//== Description
Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.

//== Story
You're on a mission to find out why all communications were lost on the KW-739 colony. As your ship approaches the planet, they fire on the ship and it crashlands. Looks like you're the only survivor. Now you have to get off the ship, find out what's going on, get the communications working again and find a way off the planet.

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1 comment by TwinBeast on Feb 11th, 2015

Doomed Chocolates

The project changed to use a modified Chocolate-Doom engine a while ago. More possibility for lots of action without framerate going too low. The game palette gets actually used in everything. Using C instead of QuakeC to do the gameplay allows more control how it plays, but I'm not exactly an engine programmer, so some difficult to do features might not be there.

The Aliens Again?

Aliens 2 - Mod DB

Player got a night vision mode, which turns everything green and boosts the lightlevel. It uses some energy. Running use the same energy too. The movement speeds can go through some changes. The default move speed is supposed to be run, and the faster speed is meant to be powerup type running. There's air control and player can jump pretty high.

Player has 4 of the previous weapons improved/redesigned. Other weapons going to get the same treatment. I've made the weapons possible to reload in the models. Reload feature is not yet in game. It may be an option or part of a higher difficulty level. Player takes no damage from his own weapons, but it could be another difficulty level setting.

The difficulty level settings may be customizable, so you could play some serious realistic game with fewer difficult monsters or some brainless fun with tons of easy monsters, or some ultra hardcore mode with every setting turned to the max + 1.

Multi-Color Pyramids

New Stuffs Multi Color

Trained Aliens New Stuffs

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The things can be over/under each other without any problems. Including making some crazy pyramids out of them. There is probably no limit how many can be piled.

Weapon damage can now do Z thrust. So, you can teach them the superman!

The game also runs at 40 tics per second. 35 ticrate of Doom has always felt a little strange.

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Post comment Comments  (30 - 40 of 64)
MR.exbod Dec 1 2013, 5:13am says:

Damm.. its look amazing... its really hard to see a quake style shooter games, i can whait to play c:

+4 votes     reply to comment
caveracraft Nov 27 2013, 4:59pm says:


+3 votes     reply to comment
theJRock Nov 24 2013, 9:54am says:

You ask if the story needs more plot. No man, you're good. I play a game, to play a game, not to read or watch a movie.

I'd be happy with this:
* 5 to 9 weapons
* Somewhere around 15 - 20 enemies plus some boss enemies
* 20 - 40 levels

Especially the enemies and levels part. I'd like some more melee weapons, but nothing would be cooler than a sword. I'm stoked.

+3 votes     reply to comment
TwinBeast Creator
TwinBeast Nov 24 2013, 10:38pm replied:

Thanks, and thanks for all the feedback in the images too :)

Oh, looks like I've forgot to update the summary/description to say there's more story than just a one-liner. I wrote something about it in the previous news: Moddb.com

But anyway, gameplay stuff will be more important.

If I do multiple characters, and even if they all used the same weapons, maybe at least their melee weapons would be unique. Like the Princess character would probably look ridiculous with the big sword. And if there's going to be a playable monster character, then it might be almost only melee, and have some claws.

+1 vote   reply to comment
TwinBeast Creator
TwinBeast Nov 13 2013, 11:12am says:

I'm gonna try continue this soon...

+2 votes   reply to comment
theJRock Nov 24 2013, 9:51am replied:

Yeah man, please continue this. I know life gets in the way, but with the look of this mod, the clean textures and the lights, the weapons and the sword, I think we're looking at something special. I've seen a lot of Quake stuff over the past 15 years, but you've got a great foundation right now that will only get better. Combat looks like a lot of fun and I can see this being on Steam if you continue it. Anytime you need a fan, you've got one.

+2 votes     reply to comment
ceriux Aug 15 2013, 12:01am says:

this is starting to look awesome =D

+3 votes     reply to comment
TwinBeast Creator
TwinBeast Jun 25 2013, 5:40pm says:

I've been modeling some weapons, but these have been a bit ehhh... too small, too big, too boring or too busy.

It was easier to model the more abstract weapons for that weird character with the floating body parts.

Too small look ok with the character, but not so good as pickup models. Too big would be too big with the character, but ok as pickups, also the handles look tiny..

One alternative solution would be to not have weapon pickups.. player has all weapons and all player needs is ammo to use them.

Another would be to make the weapons more abstract without handles, and player would just hold the weapons where ever... So they might look a bit like weapons used on some aircrafts.

+2 votes   reply to comment
TwinBeast Creator
TwinBeast Apr 7 2013, 12:47pm says:

Finally I thought of a good simple name that hasn't been used yet.

Alternatively it could have been Ablaze. Just thought Blaze was simpler and also came to my mind first...

Hope you like!

+3 votes   reply to comment
TwinBeast Creator
TwinBeast Apr 6 2013, 9:17am says:

I've been thinking, maybe I'll try doing the character sprites with 3D models.. then I could have animation on them and overall a bit more consistent look on the different angles. I wouldn't have to worry much about polycounts or great textures... Sure it was kinda fun to draw them too...

Items and effects I'd probably draw. It took something like 20mins to draw the 3 health items. If I had modelled them, it might have taken 2 hours for one.

Let's see what happens...

+2 votes   reply to comment
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Doom Engine
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