//== Description
Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.

//== Story
You're on a mission to find out why all communications were lost on the KW-739 colony. As your ship approaches the planet, they fire on the ship and it crashlands. Looks like you're the only survivor. Now you have to get off the ship, find out what's going on, get the communications working again and find a way off the planet.

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3 comments by TwinBeast on Aug 12th, 2014

The Aliens behave about the same as the Ants in Abuse. They can claw and pounce at you, they can fire missiles and lasers as well. No ceiling walking yet. Different colors fire different weapons, though it may be a bit difficult to spot the different colors from colored lighting.

It is possible that the missile, laser, etc firing will be part of some other enemy instead. But for now, it will be part of these enemies. They're firing the stuff from their eye/mouth thing (also known as "skul gun").

They don't have new sounds yet. I may animate all the monsters first, and then do sounds.

Player Things

And a few more aliens More Aliens Ingame

I was also experimenting with some energy, stamina, air, respawn stuff for player, but eventually that felt a bit unnecessary. Now it's just Powerups, Weapons, Energy, Health and Ammo. The powerups and Shield use the energy. If you take lots of damage, you can't use the powerups for a while, or if you use the powerups long enough, you don't have shield. You can have one powerup at a time. The powerups could be: Flight, Speed, Invisibility and Regeneration.

Player's health and energy regenerate on their own very slowly. But this is more like, you have 99 health, and some 10 seconds later you have 100. This way you wouldn't accidently pickup some medikit and waste it. It would take 16 minutes 30 seconds to get back to full health from 1, so better find those medikits then.

Player can stay underwater indefinitely. Pretty sure that space battle armor suit has more than 60 seconds of air. Self damage from explosions is removed. Falling damage is removed. Player can jump some 128 units high (maybe it's a bit too much?). The speed powerup also allows double jumping.

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Post comment Comments  (20 - 30 of 59)
TwinBeast Creator
TwinBeast Dec 20 2013, 3:26pm says:

Recorded some sounds today.. should be enough material to make some sound for most things I have so far.

+1 vote   reply to comment
grabeskuehle Dec 12 2013, 8:52am says:

Yeah, nice quake'ish style, like that!

+4 votes     reply to comment
theJRock Dec 2 2013, 9:17am says:

I'm happy for the game breaking the top 700 out of like 16,000 here.

+3 votes     reply to comment
TwinBeast Creator
TwinBeast Dec 5 2013, 4:24pm replied:

That rank sure changes a lot. First time today I look at it, almost 700.. hour later I look at it.. somewhere around 5000.. and now few hours later I look at it, it's about 600.

+2 votes   reply to comment
theJRock Dec 7 2013, 10:45am replied:

Its 1,000 something right now. Still impressive.

+3 votes     reply to comment
MR.exbod Dec 1 2013, 5:13am says:

Damm.. its look amazing... its really hard to see a quake style shooter games, i can whait to play c:

+4 votes     reply to comment
caveracraft Nov 27 2013, 4:59pm says:


+3 votes     reply to comment
theJRock Nov 24 2013, 9:54am says:

You ask if the story needs more plot. No man, you're good. I play a game, to play a game, not to read or watch a movie.

I'd be happy with this:
* 5 to 9 weapons
* Somewhere around 15 - 20 enemies plus some boss enemies
* 20 - 40 levels

Especially the enemies and levels part. I'd like some more melee weapons, but nothing would be cooler than a sword. I'm stoked.

+3 votes     reply to comment
TwinBeast Creator
TwinBeast Nov 24 2013, 10:38pm replied:

Thanks, and thanks for all the feedback in the images too :)

Oh, looks like I've forgot to update the summary/description to say there's more story than just a one-liner. I wrote something about it in the previous news: Moddb.com

But anyway, gameplay stuff will be more important.

If I do multiple characters, and even if they all used the same weapons, maybe at least their melee weapons would be unique. Like the Princess character would probably look ridiculous with the big sword. And if there's going to be a playable monster character, then it might be almost only melee, and have some claws.

+1 vote   reply to comment
TwinBeast Creator
TwinBeast Nov 13 2013, 11:12am says:

I'm gonna try continue this soon...

+2 votes   reply to comment
theJRock Nov 24 2013, 9:51am replied:

Yeah man, please continue this. I know life gets in the way, but with the look of this mod, the clean textures and the lights, the weapons and the sword, I think we're looking at something special. I've seen a lot of Quake stuff over the past 15 years, but you've got a great foundation right now that will only get better. Combat looks like a lot of fun and I can see this being on Steam if you continue it. Anytime you need a fan, you've got one.

+2 votes     reply to comment
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Doom Engine
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