Blob is a slow paced puzzle-platformer, where you have to consume different forms of energy to keep going forward. On each level your objective will be to find the exit and consume as much gold energy as possible. Currently, there are three forms of energy, each producing a different effect: - Guidance Energy (blue) will hasten or slow you down to a moderate speed, which will allow you to navigate carefully in tighter spaces - Excitement Energy (red) will bring you up to a very fast speed, which will allow you to get across longer distances, at same time making it harder to turn precisely and avoid falling down - Gold Energy (gold) will also make you faster, but for a shorter period of time. It's has a sort of bonus value, so it's usually harder to get You will meet Guidance and Excitement growing around you from glowing flowers and crystals. It will respawn in a few seconds after being consumed. Read more in the Description section!

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Hey all! So I've launched a funding campaign at IndieGoGo. I really need your support to make Blob the best game ever, to cover expense for audio/music, Q&A and assets optimization. Please spare a dime if you like the game or help me by just sharing the funding campaign link in your social circles. The campaign link is inside.

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Hey all! So I've launched a funding campaign at IndieGoGo. I really need your support to make Blob the best game ever, to cover expense for audio/music, Q&A and assets optimization. Please spare a dime if you like the game or help me by just sharing the funding campaign link in your social circles.

Check it our over here: Indiegogo.com

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Blob
Creator
dozdranagon
Engine
Unity
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