Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.
New feature, new faction, new teammates, new map.
Posted by Jkupo on May 26th, 2008
Another monday another day of updates. And this weeks updates are pretty good too! The new week has seen a flurry of activity from our team and the project continues to move forward. The first and foremost news is that our team has added two new members to our roster. One of is them is a member of moddb, Ztormi, who'll be working on maps and environments with yours truly. The other member is an additional programmer that will be trying to help alleviate the workload on Flux. Needless to say, we're happy with the team that we've gotten together and see a bright future with them in regards to development. So what else is new?
Well thanks to our newet member Ztormi and his energetic work ethic, he's gone and pumped out a new map for you, our beloved audience. The map is loosely based on the mythos behind today's featured faction, The Black Rose. As always, we've gotten screens for you all to enjoy.
The map is still in progress, but we're happy so far with how its turning out. Its more than likely that this will be included in the alpha release. The next development is of the coding/gameplay variety. Thanks to some creative coding this week, Flux has gotten the block function on the path of completion. Currently its just an animation, though its not far from becoming functional, completing one of the more important components to the gameplay system.
The next thing on the agenda is the weekly story update. I forgot to post the second part of the update last week, so hopefully this week's article will be enough to satisfy. The faction spolight this week shines upon the clandestine and powerful Black Rose. Also through some act of providence, Flux will be flying back from Shanghai this week, and we're hoping to make leaps and bounds in the project development since we'll finally be able to work face to face again. Expect a flurry of sketches and gameplay videos by the next update. Take a look at the articles to see the feature. As always we're looking for as much help as we can, so please don't hesitate to apply below. Even if its just feedback, we'd love to hear from you, so shoot us an email at TeamBerimbau at Gmail dot Com.
Positions Still Open:
The following positions are available. While we do look for people with particular skills, a mix of many skills is even more valued than one niche. We definitely want people who are multi-talented.
The people we look for should also bring some fresh ideas to the table. We definitely don't want to be slave drivers, telling you to make our mod for us. If you have an interesting idea to contribute to Berimbau, you'll be free to present it to the team where we make decisions as a group. The people have their ideas implemented the most often are the ones who are also able to do that themselves, so if you are both skilled and have many new ideas, here's your chance to try them out.
When you apply be ready to show work, portfolio, or examples of what you can do. A CV would also be required.