The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

Post news Report RSS Blockade Runner - Today's Progress!

We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large...

Posted by on

Today's Progress!

We were able to successfully compress a test ship to only 0.005% of its original size! We'd been a bit concerned by the prospect of transferring large uncompressed .BRD's for the initial multiplayer indev, however thanks to some coding magic by Nathan it looks like moderate internet connections will fair quite a bit better!

The plan for the indev is for the end of the week, but that may end up being Sunday evening (EST) for us, as there's still a few things that aren't quite all the way in (in-game chat, ability to possess other entities, joining/disconnect messages, etc).

German Let's Play by JarroFire!

We had some help in the IRC from DayShine and dracorotor to translate JarroFire's Week 28 Let's Play from German to English! From what we hear (and see), it's pretty good!

Revised Sonic Screwdriver!

We've had some... 'comments' made about the previous Sonic Screwdriver design, and so Micah's decided to design a better one!

Revised Sonic Screwdriver

Terah will have to adjust the texture a bit, but all-in-all I think it's an improvement!

Screenshots from May 1st playtest!

A few more shots from the May 1st multiplayer playtest!

Multiplayer Test Multiplayer Test

Comments
Cornflakes_91
Cornflakes_91

0.005%? respect! :D

could i take a look on the compression algorithm? ;)

Reply Good karma Bad karma+1 vote
[ZanMgt]Aaron Author
[ZanMgt]Aaron

Keep in mind that afterward we tested larger entities with far greater detail and got around 3% of its original size (1500kb vs 50kb) , so it depends on what's going on in the entity.

The algorithm's something Nathan cooked up specifically for BR, so no I don't think so. =P

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Blockade Runner
Platforms
Windows
Developer & Publisher
ZanMgt
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Blockade Runner
Blockade Runner Futuristic Sim
Related Groups
ZanMgt
ZanMgt Developer & Publisher