//== Description
Blaze is a first person shooter action game using the DarkPlaces Engine. There may also be an extra model pack for some Doom engine(s) later. It is heavily inspired of Abuse, Doom and Quake series. The game environments will be sci-fi tech bases, alien hives, hell, etc.

My plan/hopes are that I would be able to sell this game when it's done. It would have a free demo/shareware version too, which should still have quite a lot stuff like Doom, Quake, etc sharewares.

//== Story
Earth is destroyed/ruined in a nuclear war. People have moved to Mars. There's some research going on in the Mars colony about making Earth habitable again, clean the environment and decrease mutations. Of course there's some people who have a different agenda on what to do with the research. Or maybe someone just screwed up real bad... Whatever it was, some sort of aggressive mutagen was introduced to the general population, and people started changing into dangerous mutants.

Anyway, one day, the day when the shit went real bad, there was this janitor cleaning up some armory in the Mars colony, when suddenly the guards became mad and tried to kill him. The janitor got lucky and defeated the guards. He started hearing lots of screams and gunfire outside the armory, so he thought he needs some more protection. The janitor donned the prototype armor suit and grabbed a plasma power sword. Stuff exploded and he had to get out before being able to pick up more weapons.

Now it's up to this one janitor, who somehow is immune to the mutagen, to clean up the mess before it destroys the whole Mars colony. (and then the game begins...)

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5 comments by J_C_A on May 13th, 2014

Speed modeling weapons was a great idea. One week for modeling the weapons. Another week for texturing. The textures are semi-temporary, at the very least I will eventually add some details into the handles.

The weapon functionality is not yet fully implemented, some of it is still just placeholder type of stuff. All the weapons fire projectiles, so you can't just point and click moving targets and hit.

Muzzle flashes and models for the projectiles are missing (except there's a rocket model). With muzzle flashes the projectiles could initially spawn invisible, and become visible after they've travelled a short distance. This should make things look better in the third person view.

Currently the player model has up/down aiming done with animations and pitching the model. The animations go in 15 degree steps up to 60, and pitching will add the last 30 degrees. Don't know yet if this will be the final solution for up/down aiming, but at least it didn't require the model to be splitted into legs and torso.

Weapon Descriptions

Weapons Textured 001 Weapons Textured 002

Read below for descriptions/plans about the weapons. The weapons have 5 classes: Melee, Automatic, Slow, Explosive, BFG. You can probably guess which ones are which... There could be some gameplay meaning for the classes in some gamemodes or difficulty settings.. like you could only carry one weapon from each class.

You start with this weapon. It shoots a short range energy beam that can penetrate multiple enemies. Self-recharges 50 ammo.

Laser Rifle:
Fires red laser beams at a fast rate. The beams could go through a few enemies.

The minigun fires 2400 rounds per minute, so be prepared to find enough dakka.

Plasma Rifle:
Fires blue plasma bolts with small radius explosions. Slightly slower fire rate than the Laser Rifle.

It shoots a bunch of orange pellets. The large ones bounce and explode into more orange pellets.

It accelerates metal slugs into high velocities that rip through enemies.

Grenade Launcher:
Launches incendiary grenades that explode on impact and burn for a while.

Rocket Launcher:
Launches high explosive rockets. The rockets accelerate into full speed after a short moment. The rockets could be guided (at the moment they're not).

Fire Blaster:
Fires a blob of napalm that continously burns and damages anything in its path.

Plasma Storm:
It shoots multiple large plasma bolts that rain down death and destruction all around. It's like christmas every time :P

Other Stuff

In the previous news post I was going through/wonderd about all the artstyles/etc I had used.. and where to go next. By the looks of it, it seems I'm going for a pixelated sort of retro style. I'm using some modern features too, though the bump maps are just done by the DarkPlaces engine from the base textures, and specular is the same strength on everything. Sometimes it works, sometimes not so good. For the moment I have no plans to make actual bump/specular maps.

The engine stuff.. I've thought I'll make the game on DarkPlaces, and later make some model pack for Doom, which may include some minor modifications. The model pack would be an extra.

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Post comment Comments  (30 - 40 of 55)
J_C_A Apr 6 2013, 9:17am says:

I've been thinking, maybe I'll try doing the character sprites with 3D models.. then I could have animation on them and overall a bit more consistent look on the different angles. I wouldn't have to worry much about polycounts or great textures... Sure it was kinda fun to draw them too...

Items and effects I'd probably draw. It took something like 20mins to draw the 3 health items. If I had modelled them, it might have taken 2 hours for one.

Let's see what happens...

+2 votes     reply to comment
grouchbag Apr 3 2013, 3:24am says:

That looks downright beautiful.Am looking forward to it.Best of luck on it!

+3 votes     reply to comment
altoangelo9090 Dec 31 2012, 7:55pm says:

when will it be released

+3 votes     reply to comment
J_C_A Jan 1 2013, 2:50pm replied:

Something like 3 years from now.

+2 votes     reply to comment
J_C_A Dec 14 2012, 8:43pm says:

I think I may need to change the red plus signs in the health items. Maybe I replace them with a red H. Don't know about the red plus merged into the heart in the health bonus. That might be ok, or it will be just a mini version of the heart.

Apparently it's not about the Red Cross trying to have some copyright on such a simple symbol. Apparently it's some kind of protected symbol... I can respect that.

Anyway, not high priority change at the moment though. Replacing the previous models made with 3dsmax is more important...

+2 votes     reply to comment
J_C_A Dec 12 2012, 6:19pm says:

I've been thinking about some new names, just making some list of words that sound like they could fit.


Then I've been thinking about doing the Lance V2 soon. It could have an electric attack too. The electric attack could have slightly longer range than the physical blade, and it could stun the enemy for a moment, and/or just do more damage. It would also require some energy/ammo for the electric attack, but that'll probably recharge after a while.

The model itself will probably look pretty close to what the V1 model is, plus the electric effects, maybe some moving parts too?


I've also thought about the player character, but that's still quite vague. Sometimes I've wanted to make a character with some long coat or cloak, but I'm not really sure how to animate it. Coat/cloak could look like player could keep his/her stuff in it.

Another idea is to use the "space ninja" style with the skin tight armor suit. And another idea is to just have some more normal cloth like clothes, but still be something like a ninja.

The head would have a helmet, be an alien or be some skull like head. Unfortunately I suck at making unhelmeted human heads, so it'll need to be something else.


I think I'll clear the image gallery a bit soon... could maybe clear some of my comments too...

+2 votes     reply to comment
J_C_A Dec 5 2012, 2:31pm says:

So, starting from the barrel model, all the models since have been done with Blender, and animations (not that there has been much of them) with Milkshape 3D.

And like the new summary says.. this is going to change into a game, and have a new name.

I had something else I wanted to say, but I'm too hungry to think of anything else but food...

+3 votes     reply to comment
J_C_A Oct 4 2012, 9:16pm says:

Well, now there's the Sword. Next would be the Shield, or maybe another version of the Bow. I was thinking maybe something that could have a more visible bending animation when it's fired. The current version looks like it would only bend from the ends, and that might be out of player's field of view in first person. But sure I like the current look too...

I thought that I could also make a Hammer instead of the Shield, which would probably be something like the Mjölnir. I thought Axe would be too similar to the Sword or Chakram, as they're all bladed weapons, but Hammer is not.

+2 votes     reply to comment
ceriux Oct 5 2012, 12:40pm replied:

ultra high tech crossbow?!

+3 votes     reply to comment
J_C_A Oct 5 2012, 1:05pm replied:

Well, I've thought that they would be magical. But with a scifi flavor. Could be something like.. usually fantasy magic world is shown in some medieval age.. but how about 1000-2000 years forward from that?

+2 votes     reply to comment
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