//== Description
Blaze is a first person shooter action game using the DarkPlaces Engine. There may also be an extra model pack for some Doom engine(s) later. It is heavily inspired of Abuse, Doom and Quake series. The game environments will be sci-fi tech bases, alien hives, hell, etc.

My plan/hopes are that I would be able to sell this game when it's done. It would have a free demo/shareware version too, which should still have quite a lot stuff like Doom, Quake, etc sharewares.

//== Story
Earth is destroyed/ruined in a nuclear war. People have moved to Mars. There's some research going on in the Mars colony about making Earth habitable again, clean the environment and decrease mutations. Of course there's some people who have a different agenda on what to do with the research. Or maybe someone just screwed up real bad... Whatever it was, some sort of aggressive mutagen was introduced to the general population, and people started changing into dangerous mutants.

Anyway, one day, the day when the shit went real bad, there was this janitor cleaning up some armory in the Mars colony, when suddenly the guards became mad and tried to kill him. The janitor got lucky and defeated the guards. He started hearing lots of screams and gunfire outside the armory, so he thought he needs some more protection. The janitor donned the prototype armor suit and grabbed a plasma power sword. Stuff exploded and he had to get out before being able to pick up more weapons.

Now it's up to this one janitor, who somehow is immune to the mutagen, to clean up the mess before it destroys the whole Mars colony. (and then the game begins...)

Image RSS Feed Latest Screens
Gibs Alien Animations And a few more aliens
Blog RSS Feed Report abuse Latest News: It was Aliens!

3 comments by J_C_A on Aug 12th, 2014

The Aliens behave about the same as the Ants in Abuse. They can claw and pounce at you, they can fire missiles and lasers as well. No ceiling walking yet. Different colors fire different weapons, though it may be a bit difficult to spot the different colors from colored lighting.

It is possible that the missile, laser, etc firing will be part of some other enemy instead. But for now, it will be part of these enemies. They're firing the stuff from their eye/mouth thing (also known as "skul gun").

They don't have new sounds yet. I may animate all the monsters first, and then do sounds.


Player Things


And a few more aliens More Aliens Ingame

I was also experimenting with some energy, stamina, air, respawn stuff for player, but eventually that felt a bit unnecessary. Now it's just Powerups, Weapons, Energy, Health and Ammo. The powerups and Shield use the energy. If you take lots of damage, you can't use the powerups for a while, or if you use the powerups long enough, you don't have shield. You can have one powerup at a time. The powerups could be: Flight, Speed, Invisibility and Regeneration.

Player's health and energy regenerate on their own very slowly. But this is more like, you have 99 health, and some 10 seconds later you have 100. This way you wouldn't accidently pickup some medikit and waste it. It would take 16 minutes 30 seconds to get back to full health from 1, so better find those medikits then.

Player can stay underwater indefinitely. Pretty sure that space battle armor suit has more than 60 seconds of air. Self damage from explosions is removed. Falling damage is removed. Player can jump some 128 units high (maybe it's a bit too much?). The speed powerup also allows double jumping.

RAWRRR...
User Posted Image

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Post comment Comments  (30 - 40 of 62)
theJRock
theJRock Nov 24 2013, 9:54am says:

You ask if the story needs more plot. No man, you're good. I play a game, to play a game, not to read or watch a movie.

I'd be happy with this:
* 5 to 9 weapons
* Somewhere around 15 - 20 enemies plus some boss enemies
* 20 - 40 levels

Especially the enemies and levels part. I'd like some more melee weapons, but nothing would be cooler than a sword. I'm stoked.

+3 votes     reply to comment
J_C_A
J_C_A Nov 24 2013, 10:38pm replied:

Thanks, and thanks for all the feedback in the images too :)

Oh, looks like I've forgot to update the summary/description to say there's more story than just a one-liner. I wrote something about it in the previous news: Moddb.com

But anyway, gameplay stuff will be more important.

If I do multiple characters, and even if they all used the same weapons, maybe at least their melee weapons would be unique. Like the Princess character would probably look ridiculous with the big sword. And if there's going to be a playable monster character, then it might be almost only melee, and have some claws.

+1 vote     reply to comment
J_C_A
J_C_A Nov 13 2013, 11:12am says:

I'm gonna try continue this soon...

+2 votes     reply to comment
theJRock
theJRock Nov 24 2013, 9:51am replied:

Yeah man, please continue this. I know life gets in the way, but with the look of this mod, the clean textures and the lights, the weapons and the sword, I think we're looking at something special. I've seen a lot of Quake stuff over the past 15 years, but you've got a great foundation right now that will only get better. Combat looks like a lot of fun and I can see this being on Steam if you continue it. Anytime you need a fan, you've got one.

+2 votes     reply to comment
ceriux
ceriux Aug 15 2013, 12:01am says:

this is starting to look awesome =D

+3 votes     reply to comment
J_C_A
J_C_A Jun 25 2013, 5:40pm says:

I've been modeling some weapons, but these have been a bit ehhh... too small, too big, too boring or too busy.

It was easier to model the more abstract weapons for that weird character with the floating body parts.

Too small look ok with the character, but not so good as pickup models. Too big would be too big with the character, but ok as pickups, also the handles look tiny..

One alternative solution would be to not have weapon pickups.. player has all weapons and all player needs is ammo to use them.

Another would be to make the weapons more abstract without handles, and player would just hold the weapons where ever... So they might look a bit like weapons used on some aircrafts.

+2 votes     reply to comment
J_C_A
J_C_A Apr 7 2013, 12:47pm says:

Finally I thought of a good simple name that hasn't been used yet.

Alternatively it could have been Ablaze. Just thought Blaze was simpler and also came to my mind first...

Hope you like!

+3 votes     reply to comment
J_C_A
J_C_A Apr 6 2013, 9:17am says:

I've been thinking, maybe I'll try doing the character sprites with 3D models.. then I could have animation on them and overall a bit more consistent look on the different angles. I wouldn't have to worry much about polycounts or great textures... Sure it was kinda fun to draw them too...

Items and effects I'd probably draw. It took something like 20mins to draw the 3 health items. If I had modelled them, it might have taken 2 hours for one.

Let's see what happens...

+2 votes     reply to comment
grouchbag
grouchbag Apr 3 2013, 3:24am says:

That looks downright beautiful.Am looking forward to it.Best of luck on it!

+3 votes     reply to comment
J_C_A
J_C_A Jan 1 2013, 2:50pm replied:

Something like 3 years from now.

+2 votes     reply to comment
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Blaze
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Developed By
J_C_A
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