Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.
Testing the 3 new weapons ingame in Doom E2M1.
The weapons are: Lance, Personal Defence Weapon and Shotgun. They all have some sounds. Shotgun is not fully modelled/uv mapped/textured, kinda lost my concentration on the modeling with neighbours hammering shit all day. Then I thought to make some banging sounds myself.. hehheh...
The enemies still have their original stats/etc. So they're kinda easy with the faster weapons. I thought I'd change them when I make models for them.
Note: the PDW muzzle flash should have had 2 textures animated, but I had accidently exported the muzzle flash model with just 1 texture defined into it..