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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.
Using raised sectors covered over by voxel models to create shadows. The models don't cast shadows, for things like pillars and stands which won't be moved or destroyed, I can use them as a cover over a standard raised sector smaller in area than the object to have shadows cast.