Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a unique and skill based sword fighting system. Duel other players in tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes. Blade Symphony sits on the foundation of Valve's Source Engine with Steam Workshop support.
Got some internal work done. Team website and alpha servers finally online!
Posted by Jkupo on Aug 4th, 2008
So got some news for you all noble watchers of our little game that could, we've gotten an official website for the project, complete with full developers logs, archives of previous news posts and lots of media and movies. Albeit still a work in progress, the boards are more than functional, so please feel free to leave us your opinions and comments there as well. The website is as follows...
We've taken great care to have those up for ongoing discussions as well as any sort of feedback that you have. The dev logs are particularly amusing, as you can get a glimpse into the inner workings of the Ninja Workshop. This launch is also in conjunction with...
Berimbau's Intenal Alpha Launch
Thanks to some creative coding/file moving and plenty of help from our team and its consultants, we've succeeded in establishing our first Alpha test servers. I'll be setting up hosting of the actual install files this week and we'll be able to get all our alpha testers rolling so we can get some feedback from fresh players and new perspectives. This of course requires plenty of alpha testers, and the positions are still open, as we'd want players to be on there almost constantly, giving us bug reports, screenshots, and feedback on the forums and via email. So if you're interested, shoot us an email and we can get you the game files and into the duels. The contact info for becoming an Alpha tester is listed below, and you can contact any of the team via Moddb or email: TeamBerimbau at Gmail Dot Com.
Here's a rehash of the newest screenshots that are listed above, complete with new particle effects and random taunting.
Positions Still Open:
The following positions are available. While we do look for people with particular skills, a mix of many skills is even more valued than one niche. We definitely want people who are multi-talented. New listings are listed in red.
The people we look for should also bring some fresh ideas to the table. We definitely don't want to be slave drivers, telling you to make our mod for us. If you have an interesting idea to contribute to Berimbau, you'll be free to present it to the team where we make decisions as a group. The people have their ideas implemented the most often are the ones who are also able to do that themselves, so if you are both skilled and have many new ideas, here's your chance to try them out.
When you apply be ready to show work, portfolio, or examples of what you can do. A CV would also be required.