything entity/ship-related). Read all about it in this monthly update!
October in Review (Part 2) http://www.moddb.com/games/blockade-runner/news/october-in-review-part-2 Mon, 11 Nov 2013 19:58:40 +0000 articles142892
Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The refactoring have led to (what we believe to be) the last pipeline upgrade before we're ready for supporter builds again, but the benefits should be well worth it!]]>
October in Review (Part 2) Besides the major announcement of our transition to SharpDX, the second half of October was a really busy month on the refactoring end of things! The refactoring have led to (what we believe to be) the last pipeline upgrade before we're ready for supporter builds again, but the benefits should be well worth it!
The Summer & Autumn Upgrade http://www.moddb.com/games/blockade-runner/news/the-summer-autumn-upgrade Wed, 30 Oct 2013 01:55:24 +0000 articles141835
In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this spring how there were some noises of a public release in sight, only to be followed by months and months of vague progress? Well, a major and substantial change was taking place during that time!]]>
The Summer & Autumn Upgrade In yesterday's Bi-Week in Review we'd mentioned we a bit of an information drop that was too long for a single post. Perhaps you may recall earlier this spring how there were some noises of a public release in sight, only to be followed by months and months of vague progress? Well, a major and substantial change was taking place during that time!
October in Review (Part 1) http://www.moddb.com/games/blockade-runner/news/october-in-review-part-1 Mon, 28 Oct 2013 15:25:03 +0000 articles141681
To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly summaries alone. October's bi-weekly ended up a tad delayed due to code renovations needing 'all hands on deck', but we'll be trying to keep up with the practice going forward just to get on that bi-weekly habit.]]>
October in Review (Part 1) To promote better awareness of Blockade Runner's progressing overhauls, we'd decided a few weeks ago to try and go for bi-weekly reviews instead of monthly summaries alone. October's bi-weekly ended up a tad delayed due to code renovations needing 'all hands on deck', but we'll be trying to keep up with the practice going forward just to get on that bi-weekly habit.
September in Review http://www.moddb.com/games/blockade-runner/news/september-in-review Sun, 06 Oct 2013 20:17:56 +0000 articles139863
September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly improved 2D render performance, and a whole load of other improvements!]]>
September in Review September's internal development has seen a massive 2D overhaul occur for Blockade Runner's engine, including a new state manager to handle UI, vastly improved 2D render performance, and a whole load of other improvements!
August in Review http://www.moddb.com/games/blockade-runner/news/august-in-review Thu, 05 Sep 2013 15:43:26 +0000 articles137404
In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze. August has seen further progress on the revamping and refactoring of old code, from the elimination of entity expansion issues to cleaning up the old deferred lighting code...]]>
August in Review In July we'd built a vastly superior input system, as well as a much needed re-construction of the 2D/3D Pipeline that makes drawing elements a breeze. August has seen further progress on the revamping and refactoring of old code, from the elimination of entity expansion issues to cleaning up the old deferred lighting code...
July in Review! http://www.moddb.com/games/blockade-runner/news/july-in-review Fri, 02 Aug 2013 15:54:37 +0000 articles134477
With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter! Might just work on our busy schedule. =)]]>
July in Review! With BR's major engine overhaul rounding the corner, we figured it'd be a good time to bring the ModDB page up to speed a little with a monthly newsletter! Might just work on our busy schedule. =)
New Video: Powerline Demonstration (March 25) http://www.moddb.com/games/blockade-runner/news/new-video-powerline-demonstration-march-25 Mon, 25 Mar 2013 18:32:55 +0000 articles123699
In the new visualization video, we show how powerlines will function in Blockade Runner!]]>
New Video: Powerline Demonstration (March 25) In the new visualization video, we show how powerlines will function in Blockade Runner!