Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.
With the sword!
Player swings the sword differently based on player's movement direction. At the moment it's just a visual effect, but later on it should matter more. It could also get some alternate short range projectile attack.
Maybe the sword could raise a bit higher before the swing, the arms cover too much of the screen in first person view.
The player gib effect doesn't yet have all the parts. It'll split into smaller parts later.
There's also some issues with the upper body animations restarting the leg animations during the attacks. Not sure what's causing it.