Beyond Beyaan is a turn-based 4X space strategy game. Guide your empire to victory in this classically-inspired game! Research new technologies to use against your enemies! Design and build ships to wage battles! Colonize or invade planets to expand your control!

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Blog RSS Feed Report abuse Latest News: Kickstarter Launched!

1 comment by Zeraan on Jan 30th, 2013

I've launched a kickstarter campaign to raise funds to complete the artwork for Beyond Beyaan! Please come and show your support!

The link to the kickstarter is here:

Help me make this game a reality! Thanks!

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RoboticManiac Jun 8 2013 says:

Looks great, Especially like the art work done thus far!
Been coasting along looking for a remake of good ol' MoO2!
Can't wait to get my steller converters back :)
Especially like the mod support you're forming up, Hope this gets a lot more popularity!

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johnmatthais Apr 7 2013 says:

I'm so confused. The "recent build" is reading 0.1.46 and the demo is saying 0.5.4. Which one is more recent?

+1 vote     reply to comment
Zeraan Creator
Zeraan Apr 7 2013 replied:

0.1.46 is more recent. I was progressing well before I realized that I've made some serious design flaws in my original approach. So I had to overhaul certain systems, which requires me to remove other features that relies on those. So in a sense, it've regressed back to 0.1 but is now much better structured and flexible in what I want to do. 0.1.46 is the latest build, while 0.5.4 is the old version that had more features.

+1 vote   reply to comment
Damric Apr 7 2013 says:

quick question. it looks like an amazing game and would be happy to buy it but why does it say its free at the lobby but then you go to install it, its 10 bucks?

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Zeraan Creator
Zeraan Apr 7 2013 replied:

I added a "recent build" branch to let players test the latest build that may not be fully stable, it's not a full game yet. So I'm not sure how it ended up as a "free game" in new games section... Maybe because I didn't check the "demo" checkbox when publishing that branch? I'll see if I can remidy the situation.

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ModplanMan Mar 31 2013 says:


I've posted your game on the open source/free software games reddit, however, would it be possible to make the license clearer, even if it's just to state it here? I noticed the Google Code page says GPLv3, is this correct? And is there a different license for the artwork?

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Zeraan Creator
Zeraan Apr 4 2013 replied:

Basically, if you're making a game that you want to distribute for free to others and want to use my code, go ahead. However if you're making a game that you want to sell, using some (or all) of my code, then talk with me first and we'll figure out something. As for the Google licensing, I'm not a lawyer, but that's the guise of what I'm trying to establish, and that license seemed closest to what I wanted. If you got questions, feel free to discuss specifics of licensing with me.

As for the art assets, they're not included in this license, they're separate. But creating a mod that uses the art assets is fine, as long as you don't distribute the artwork assets (i.e. only race data.xml file, technologies.xml, etc for example)

+2 votes   reply to comment
ModplanMan Apr 7 2013 replied:

Cheers for the reply! The only thing I'd suggest is to create a license.txt file stating that or similar to help make it clear, in case anyone gets the wrong idea from Google Code stating GPLv3.

Also, here's the reddit link:

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Zeraan Creator
Zeraan Apr 9 2013 replied:

Thanks for the suggestion! I will add a license.txt file in the next update with my above response.

+1 vote   reply to comment
WeasleX Mar 13 2013 says:

I'm glad I've got the demo, as it's a tad glitchy. I'm sure this game will be great though, from what I've been able to play, it's pretty fun. I understand that this isn't the finished product though, still, it's a tad difficult to navigate the screens (no little x to exit them from). I'd also like to see some screen resolutions maxed to 1600 x 900 if you can. One last thing on my list, which I just hope you can add mind you. A GUI ship design system where you place the objects on the ship... (kinda like Space Empires if you've ever played that game and not many have...) though that may be too much to expect so I'll settle for what you've got already.

Otherwise, keep up the good work, and I'll buy this game when it's officially out because it shows a ton of potential.

+1 vote     reply to comment
WeasleX Mar 13 2013 replied:

Okay, actually I was curious, so I bought the game. It looks like it's pretty straight forward to mod... kinda reminds me of the old school Space Empires modding. Anyone mind if I play around with the notepad settings and stuff? Maybe try and add a race or two?

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Zeraan Creator
Zeraan Apr 4 2013 replied:

Yes, a launcher is planned where you select screen resolution, full/windowed mode, and the dataset to use. The game don't use hard-coded assets, if you look at the main menu right now, there's a drop-down under "New Game" with "Default" or something like that. That'll be moved to launcher, but the idea is that you can do a total conversion (replace the entire artwork, sounds, scripts, technologies, etc) if you want, or make a few minor tweaks.

Go ahead and play around. However, the Demo and Alpha (purchased) versions are old, I just added a "Recent Build" branch that contains demo assets, but is a more recent build. The reason for this is that I had to take out a lot of features when I overhauled some stuff, so I wanted to give people the choice between a more complete but older version, or the recent but less complete version. I will put things back in eventually... Anyway, the data files structure is a bit different now between those two versions. Just a heads up.

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Beyond Beyaan
Brent Patterson
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Release Date
Released 2012
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Turn Based Strategy
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