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Help BlackSoul to be GreenLit

BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.

The story is set in England in 1972. Forget any government research labs in which they're working on some kind of ultimate weapon, instead think of something much more sad and cruel... and even if the story is not based off of a true story, we'll tell you about some events really happened in the mid-century.

FEATURES:

  • "INTO THE EYE OF TERROR"
    we're using something we can call "dynamic camera system" (like Silent Hill): this means that BlackSoul uses a third person camera but not at a fixed distance behind and slightly above the player ( no tracking camera ). Anyway camera isn't fixed in the scene, but it can look at the player and move when player moves, by giving the game new and disturbing cinematic qualities. "Dynamic camera" means that BlackSoul is not prerendered and everything you can see is computed in real time

  • "HANSEL AND GRETEL COVERED WITH BLOOD"
    Ava and Sean, two main characters with distinct personalities and some different skills ( like velocity, health and so on ) in order to make the gameplay the most various as possible. Health doesn't regenerate automatically, you need to use a medikit ( you'll find medikit exploring levels )

  • "INSTRUMENTS OF JUSTICE"          
    weapons range from a melee weapon to some firearms. They have different features: damage, rate of fire, reload velocity, accuracy and so on. There aren't infinite ammo but only those you can find somewhere in each level. In this way choosing the best weapon in a given situation can make the difference between life and death

  • "TORTURED SOULS IN A CRADLE OF MADNESS"           
    we've different kind of enemies, ranged from "walking" to "running" enemies. They will have different skills such as strength and health, apart from velocity, in order to make the action much more strategic. Enemies can not only hurt, but also infect you: infection lower your health slowly until you drink the antidote... or die

  • "SURVIVAL OF THE SMARTEST"         
    puzzles are another important feature. You should need to find one ore more items to be used togheter in order to activate a device or to free a passage (or anything else); in this case you must find all the items you need ( this will force you to explore any level ) and then use them in the right way. Often you'll need to use only your brain or your senses: for example you should figure out how to open a safe by reading a document. Some puzzles need more detailed perspective ( for example to open a safe you must rotate the handles ): in this case we use the point and click system, something like graphic adventure ( camera close to the object and a little hand to perform action )

  • "HIDDEN TREASURES, HIDDEN MEANINGS"              
    Exploration is another feature of the game: you need ammo to reload your gun and medikit and antidote to treat yourself and you will find them only by exploring each level accurately. For this reason we've made very wide levels giving you the opportunity to move all around them. Sometimes exploration can also help you to find some documents in order to add some great detail to the story

  • "CARRY THE HORROR WITH YOU"       
    By exploring the world you'll find a lot of items and documents... you can manage all that stuff in your inventory. There are distinct actions to perform depending on the object you want to use or analyze. For example you can read a document, listen a cassette player and destroy a wall by using a pickaxe

  • "THE SOUND OF THE UNDEAD"
    Last but not least is the soundtrack. Especially in a survival horror you need a really immersive sound which comes well with the player through the whole game... to put it simply you need the best: Gargiulo

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1 comment by pierluigi73 on Jun 6th, 2013

Hi everyone,

it's now time to play the BlackSoul demo for Windows: you'll find it here.

You'll play Ava through two distinct locations, the cemetery keeper's house and only a bit of the cemetery itself: more than one hour of fighting and great puzzles.


Naturally we're still working in order to balance fighting and equipment so don't worry about this ( there will be four different levels of difficulty ).

At the moment only mouse and keyboard are supported ( gamepad will be added later ).

BlackSoul - Demo For Windows

INSTALL
To run the demo unzip the content, install "aolinst.exe" and then launch BlackSoul.exe.

NB: Radeon users have to run PhysX_9.10.0513_SystemSoftware.exe if they don't have Nvidia PhysX installed on their computer yet.

You can also change resolution launching the S2Configuration.exe: check "letterbox" if you don't have a standard 16:9 screen ratio.

SYSTEM REQUIREMENTS
CPU: dual core or higher ( Intel or AMD )
RAM: 2gb or higher
GPU: 512mb opengl3.2 or higher ( integrated card and Intel chipset not supported )
HDD: 500mb of free space
OS: Windows Xp, 7 and Vista

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BlackSoul - Demo For Windows

BlackSoul - Demo For Windows

Jun 3, 2013 Demo 10 comments

Finally.... time has come to download the first BlackSoul demo.

Post comment Comments  (30 - 40 of 96)
Quast
Quast Apr 22 2013, 8:34pm says:

Hi again, sorry if i bothering you,just one more question:
How many months or when did you guys started working in this game ?
-------
P.S the new video is great.

+2 votes     reply to comment
Quast
Quast Apr 17 2013, 5:22pm says:

how many person works for this game ?

+1 vote     reply to comment
pierluigi73
pierluigi73 Apr 17 2013, 6:52pm replied:

We're a small team of 4 people at moment

+1 vote     reply to comment
Guest
Guest Apr 18 2013, 8:23am replied:

This comment is currently awaiting admin approval, join now to view.

pierluigi73
pierluigi73 Apr 18 2013, 9:36am replied:

We learned working with S2 engine by reading the docs and sometimes by asking some support to the developer.
For the second question I didn't understand if you refer to the reloading or the shooting itself... anyway we're still working on anims to set them up accurately.

+1 vote     reply to comment
Quast
Quast Apr 19 2013, 10:33am replied:

Guest = Quast
Thank you and good luck

+1 vote     reply to comment
Stogie83
Stogie83 Mar 30 2013, 7:09am says:

Voted for Greenlight, and tracking.
And i already feared that the true survival horror genre died with RE4.
But what i´ve seen in the videos i was wrong !

+3 votes     reply to comment
tenser4
tenser4 Jan 27 2013, 11:37pm says:

Voted on Greenlight.

+1 vote     reply to comment
tenser4
tenser4 Jan 25 2013, 6:59pm says:

This is really reminding me of classic Resident Evil. I can't wait to play this. Looking good!

+3 votes     reply to comment
KyleTheStalker
KyleTheStalker Jan 5 2013, 11:23am says:

Amazing art, creepy atmosphere... I can't wait to play it ;) PD: Tracking!

+1 vote     reply to comment
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BlackSoul
Platform
Windows
Developer & Publisher
XeniosVision
Engine
S2ENGINE HD
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Single Player
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