Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.

  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media The Impmost Dens
Post comment Comments
biodude Nov 8 2012, 10:14pm says:

awesome stuff

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Well, I did animate the Imp. Rushed some of the animations, as I wanted to proceed into testing how they look ingame.

Unfortunately highres sprite rendering is kinda off in Doomsday currently. Hopefully fixed sometime. Models work fine. Idea is that more distant objects can be rendered as sprites, which could be useful in levels that have lots of monsters. Models can also use 4 levels of detail, so more distant objects can be rendered with less polygons.

But having lots of highres sprites, might be a bad idea, they need more HDD space, and probably use more memory when loaded in the game.

The highres sprites for this one character used 23MB.
The lowres sprites used 345KB, but they looked kinda crap.
The model and one texture used just a bit over 1MB. Maybe if it had some damage textures, it might be somewhere around 5-8MB.

Video Details
Nov 8th, 2012
Report Abuse
Report media
Add Media
Members only