Block Story is a great role playing PC game where you build with blocks and can explore to your heart’s content. Today more than 3,000,000 gamers around the world have downloaded it to their mobile phones. And since Block Story has full compatibility between PC and mobile devices, you can move your worlds between your phone and PC allowing you to continue your Block Story adventure at home and on the go. Cool Features * Ten expansive ecosystems to build in and explore * Summon five different creatures to join you in combat * Fantasy/middle ages art style * Level up, grow stronger and battle on * Hours of quest game play and fun
I do not see how someone can spend so much time making a game that's 100% inspired by Minecraft, or more likely, the lack of adventuring/RPGing in Minecraft.
This game clearly tries to fill that role Minecraft neglected, yet it doesn't make it any better. Leveling system is - to be frank - akin to that of Minecrafts, quite boring and lackluster (basically you just get +1 damage, +0.05 movement speed, +0.1 digging speed etc.).
I could kind of let that slip if the game made any progress on the combat aspect of these voxel based games but nay, the combat is exactly the same as it is in Minecraft. You point and you click, that's how you attack. If you let the enemy get close to you, they attack you. No (active) blocking, dodging, parrying, nothing.
I could go on and on about how horrible this game is but I don't want to upset anyone any more than I already do.
So, to sum it up:
If you make a voxel based game ("Minecraft clone" if you will), try to make it different and better in some aspects - not the other way around.
Don't just make an inferior clone and slap lousy RPG elements on it and be done with it. Like, I can see a lot of effort was put in to this game but it doesn't seem like the creator actually had any love for it..it just feels like it was made to milk money in the shadow of Minecrafts success.