My name is Radu Ungureanu and I am the developer of Blinding Dark. I did the programming and 2D graphics while I had different people working on the 3D graphics, animations, sounds and voice over.

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I always dreamed to play more games like Clive Barker’s: Undying, but I found out that the horror genre had a sudden change in direction which moved away from these niche games. As soon as Amnesia franchise started to pick up I saw an opportunity for a new mix. The general conception is that as soon as you have weapons to fight with, the horror part of the game fades away. I think this is incorrect and Blinding Dark is my attempt to prove otherwise. Scarce ammunition, powerful enemies and limited options to recover health, creates a lot of tension and fear of death. Pair this up with the fact that there is a serious repercussion when dying and you have  the danger/tension element back in the game.

 

Ardens Ira on Make A Gif

Features:

  • audacious combination between horror elements and old-styled first person shooter feeling
  • interesting storyline that spans across six Acts and has deep roots within the general lore of the Blinding Dark world
  • collect unique weapons and items, each with it’s specific use
  • survive against hell spawns, demons, monsters and spirits, each with it’s unique strengths and weaknesses to discover and manipulate
  • challenge yourself with difficult platforming and puzzle elements
  • deep and rewarding exploration of hand-crafted environments, discover its secrets
  • high quality graphics and state of the art particle effects supported by DirectX 11
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Enemy: Spirit Form Demented Hulk A coridor
Blog RSS Feed Report abuse Latest News: Blinding Dark - Dev Blog #18

1 comment by primus88 on Apr 25th, 2014

What was wrong:

Indeed we are happy to say that now you can enjoy the game at it's full potential without requiring dx11. This is also an improvement concerning stability.
If you play a game made in Unity and crashes in dx11 when you minimize the application, don't hate on the game. This is an engine bug and developers have no other way around it when using dx11.

So now, with these major issues fixed and out of the way let's continue with even more good news.

How it sounds:

Meet Tom Stoffel, our latest addition to the team. He is the composer behind the awesome Underhell game series (Underhell was voted top 10 editor's choice and player's choice (MODB) in 2013).
If you want to learn more about Tom, head up to his site: Tomstoffel.com

For those trying out the demo, you will notice the beautiful background and environmental track that Tom put together for the demo.

The new partnership:

Also, we have a big announcement. We chosen Bulkypix ( Bulkypix.com ) as our publishers.
The guys from Bulkypix were the one offering this partnership to us within the same week when we received another partnership offer.
As indie developers we considered these offers carefully because we wanted to obtain two things:
Professional marketing and promotion without sacrificing the liberty of developing at our own pace and following our own vision.

It turns out, after discussing with other developers that took this road, that the guys from Bulkypix are really all about pleasing the developers as well as the players. Overall we are satisfied with the decision we took and I think it will only benefit the players even more in the end.

Concluding:

There are numerous other improvements made within the game. Check them out by downloading the demo below!

Feedback regarding this builds performance is essential. Please let us know by using the usual channels:
IndieDB
or
Steam Concepts

You can download the demo from the Downloads section or from the following links:

Thanks a lot for joining in this week and don't forget to track the game if you like it:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
BlindingDark_Linux_Demo

BlindingDark_Linux_Demo

Feb 12, 2014 Demo 0 comments

If any performance issues, please let us know. Thank you.

BlindingDark_OSX_Demo

BlindingDark_OSX_Demo

Feb 12, 2014 Demo 0 comments

No reported problems with OSX users. Looking forward for more feedback. Thank you!

BlindingDark_x64_Demo

BlindingDark_x64_Demo

Feb 12, 2014 Demo 0 comments

No more bugs or crashes to report. Please check it out and consider to offer feedback.

BlindingDark_x32_Demo

BlindingDark_x32_Demo

Feb 12, 2014 Demo 0 comments

No more bugs or crashes to report. Please check it out and consider to offer feedback.

Post comment Comments  (10 - 20 of 26)
CynicalCayman
CynicalCayman Feb 13 2014, 7:23am says:

I've come across something strange, I'd love to continue this game, but I have no clue why my FPS is 671, yes 671 in normal mode, it's good that I have a gaming computer otherwise my graphics card would've burned down.
After approximately 10 minutes it crashed and on restart the game was very blurry.

Is there a way you can script in Unity a force 60fps?

Other than that this game looks excellent and I love the gameplay, if it wouldn't be such an awesome game I wouldn't bother, but I really want to play it!

9/10

+2 votes     reply to comment
primus88
primus88 Feb 13 2014, 7:28am replied:

Wow, it's a rare thing people complaining of too many FPS :P

Seriously, thank you for bringing this up! I accumulated some bug reports and feedback and I will implement them in the new build for this evening. So tomorrow you should be able to play without problems.

+2 votes     reply to comment
CynicalCayman
CynicalCayman Feb 13 2014, 7:56am replied:

Yeah lol but you'd understand if you heard my computer roar like a mountain bear(?)

I also have discovered a few other bugs.
The door in the hall near the flying stones the one who gets locked just spins around it's axis (looked funny though)

And when you fall off a flying rock and die you lose your magical orb.

You've had me ******** my pants at the obsidian monster part though.

+2 votes     reply to comment
primus88
primus88 Feb 13 2014, 8:06am replied:

:)), you don't lose it. The crystal ball is just inactive. Press 7 to activate it again. I've got this from different people, I will do something so that the last active weapon is active again when you respawn.

+2 votes     reply to comment
shakespub
shakespub Feb 12 2014, 6:17pm says:

Just played your demo and was so impressed did a 1st impressions review/video...cheers! Indiedb.com

+2 votes     reply to comment
primus88
primus88 Feb 13 2014, 3:37am replied:

:)) I really enjoyed watching you play. At one point I was afraid that I made puzzles too hard.

The 'ray gun' as you call it cannot damage physical entities, only ethereal. In the final version, you wont have it available from the beginning as you will have to collect it as any other item in game. But here in the demo is available from the get go so you can go nuts with it :)

Thank you for your interest Shake :)

+3 votes     reply to comment
Starters
Starters Jan 25 2014, 8:03am says:

Where can i download this? is it dead?

+2 votes     reply to comment
primus88
primus88 Jan 26 2014, 12:56pm replied:

No starters, is not dead :) You can see in the news section that it is in full works and updated every week. The download will come in about a week maybe two maximum.

It will be a demo version with some playground elements.

+2 votes     reply to comment
Starters
Starters Feb 9 2014, 2:40pm replied:

Hey primus88 could you help me by giving a link for the solving of startup error on Slender The Eight Pages plz help i want to play it say Error An unexpected error has occured plz help

+2 votes     reply to comment
Foxxen
Foxxen Nov 13 2013, 2:27am says:

Im very impressed by the graphics. Also, I love me some horror games :P I'll keep a look out for news!

+2 votes     reply to comment
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Blinding Dark
Platforms
Windows, Mac, Linux
Developed By
primus88
Engine
Unity
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Official Page
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Release Date
Released Aug 11, 2014
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