Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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cd flight

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As usual, the project changed, and then when you just thought it wouldn't change anymore, it changed again. Uhh.. so now it's a zero gravity action flight game with a retro/minimalistic style. I used this kind of style in the beginning of the summer with some other thing, and it was pretty fun and fast, and still is.

In about 3 weeks I've done the player model, 2 enemies, all the item models, bullets, beams and missiles. I borrowed the texture pack from that other thing. The sounds are based on my earlier stuffs. Enemy flight code edited from some older stuff too.


The game is played almost with just mouse. Keyboard is useful for weapon changing. Player moves automatically forward a bit. Holding down the "Move" button accelerates. Double click + hold activates a Turbo move. Aiming is fast, but it takes some time for player to change the move direction to the aiming direction. This allows some sideways strafe like movement and up/down hovering.


Water Facility Screens Water Facility Screens


Player can fire 2 weapons simultaneously. There are 5 Main Weapons and 4 Support Weapons. It's also possible to ram the craft into the enemies. The main weapons generate heat when they're fired. If they're too hot, they don't fire. The support weapons don't generate heat and can be fired any time. Other stuff can increase the heat level: taking a dive into lava or getting hit by explosives. Being in water keep the weapons cool longer.

The crosshair changes color if player points it toward an enemy. It stays red for a while if the target was locked for missiles. The HUD also show the targeting/locking status and the target's hitpoints and distance.

All bigger projectiles/etc can be shot to make them explode sooner. The mines are kind of easy to destroy or escape from. Pretty sure the missiles aren't going to be that easy, which is why the mines are also intended be anti-missile weapons. Now I just need to add a missile shooting enemy...


Ammo Items Powerups


There's a whole lot of items. All have some glowing areas for making it easy to find them even in darkness. Smaller ones can be dropped by enemies when they get destroyed. There are 6 powerups. Most of them function limited time. Collecting more of the same powerup adds more time for it.

And since all the item models are done, the next things to do are more enemies, textures, sounds and levels.

The Aliens Again?

The Aliens Again?

News 1 comment

This time there's hundreds of them! All ready to rip you apart.

It was Aliens!

It was Aliens!

News 3 comments

I'm not saying it was Aliens, but it was Aliens and they were Mutants.

Guns, guns, guns, guns!

Guns, guns, guns, guns!

News 5 comments

Waffles, waffles, waffels, waffles! Jam, jam, jam! Marmelade and fate!

Styles Summary/Thoughts

Styles Summary/Thoughts

News 3 comments

Thoughts about the different styles I've tried... Quite a long list.

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TwinBeast Creator
TwinBeast

I'm thinking I'll take the Alternate Firemodes away from the weapons. It sort of results the other (or the alternate) firemode being more useful, and the other other totally useless.

Like the Sword could fire the 5 projectiles, and use 5 ammo, or just swing it without projectiles without using ammo. But there was basically no reason not to use the projectile attack with it...

The Pulse Rifle could fire 10 pulses at once with a long delay, or 1 with short delay. Even though the 10 attack had some inaccuracy/spread, it was more effective.

The A-T Rifle could fire a piercing/ripper bullet or an explosive bullet.. This was sort of 50/50 usefulness on both, but the explosive bullets would probably make a rocket launcher totally useless.

So, maybe better just have 1 attack per weapon.

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numbersix
numbersix

Would you consider a cvar controlled option for alternate fire modes?

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TwinBeast Creator
TwinBeast

Another alternate solution would be to change the firemode with the Weapon Selection keys, and only have one attack button.

Then there should be something to indicate the firemode in the weapon model or the hud.

But this is still something that I'd only do if I can think of some better alternate firemodes...

Reply Good karma+1 vote
TwinBeast Creator
TwinBeast

Alternate solution for alternate fire modes would be to allow player using two weapons at the same time.. one in right hand, another in left hand.

Player may need to press one extra button before changing the weapons, so the game knows which weapon player wants to change.

Default fire buttons: Left Mouse Button would fire the left weapon, and Right MB would fire the right weapon.. might feel a bit strange if people are used to having one weapon at the right, which would be fired with the Left MB.

Of course the fire buttons could be flipped, but that might feel strange too!?

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TwinBeast Creator
TwinBeast

If I have alt fires, then they'd be always available.

But overall I have the feeling they wouldn't add anything to the game, most of them would end up being almost duplicates of some other attack. Like if every weapon has some kind of explosion/shotgun spread alt fire... then there wouldn't be much point in having a rocket launcher or a shotgun...

Reply Good karma+1 vote
TwinBeast Creator
TwinBeast

Recorded some sounds today.. should be enough material to make some sound for most things I have so far.

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grabeskuehle
grabeskuehle

Yeah, nice quake'ish style, like that!

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theJRock
theJRock

I'm happy for the game breaking the top 700 out of like 16,000 here.

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TwinBeast Creator
TwinBeast

That rank sure changes a lot. First time today I look at it, almost 700.. hour later I look at it.. somewhere around 5000.. and now few hours later I look at it, it's about 600.

Reply Good karma+2 votes
theJRock
theJRock

Its 1,000 something right now. Still impressive.

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MR.exbod
MR.exbod

Damm.. its look amazing... its really hard to see a quake style shooter games, i can whait to play c:

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caveracraft
caveracraft

I DO THAT WHEN LAUNCH GAME DOWNLOAD

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Blaze
Platforms
Windows, Mac, Linux
Creator
TwinBeast
Engine
Quake Engine
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Sci-Fi
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Single Player
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Indie
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