First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.
The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.
Some new images of our EveryWeekOneBeyondJupiterModel campaign!
New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...
Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!
First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!
Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!
New in [w]tech renders of our models for BeyondJupiter:)
Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.
These news give a closer look on the gameplay and present three new clients
The former team of the UnrealTournament 3 total conversion “TRE – Last Life” develops a completely new game with the power of our own engine called...