Black Powder \\ Red Earth is a 2D isometric tactical action game where players control 2 man cell teams conducting night raids into sprawling non-permissive environments. Inspired by John Hill's classic board game Squad Leader and Bullfrog's Syndicate; the game is class driven, offering a diversity of tactics and strategy without sacrificing run-and-gun shoot outs. It's a game where stealth is a means to approach and assess a target, the player is not punished for killing enemies and collateral damage is accepted as a necessary evil. In short, BPRE is a canvas, with an objective. Not a corridor crawler with pop up targets spawning grenades at your feet to keep you moving along or a stealth game where killing enemies earns you admonishment and empty moral standards.

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0 comments by eva05 on Aug 11th, 2014

August 11, 2014 - New York, NY
While Echelon Software continues work on the playable world premier of our isometric action game, Black Powder \\ Red Earth, the creative team has developed multiple assets including a soundtrack by Japanese composer and guitar player Takafumi Matsubara. As of today, those tracks are now available for free listening or purchase on Band Camp.

Takafumi has been the lead guitar for multiple extreme metal bands including: Mortalized, Hayaino Daisuki and GridLink who's track "Orphan" was featured on the Showtime series Homeland during a enhanced interrogation scene.

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Post comment Comments  (0 - 10 of 21)
HellzWind Jan 22 2014, 10:23pm says:

the concept sounds so interesting relevant good looking out. Real time isometric tactical shooters are rare,so I'm wondering how this particular one shall unfold hope it'll be something good incorporating RPG/XP and an inventory system great storyline (cyberpunk/technothriller) with amazing characters :P All that good stuff.

+3 votes     reply to comment
eva05 Feb 20 2014, 1:14pm replied:

I should add that, while in no way is this a simulation style experience, much of the behavioral/AI systems are designed based on the ways people actually react in given situations. The mission goals and operational parameters are abstracted from real situations and training programs developed by the "lead" designer. At the end of the day, we want to make a game where players can tell their own story and as a result there will likely be many RPG like elements present in the finished product :)

+3 votes     reply to comment
eva05 Feb 20 2014, 1:11pm replied:

HellzWind - the demo we are developing now is focused on the core combat system and how the player interacts with the battle space. At this time, that is the laser focus. In many ways, this game is more a RogueLike than a traditional campaign driven experience. The world operates on a series of inter related systems and the player can exploit those to their advantage.

+3 votes     reply to comment
HellzWind Jun 14 2014, 5:21pm replied:

sounds interesting, I'll be sure to check it out once available. Always nice to have depth and a demo. Thanks for the reply!

+1 vote     reply to comment
dawiec Dec 26 2013, 4:58pm says:

Any more news on this title? Maybe some new screen shots? :)

+1 vote     reply to comment
eva05 Jan 21 2014, 7:44pm replied:

We have a lot of working assets but when we debut the actual game, it will be in action :) Thanks for checking in :-D

+1 vote     reply to comment
eva05 Jan 8 2014, 12:02pm replied:

We're cranking away. We're shooting to have an alpha playable in the next few months for the people who backed our first crowd funding effort. We'll be hopefully working with them to tune alpha 1 and then go loud :) Very much appreciate your interest ^o^

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Guest Jan 9 2014, 8:25am replied:

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eva05 Jan 17 2014, 3:29am replied:

We want to get our a demo level up and running before we take anymore $ from people, but thanks!!

+1 vote     reply to comment
eva05 Sep 21 2013, 9:02am replied:

Thanks! We're hard at work :)

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Black Powder \\ Red Earth
Windows, Mac, Linux, iPad
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Echelon Software
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Tactical Shooter
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