Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.

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2 comments by twincannon on Apr 11th, 2014

We at Puny Human have some exciting news to announce. After many years in development, starting out as a humble mod over at IndieDB's sister site ModDB, graduating into being a real game and going through some pretty impressive feature creep, we're finally releasing Blade Symphony!

Blade Symphony Releasing May 7th, 2014

After 1.5 million duels and multiple tournaments, tactical sword-fighter Blade Symphony is coming out of Early Access and releasing on Steam and the Humble Store.

Check out the release teaser below:

Stay tuned, we'll have a full release trailer soon!

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Jul 26, 2014 Multiplayer Map 0 comments

A small map made for my Blade Symphony server.

Post comment Comments  (600 - 610 of 619)
Tyranus107 Jun 3 2008, 6:57pm says:

I'm sorry but I really have no idea what this is supposed to be. Obviously a type of sword-fighting but in the video it looks like your just running around randomly spamming the jump and attack keys. If this is how the game is to be actually played then the combat system really needs to be redone.

+1 vote     reply to comment
mflux Jun 3 2008, 7:32pm replied:

Those are fair criticisms that we are going to address, especially the jumping. There are a few important things that make you see the game differently than we do:

1. We've played this gameplay style a lot so far in many other sword fighting games (a lot being three to four years). Many moves we're doing seem random but are actually patient and calculated.

2. There are no UI indicators of things like combo count, block radius, or stance (which are not implemented yet). Much of the game requires you to "feel" your way through trial and error, something that we want to improve on.

For example, you can only swing four attacks before having to rest briefly, leaving you open for counterattack. It's very hard to see this in a video, but it's very obvious when playing the game.

3. Random hacking and slashing would be a viable strategy for newbies but advanced players would be able to kill that style very easily. This has yet to be fully proven, but this is why we need testers to try every combat style they can think of :) That way we can balance the game for more depth.

Thanks for your feedback!

+1 vote     reply to comment
Midnitte Jun 3 2008, 7:11pm replied:

You realize that was a demo of the game so far, not the finished game yes?

+1 vote     reply to comment
Tyranus107 Jun 3 2008, 7:13pm replied:

Yes I realize this but even for a play demo it just looks like random key strokes and button clicks wich isn't much of a good way to show off a game.

+1 vote     reply to comment
Harimau Jun 2 2008, 8:30am says:

You guys ever read Vagabond by Takehiko Inoue?

+1 vote     reply to comment
mflux Jun 2 2008, 2:29pm replied:

Hey thanks for that reference. I'll definitely go check it out, looks pretty cool. I'm sure Kupo already knows about this.

+1 vote     reply to comment
Theon May 24 2008, 3:13am says:

Wow, looks nice. You should really consider implenting smod stuff into this mod, chopping with a sword feels much better when your enemies actual gets chopped^^

+1 vote     reply to comment
mflux May 24 2008, 6:42am replied:

What's "smod stuff"?

+1 vote     reply to comment
Ienris Jun 3 2008, 6:31pm replied:
Thats SMOD.
Also, I'd love to help somehow, but I have no idea where i would fit in.

+1 vote     reply to comment
Xenogenetics May 22 2008, 11:10pm says:

Now that summers started I could map, maybe make some music :P Message me!

+2 votes     reply to comment
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Blade Symphony
Developer & Publisher
Puny Human
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Released May 7, 2014
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Lowest Rated (2 agree) 1/10

pay2play mod? lol

Feb 12 2011, 9:11am by Krej


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