//== Description
Blaze is a first person shooter action game using the DarkPlaces Engine. There may also be an extra model pack for some Doom engine(s) later. It is heavily inspired of Abuse, Doom and Quake series. The game environments will be sci-fi tech bases, alien hives, hell, etc.

My plan/hopes are that I would be able to sell this game when it's done. It would have a free demo/shareware version too, which should still have quite a lot stuff like Doom, Quake, etc sharewares.

//== Story
Earth is destroyed/ruined in a nuclear war. People have moved to Mars. There's some research going on in the Mars colony about making Earth habitable again, clean the environment and decrease mutations. Of course there's some people who have a different agenda on what to do with the research. Or maybe someone just screwed up real bad... Whatever it was, some sort of aggressive mutagen was introduced to the general population, and people started changing into dangerous mutants.

Anyway, one day, the day when the shit went real bad, there was this janitor cleaning up some armory in the Mars colony, when suddenly the guards became mad and tried to kill him. The janitor got lucky and defeated the guards. He started hearing lots of screams and gunfire outside the armory, so he thought he needs some more protection. The janitor donned the prototype armor suit and grabbed a plasma power sword. Stuff exploded and he had to get out before being able to pick up more weapons.

Now it's up to this one janitor, who somehow is immune to the mutagen, to clean up the mess before it destroys the whole Mars colony. (and then the game begins...)

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Alternate Firemodes Alternate Firemodes Gibs
Blog RSS Feed Report abuse Latest News: It was Aliens!

3 comments by J_C_A on Aug 12th, 2014

The Aliens behave about the same as the Ants in Abuse. They can claw and pounce at you, they can fire missiles and lasers as well. No ceiling walking yet. Different colors fire different weapons, though it may be a bit difficult to spot the different colors from colored lighting.

It is possible that the missile, laser, etc firing will be part of some other enemy instead. But for now, it will be part of these enemies. They're firing the stuff from their eye/mouth thing (also known as "skul gun").

They don't have new sounds yet. I may animate all the monsters first, and then do sounds.


Player Things


And a few more aliens More Aliens Ingame

I was also experimenting with some energy, stamina, air, respawn stuff for player, but eventually that felt a bit unnecessary. Now it's just Powerups, Weapons, Energy, Health and Ammo. The powerups and Shield use the energy. If you take lots of damage, you can't use the powerups for a while, or if you use the powerups long enough, you don't have shield. You can have one powerup at a time. The powerups could be: Flight, Speed, Invisibility and Regeneration.

Player's health and energy regenerate on their own very slowly. But this is more like, you have 99 health, and some 10 seconds later you have 100. This way you wouldn't accidently pickup some medikit and waste it. It would take 16 minutes 30 seconds to get back to full health from 1, so better find those medikits then.

Player can stay underwater indefinitely. Pretty sure that space battle armor suit has more than 60 seconds of air. Self damage from explosions is removed. Falling damage is removed. Player can jump some 128 units high (maybe it's a bit too much?). The speed powerup also allows double jumping.

RAWRRR...
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Post comment Comments  (10 - 20 of 62)
cybermaxrus
cybermaxrus May 14 2014, 2:45pm says:

When I can download and play?

+2 votes     reply to comment
J_C_A
J_C_A Apr 6 2014, 9:32am says:

Things may slow down for a while as I'm entering some kind of school type thing that lasts a few months.. but I'll try to work on this whenever I can & have time...

+2 votes     reply to comment
Guest
Guest Apr 2 2014, 2:21pm says:

Watch out for the pixelation in the nearest part of the weapons while in first person. iIt becomes more aparent with the machine gun

+1 vote     reply to comment
J_C_A
J_C_A Apr 4 2014, 11:14am replied:

If you mean the minigun, yea, the current UV map and texture needs to be updated. But it was good enough to let me focus on some other stuff...

+2 votes     reply to comment
J_C_A
J_C_A Mar 17 2014, 11:41pm says:

I've been trying some things for player's "specials" that would be visible in the first person in a more realistic way. But they look more like something I'd have for the enemies instead.

Not really sure if I'll do the specials at all. At least not in a way they would show in the player's models. Maybe I'd still include the "jetpack" tubes in the character model, but they could be something else...

+1 vote     reply to comment
ceriux
ceriux Mar 8 2014, 3:24pm says:

dude i just have to say i love the art style you've been using please stick to it! i really want to play your game now!

+2 votes     reply to comment
J_C_A
J_C_A Mar 9 2014, 1:12pm replied:

Yea, I'm gonna stick with this pixelated/paletted style now. The results are definitely more interesting to look at than the previous "color+ao" thing.

+1 vote     reply to comment
numbersix
numbersix Jan 22 2014, 12:32pm says:

I thought for a minute this mod had inspired someone:
Gamingbolt.com
Then I read the title for that gun - "gears of war: chainsaw" from here: Pardisgame.net
I like that boom-stick - is that supposed to be a chaingun shotgun? Might have to code up one of those...

+2 votes     reply to comment
J_C_A
J_C_A Feb 8 2014, 11:21am replied:

Another alternate solution would be to change the firemode with the Weapon Selection keys, and only have one attack button.

Then there should be something to indicate the firemode in the weapon model or the hud.

But this is still something that I'd only do if I can think of some better alternate firemodes...

+1 vote     reply to comment
J_C_A
J_C_A Jan 24 2014, 5:32pm replied:

Alternate solution for alternate fire modes would be to allow player using two weapons at the same time.. one in right hand, another in left hand.

Player may need to press one extra button before changing the weapons, so the game knows which weapon player wants to change.

Default fire buttons: Left Mouse Button would fire the left weapon, and Right MB would fire the right weapon.. might feel a bit strange if people are used to having one weapon at the right, which would be fired with the Left MB.

Of course the fire buttons could be flipped, but that might feel strange too!?

+1 vote     reply to comment
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Blaze
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Developed By
J_C_A
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Koti.mbnet.fi
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