Blaxploited is a 70's black kung-fu (blaxploitation) movies style game. Hot nights, hot chinatown, briefcases with milions of hot bucks, hot girls, pursuits in cool cars, cool glasses, cool haircuts, cool clothes, so everything is about hot or cool. Main character Daddy Boomstick is both: hot and cool.

Background in short:
It's 1976. 
A group of friends who live in ghetto can't fade with corruption, gangs and poverty anymore. Leader of group Daddy Boomstick learned kung-fu in chinatown when he was a child. Together with others decided to defy all that bad world, so they create a gang but not against the people but against dealers, thiefs and other bad guys so they stealing money from them and fighting with them.

Key features:

  • The humorous side of 70's movies
  • Friendly control system
  • Four characters in co-op (multiplatform multiplayer and/or AI)
  • DLC missions
  • Different types of missions, from quick casual fight to long mission with scenario and dialogues
  • Pimp level (buying upgrades for car, clothes, jewellery, etc.)
  • Kung-fu fighting, casual shooting, special moves and combos
  • Driving car, bike, motorboat, flying in helicopter, police chases

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HUD parody Palette Cinematic camera
Blog RSS Feed Report abuse Latest News: Blaxploited Development Diary #7

2 comments by hasox on Jul 9th, 2013

Beside of controls/gameplay tuning I'm working on graphics and HUD (Head-Up Display - things like scores and powermeters).After of long prototyping I think it will be perfect HUD for everyone...

HUD parody

Oh well... maybe not ;) Actually I'm missing the experience from game's intros and movies. Usually intro is great but game looks poor. It's not about quality or (pre)rendering anymore, because modern hardware can handle a lot of details. It's about magic. That magic from intro disapears somewhere spoiled by stick camera and covered by HUD. Thats what I wan't to avoid in the Blaxploited. I want seamless flow intro-game-cutscenes. Ofcourse I'm realizing there is reason to keep HUD also crazy flying camera can disturb field of view, but it's better to be closer to ideal than farther. Perfect HUD is no HUD at all and camera can be a tool for control of action.
 Meanwhile also I'm working on graphics and still I need to go trough many styles to find the final one. At this moment I'm completing pallete of colors from 70's comics and posters, I'll see soon how it goes.

Palette

 

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KendallCoombs
KendallCoombs Jul 9 2013, 4:24am says:

that commentary gave this some legit points- hope to see it keep goin! u got the right mindset man

+2 votes     reply to comment
aidolifo
aidolifo May 25 2013, 8:23pm says:

oo the game see good

+2 votes     reply to comment
open_sketchbook
open_sketchbook Apr 26 2013, 5:38pm says:

Go watch "Three the Hard Way" if you haven't already. It'll be perfect inspiration.

+3 votes     reply to comment
hasox
hasox Apr 27 2013, 4:20am replied:

I see it's with Jim Kelly, awesome ! I will.

+2 votes     reply to comment
TheDebonairNomad
TheDebonairNomad Apr 21 2013, 7:59pm says:

Dy-no-mite!

+3 votes     reply to comment
TotalSnappy
TotalSnappy Apr 26 2013, 5:30pm replied: +2 votes     reply to comment
BigEzii
BigEzii Apr 20 2013, 10:23pm says:

im already liking the idea

+3 votes     reply to comment
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Blaxploited
Developed By
hasox
Engine
Unity
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Official Page
Blaxploited.com
Release Date
TBD
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Style
Genre
Fighting
Theme
Comic
Players
Single, Multiplayer & Co-Op
Project
Indie
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Blaxploited
Blaxploited
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