Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.


You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!



MAPS- 28%

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%


Survival CHURCH- 90%
Survival IGNITION- 0%

(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler
  • Lucifersam01- Animator

Voice Actors -

  • John Scotch- Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton- Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
What we do for this game Custom Textures (preview) Townsquare - Work in Progress
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then.


Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission.

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB.

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map.

Art Style

After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

Gameplay Video

Remember to turn your sound on as there is commentary on the video!

The End

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

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Post comment Comments  (110 - 120 of 136)
EddyThePiggy May 21 2013, 11:33pm says:

Beyond The Lines Joke
Sergeant: This is the front line this where everyone fights
*Shows map*
Sergeant: This is beyond that line this is where we are going to fight.
Soldier: There's no hostiles there sir. Why don't we fight at the "front line"?
Sergeant: Ain't nobody got time fo dat! Southern dicks gonna shoot my *******! We're going to fight beyond the line.
Soldier: *facepalm*

0 votes     reply to comment
Ghost_Fang May 21 2013, 11:43pm replied:

Im drunk atm and I dont even get it.

+3 votes     reply to comment
ScatterBox Creator
ScatterBox May 22 2013, 11:40am replied:

You get on moddb when you're drunk?

0 votes   reply to comment
EddyThePiggy May 21 2013, 11:49pm replied:

The sergeant is african american

0 votes     reply to comment
Sarge127 May 21 2013, 7:54pm says:

Beyond.... The lines!

+4 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox May 20 2013, 7:33pm says:


+1 vote   reply to comment
EddyThePiggy May 20 2013, 7:41pm replied:

How dafuq is this game 2nd? we just started LOLOLOLOLOLO

+3 votes     reply to comment
ScatterBox Creator
ScatterBox May 20 2013, 7:36pm replied:

Thanks! I have hope to even though I'm a noob! I learn really fast though and I understand the concept of adding weapons and models which is very crucial! I will learn ai and such as soon as possible as well.

+1 vote   reply to comment
EddyThePiggy May 20 2013, 6:29pm says:

Scatter you can code guns in just not the models. I think you can ask Mabuse about it.

+1 vote     reply to comment
ScatterBox Creator
ScatterBox May 20 2013, 6:53pm replied:

I already coded in 4 models.. just waiting on my temp. modeler to finish them:D I have a .357 revolver, a spring-field riffle, a en-field riffle, and a colt revolver.. So far so good!!

+1 vote   reply to comment
SeniorMeatbox Creator
SeniorMeatbox May 20 2013, 7:28pm replied:

1. springfield and enfield WERE NOT IN CIVIL WAR

here are the weapons

flintshot pistol
revolver pistol
bolt action rifle
lever action rifle
longshot ( early bolt action with an early scope )

0 votes   reply to comment
ScatterBox Creator
ScatterBox May 20 2013, 7:32pm replied:

Springfield Model 1861 The Springfield Model 1861 was the most widely-used shoulder arm during the Civil War. It was favored for its range, accuracy, and reliability.
Pattern 1853 Enfield The Enfield 1853 rifled musket was used by both the North and the South in the American Civil War, and was the second most widely used infantry weapon in the war.

from the wiki on the American civil war..

+1 vote   reply to comment
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Beyond the Lines:RR
Windows, PSP
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Seizure Salid
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Beyond the Lines:RR
Beyond the Lines:RR
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