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Help BlackSoul to be GreenLit.

BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.

The story is set in England in 1972. Forget any government research labs in which they're working on some kind of ultimate weapon, instead think of something much more sad and cruel... and even if the story is not based off of a true story, we'll tell you about some events really happened in the mid-century.

FEATURES:

  • "INTO THE EYE OF TERROR"
    we're using something we can call "dynamic camera system" (like Silent Hill): this means that BlackSoul uses a third person camera but not at a fixed distance behind and slightly above the player ( no tracking camera ). Anyway camera isn't fixed in the scene, but it can look at the player and move when player moves, by giving the game new and disturbing cinematic qualities. "Dynamic camera" means that BlackSoul is not prerendered and everything you can see is computed in real time

  • "HANSEL AND GRETEL COVERED WITH BLOOD"
    Ava and Sean, two main characters with distinct personalities and some different skills ( like velocity, health and so on ) in order to make the gameplay the most various as possible. Health doesn't regenerate automatically, you need to use a medikit ( you'll find medikit exploring levels )

  • "INSTRUMENTS OF JUSTICE"          
    weapons range from a melee weapon to some firearms. They have different features: damage, rate of fire, reload velocity, accuracy and so on. There aren't infinite ammo but only those you can find somewhere in each level. In this way choosing the best weapon in a given situation can make the difference between life and death

  • "TORTURED SOULS IN A CRADLE OF MADNESS"           
    we've different kind of enemies, ranged from "walking" to "running" enemies. They will have different skills such as strength and health, apart from velocity, in order to make the action much more strategic. Enemies can not only hurt, but also infect you: infection lower your health slowly until you drink the antidote... or die

  • "SURVIVAL OF THE SMARTEST"         
    puzzles are another important feature. You should need to find one ore more items to be used togheter in order to activate a device or to free a passage (or anything else); in this case you must find all the items you need ( this will force you to explore any level ) and then use them in the right way. Often you'll need to use only your brain or your senses: for example you should figure out how to open a safe by reading a document. Some puzzles need more detailed perspective ( for example to open a safe you must rotate the handles ): in this case we use the point and click system, something like graphic adventure ( camera close to the object and a little hand to perform action )

  • "HIDDEN TREASURES, HIDDEN MEANINGS"              
    Exploration is another feature of the game: you need ammo to reload your gun and medikit and antidote to treat yourself and you will find them only by exploring each level accurately. For this reason we've made very wide levels giving you the opportunity to move all around them. Sometimes exploration can also help you to find some documents in order to add some great detail to the story

  • "CARRY THE HORROR WITH YOU"       
    By exploring the world you'll find a lot of items and documents... you can manage all that stuff in your inventory. There are distinct actions to perform depending on the object you want to use or analyze. For example you can read a document, listen a cassette player and destroy a wall by using a pickaxe

  • "THE SOUND OF THE UNDEAD"
    Last but not least is the soundtrack. Especially in a survival horror you need a really immersive sound which comes well with the player through the whole game... to put it simply you need the best: Gargiulo

Help BlackSoul to be GreenLit.


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Blog RSS Feed Report abuse Latest News: BlackSoul - SmallDevTalk Interview

0 comments by pierluigi73 on Apr 25th, 2013

Hi everyone,

we're proud to announce that SmallDevTalk talks about BlackSoul.

Go and check out this interview in which you'll discover a lot of interesting features about the game such as gameplay detail, soundtrack and more.

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Post comment Comments  (40 - 50 of 70)
NickCh
NickCh Aug 13 2012, 7:28pm says:

Each update I see makes me even more surprised ^_^

+4 votes     reply to comment
Bambs
Bambs Aug 8 2012, 4:11pm says:

This does look very nice! Are all of the assets custom made by you guys?

+2 votes     reply to comment
mr.blando
mr.blando Aug 8 2012, 4:47pm replied:

everything you see is made by us

Bye.

+3 votes     reply to comment
Bambs
Bambs Aug 8 2012, 5:04pm replied:

Thanks for the reply. I will surely keep an eye on this! =)

+3 votes     reply to comment
mr.blando
mr.blando Aug 9 2012, 5:12am replied:

we strive to answer all

Bye.

+3 votes     reply to comment
NickCh
NickCh Aug 6 2012, 3:12pm says:

When will it be released?? I'm really looking forward to it !! O.O

+2 votes     reply to comment
pierluigi73
pierluigi73 Aug 6 2012, 5:42pm replied:

There is still much work to do, but I think we can start preorder in 4 months.

Bye.

+2 votes     reply to comment
Waddlesticks
Waddlesticks Aug 4 2012, 9:18pm says:

Wow, looks very promising! Can't wait to see the outcome of it!

+2 votes     reply to comment
SeanRAG3KWIT
SeanRAG3KWIT Aug 3 2012, 7:48pm says:

My name is Sean! Yes. I am in the game

+2 votes     reply to comment
Jerikಠh
Jerikಠh Aug 3 2012, 3:57pm says:

Woow! an excellent job :D
obviously tracking...

+2 votes     reply to comment
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BlackSoul
Platform
Windows
Developer & Publisher
XeniosVision
Engine
S2ENGINE HD
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Official Page
Xeniosvision.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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