Here's the latest video update, enjoy!
Changes from last week
- New swords: real steel, no more wood!
- Parry (miss) and evade animations: more dynamic melee combat
- Initial support for hit, miss, evade based on character stats
- Particle systems: used for sword "sparkles" together with the parry animation
- New target selection style (red circle on floor): less cluttered screen
Glad to see this coming along nicely. I've been following the blog since the beginning. To my surprise, the project is on Moddb. :D
The new features are looking great. Can't wait for the next Alpha.
No offense to you personally. But I avoid games with this sort of combat... sadly I won't be bothering with it.
No offense at all, lots of people like RPG combat like this and many others don't..and I'm ok with that :)
No offense