If any performance issues, please let us know. Thank you.
My name is Radu Ungureanu and I am the developer of Blinding Dark. I did the programming and 2D graphics while I had different people working on the 3D graphics, animations, sounds and voice over.
I always dreamed to play more games like Clive Barker’s: Undying, but I found out that the horror genre had a sudden change in direction which moved away from these niche games. As soon as Amnesia franchise started to pick up I saw an opportunity for a new mix. The general conception is that as soon as you have weapons to fight with, the horror part of the game fades away. I think this is incorrect and Blinding Dark is my attempt to prove otherwise. Scarce ammunition, powerful enemies and limited options to recover health, creates a lot of tension and fear of death. Pair this up with the fact that there is a serious repercussion when dying and you have the danger/tension element back in the game.
What was wrong:
Indeed we are happy to say that now you can enjoy the game at it's full potential without requiring dx11. This is also an improvement concerning stability.
If you play a game made in Unity and crashes in dx11 when you minimize the application, don't hate on the game. This is an engine bug and developers have no other way around it when using dx11.
So now, with these major issues fixed and out of the way let's continue with even more good news.
How it sounds:
Meet Tom Stoffel, our latest addition to the team. He is the composer behind the awesome Underhell game series (Underhell was voted top 10 editor's choice and player's choice (MODB) in 2013).
If you want to learn more about Tom, head up to his site: Tomstoffel.com
For those trying out the demo, you will notice the beautiful background and environmental track that Tom put together for the demo.
The new partnership:
Also, we have a big announcement. We chosen Bulkypix ( Bulkypix.com ) as our publishers.
The guys from Bulkypix were the one offering this partnership to us within the same week when we received another partnership offer.
As indie developers we considered these offers carefully because we wanted to obtain two things:
Professional marketing and promotion without sacrificing the liberty of developing at our own pace and following our own vision.
It turns out, after discussing with other developers that took this road, that the guys from Bulkypix are really all about pleasing the developers as well as the players. Overall we are satisfied with the decision we took and I think it will only benefit the players even more in the end.
There are numerous other improvements made within the game. Check them out by downloading the demo below!
Feedback regarding this builds performance is essential. Please let us know by using the usual channels:
You can download the demo from the Downloads section or from the following links:
Thanks a lot for joining in this week and don't forget to track the game if you like it: