Billy is a boy living in a world with many challenges, after 10 years of the "big war" the Morlocks want to unleash again Orion, the greate master of Morlocks. Billy needs rescue all ancient powers to win this epic battle.

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0 comments by mcunha98 on Jun 10th, 2012

I just build a simple test version (the download is about 2.12mb) and summarizes the interaction using the mouse. There are no objectives, enemies and objects interact, it is really just to see if there are criticisms about how to move the character I am adopting.

All feedback is welcome, I used simple objects that modeled only to get an idea of gameplay, it can also comment if the FPS was good or bad (the scene itself is very lightbut it is good to hear as the performance).

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Insolent. Jun 15 2012, 12:06pm says:

This looks interesting - I think more information on this page about what form gameplay will take would be helpful.

+1 vote     reply to comment
Mv.c9 May 28 2012, 1:40am says:

Is there going to be any model improvement? the face and overal form for Billy is a bit scary and makes him look old (like 35) instead of 10. The concept art looks good, can you make that happen in the model as well?

I suggest widening the eyes, and give the hair more complex form. The hair looks more like a helmet, I suggest giving it more detail. No need to do the same for the other characters, only for the main one, since he is the most important of all.

+1 vote     reply to comment
ZeusLT Mar 22 2012, 11:00am says:

Great looking, everything in one nice theme, high quality looking!
It needs more attention :P

+1 vote     reply to comment
noTformaT Mar 10 2011, 3:55pm says:

Good game, that's only the main character is very small size and not very noticeable.

+2 votes     reply to comment
mcunha98 Creator
mcunha98 Mar 23 2011, 10:48pm replied:

Yes, you're right, but the idea is show the main character some years after the start of story.

+2 votes   reply to comment
lamarama12334 Feb 15 2011, 7:44pm says:

Awesome work so far :D
keep it up, the texturing and modeling are wonderfully done especially when you are using blender (the interface seems to put me off from using it lol) but I think you need more definition to the models like adding normal maps or something similar? (opinion)

But overall excellent work ^_^

+2 votes     reply to comment
mcunha98 Creator
mcunha98 Feb 19 2011, 10:19pm replied:

Thanks, but about the use of normal maps...well...I guess my style combine more with "Old School", only diffuses, without normal maps.

Maybe I use some Normal and Occlusion maps in future for give more definition in some furnitures and organic models.

Thanks to visit

+3 votes   reply to comment
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Billy Oposto
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Billy Oposto
Billy Oposto
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2 years ago
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