A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.

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Sector shadows
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Description

Using raised sectors covered over by voxel models to create shadows. The models don't cast shadows, for things like pillars and stands which won't be moved or destroyed, I can use them as a cover over a standard raised sector smaller in area than the object to have shadows cast.

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Date
Apr 19th, 2011
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640×480
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