The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large...
Posted by [ZanMgt]Aaron on May 4th, 2012
We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large uncompressed .BRD's for the initial multiplayer indev, however thanks to some coding magic by Nathan it looks like moderate internet connections will fair quite a bit better!
The plan for the indev is for the end of the week, but that may end up being Sunday evening (EST) for us, as there's still a few things that aren't quite all the way in (in-game chat, ability to possess other entities, joining/disconnect messages, etc).
We had some help in the IRC from DayShine and dracorotor to translate JarroFire's Week 28 Let's Play from German to English! From what we hear (and see), it's pretty good!
We've had some... 'comments' made about the previous Sonic Screwdriver design, and so Micah's decided to design a better one!
Terah will have to adjust the texture a bit, but all-in-all I think it's an improvement!
A few more shots from the May 1st multiplayer playtest!