My name is Radu Ungureanu and I am the developer of Blinding Dark. I did the programming and 2D graphics while I had different people working on the 3D graphics, animations, sounds and voice over.

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I always dreamed to play more games like Clive Barker’s: Undying, but I found out that the horror genre had a sudden change in direction which moved away from these niche games. As soon as Amnesia franchise started to pick up I saw an opportunity for a new mix. The general conception is that as soon as you have weapons to fight with, the horror part of the game fades away. I think this is incorrect and Blinding Dark is my attempt to prove otherwise. Scarce ammunition, powerful enemies and limited options to recover health, creates a lot of tension and fear of death. Pair this up with the fact that there is a serious repercussion when dying and you have the danger/tension element back in the game.

Ardens Ira on Make A Gif


  • audacious combination between horror elements and old-styled first person shooter feeling
  • interesting storyline that spans across six Acts and has deep roots within the general lore of the Blinding Dark world
  • collect unique weapons and items, each with it’s specific use
  • survive against hell spawns, demons, monsters and spirits, each with it’s unique strengths and weaknesses to discover and manipulate
  • challenge yourself with difficult platforming and puzzle elements
  • deep and rewarding exploration of hand-crafted environments, discover its secrets
  • high quality graphics and state of the art particle effects supported by DirectX 11
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Enemy: Spirit Form Demented Hulk A coridor
Blog RSS Feed Post news Report abuse Latest News: Blinding Dark - Dev Blog #18

1 comment by primus88 on Apr 25th, 2014

What was wrong:

Indeed we are happy to say that now you can enjoy the game at it's full potential without requiring dx11. This is also an improvement concerning stability.
If you play a game made in Unity and crashes in dx11 when you minimize the application, don't hate on the game. This is an engine bug and developers have no other way around it when using dx11.

So now, with these major issues fixed and out of the way let's continue with even more good news.

How it sounds:

Meet Tom Stoffel, our latest addition to the team. He is the composer behind the awesome Underhell game series (Underhell was voted top 10 editor's choice and player's choice (MODB) in 2013).
If you want to learn more about Tom, head up to his site:

For those trying out the demo, you will notice the beautiful background and environmental track that Tom put together for the demo.

The new partnership:

Also, we have a big announcement. We chosen Bulkypix ( ) as our publishers.
The guys from Bulkypix were the one offering this partnership to us within the same week when we received another partnership offer.
As indie developers we considered these offers carefully because we wanted to obtain two things:
Professional marketing and promotion without sacrificing the liberty of developing at our own pace and following our own vision.

It turns out, after discussing with other developers that took this road, that the guys from Bulkypix are really all about pleasing the developers as well as the players. Overall we are satisfied with the decision we took and I think it will only benefit the players even more in the end.


There are numerous other improvements made within the game. Check them out by downloading the demo below!

Feedback regarding this builds performance is essential. Please let us know by using the usual channels:
Steam Concepts

You can download the demo from the Downloads section or from the following links:

Thanks a lot for joining in this week and don't forget to track the game if you like it:

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Downloads RSS Feed Latest Downloads


Feb 12, 2014 Demo 0 comments

If any performance issues, please let us know. Thank you.



Feb 12, 2014 Demo 0 comments

No reported problems with OSX users. Looking forward for more feedback. Thank you!



Feb 12, 2014 Demo 0 comments

No more bugs or crashes to report. Please check it out and consider to offer feedback.



Feb 12, 2014 Demo 0 comments

No more bugs or crashes to report. Please check it out and consider to offer feedback.

Post comment Comments  (20 - 27 of 27)
Foxxen Nov 13 2013, 2:27am says:

Im very impressed by the graphics. Also, I love me some horror games :P I'll keep a look out for news!

+2 votes     reply to comment
__fROZEN Nov 9 2013, 12:35am says:

Cant wait!

+2 votes     reply to comment
TheSniperFan Nov 8 2013, 4:26pm says:

It's so refreshing to see a project being posted on here that really looks promising from the very start.
Keep it up.

+2 votes     reply to comment
danielmus Nov 7 2013, 2:27pm says:

omg looks AMAZING!

+3 votes     reply to comment
primus88 Creator
primus88 Nov 8 2013, 7:42am replied:

Thank you Daniel.
The graphics will play an important part, mostly because the surroundings and enemies must be easily distinguished one from each other in the dark.
Also, they will do their part in creating the immersion :)

+2 votes   reply to comment
Guest Dec 22 2013, 2:24pm replied:

Oh cool. Do you have any sort of concept/engine/demo version of the game available yet? I like to do reviews/concept reviews of different Indie titles.

+2 votes     reply to comment
primus88 Creator
primus88 Jan 15 2014, 4:33am replied:


Send me a PM if you need details about the game. Also, let me know if you want me to inform you when a playable version is up. It's not much longer now.

+2 votes   reply to comment
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Blinding Dark
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Released Aug 11, 2014
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First Person Shooter
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