OUTDATED CONTENT: MAINTAINED FOR ARCHIVING
Communism - a long lost world
As a child, one of my favorite activities was to imagine new realities by altering the one I was living in. I guess in a way I'm still doing that, because Black the Fall has a strong inspiration source in the post-communist country I'm living in. The game imagines a bleak world you can't fully understand and every
once in a while you come across signs of the totalitarian "Machine".
In the communist era industrialization was paramount. Abandoned giant factories towering the fields are living proof of a that. As you progress into the game the landscape transforms. The watchful eyes, the iron gates, the gigantic industrial colossi are part of your journey. Facing them will slowly reveal the story.
The social aspect of the communism inspired the way the Natives behave. They seem to be humans, in most ways just like you, but slightly different. As all the people that lived back then they are animated by suspicion, fear, uncertainty. Everyone should be regarded as a potential enemy, an informer, a criminal.
Our game design is open-ended. We experiment a lot with mechanics, level design and A.I.
All this to find new ways of sharing and conveying emotions. You can see this in our demo that was conceived as a test ground for our ideas.
I believe that games can be more than just entertainment. They can become a place where developers express themselves, a place where cultural diversity can be experienced.