'Bernie Needs Love' is a simple and lighthearted platformer in which the player must guide Bernie, a nice but anguished old man chased by death, towards his girlfriend, while avoiding the many hazards of a poorly maintained city and collecting blue 'love-enhancing' pills.

The first 5 stages are already available on Kongregate as a preview of what the full game will be. This web-based version will be updated frequently as new levels and features are added and bugs are fixed — so you can rely on being able to enjoy a lot of the game online for free.

For those who wish to own a copy of 'Bernie Needs Love', with all the content of the web version plus many extra levels, enemies and features, there will be a commercial multiplatform version — initially built for Windows, Android, and the Chrome Web Store. Other systems might be added further down the line, so let us know if your favorite platform is not included.

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Bernie Needs Love - Stage 1-10 - Screenshot 5 Bernie Needs Love - Stage 1-10 - Screenshot 4 Bernie Needs Love - Stage 1-10 - Screenshot 3
Blog RSS Feed Report abuse Latest News: Meatballphobia now available on Google Play & Amazon!

0 comments by protomni on Oct 15th, 2013

The availability of Meatballphobia on Google Play and Amazon marks the first stage of the release of our new game, which will soon be available for Windows, Linux, and Windows Phone as well.

We've put a lot of effort into creating a modern puzzle experience with a retro feel that plays naturally and smoothly on both desktops and mobile platforms, and we are glad to say we truly believe we have succeeded at doing so, as do our testers - but you will be the judge of that.

Compared to our beloved platformer Bernie Needs Love - currently in development for Windows and Linux and available with a 50% discount while in beta right here on Desura - Meatballphobia is a much more relaxed experience, with no timer, no highscores, no competitive elements whatsoever: just 50 mind-bending levels of increasing difficulty, all unlocked and available since the first run. The goal is quite simple: you must manipulate the levels in order to drive a meatball onto an unfortunate hysterical head.

This premise might sound over-simplistic and somewhat absurd at first, but we assure you there are many deeper layers of meaning in this. As the description of the game fittingly says, "Meatballphobia is a 2D physics puzzle game about flesh and meat, about the enslavement of both the consumed and the consumer, about life and the systems built around it".

To better illustrate what the theme Meatballphobia is all about, please allow me to quote one of my replies to a question made on the Reddit thread we sent to /r/AndroidGaming last Sunday: "...the idea came from my own discomfort with not only the way meat is produced and the fact it is a fundamental part of my diet, but with the very natural rule that forces one creature to devour another in order to survive. Since the other members of my team share those issues, it was easy convincing them we should invest our efforts in the development of Meatballphobia. I'm not a vegetarian for many reasons, nor does the game have a vegetarian subtext, but I really wanted to create an engaging and entertaining puzzle game that makes the player think about life, about animal and human enslavement, and about the brutality of our current food production and distribution methods."

If you take a look at the following screenshots, you might see that we went for a slightly unsettling 8-bit aesthetics, while permeating the whole thing with a very humorous tone:

Meatballphobia - Title Screen

Meatballphobia - Level Selection

Meatballphobia - The Mighty Hypnocow!

You might also want to take a look at the promo video we've made for the Google Play release of the game, as it is much more illustrative of the player experience than any screenshot we can provide:

Finally, regarding Bernie Needs Love, we'd like to add that development is going strong and the next update will introduce many bug-fixes and nice features such as widescreen support. We are also working hard on adding much more variety in levels 2-1 to 2-10 (which will take place in carnival-related areas). Moreover, we expect to add a new 64-bit Linux build with that update, since a couple of users brought to our attention they had to install additional packages to run the game in that environment.

If you have any questions, comments, or feedback, feel free to let us know.

Thank you for reading this and have fun! We truly appreciate your support!

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Post comment Comments  (40 - 50 of 68)
0Rube Jan 18 2013 says:

Great looking game! I love it's idea and great style...
...gona purchase now!

+3 votes     reply to comment
protomni Creator
protomni Jan 18 2013 replied:

Thanks for the kind comment and support, my friend! I hope you like it!

+3 votes   reply to comment
0Rube Jan 18 2013 replied:

Very chalenging game. Good work, man. I saw one thing that could be fixed, though - in level 3 the water will seperate into nasty tiles, devided by one line of black pixels...and the game through an exeption when I closed it. But a very cool experience for only 2€!
How about an iOS & Android version?
Hope this thing will get bigger ;)

+3 votes     reply to comment
protomni Creator
protomni Jan 18 2013 replied:

Thanks — it means a lot to us to know that you like our little game!

Thanks also for letting us know about the water tiling bug! Yesterday, actually, we saw it happen for the first time and spent some hours trying to find out what causes it. The update we expect to upload this weekend will have it fixed for the windowed mode, but we might have to upload a separate version (which will be available to everyone who bought the game) that uses a different scaling mode to fix the issue both for the windowed and the fullscreen mode, the downside being the fullscreen game becomes a little smaller. As soon as we discover a way to fix this issue with the main scaling mode, we will drop the alternative version. We are very sorry you are one of the few who encountered this bug, by the way.

We are surely going to port the game to Android once the desktop version is complete. As for iOS, we would love to do it, but it might take us a little more time because, first, we have to get ourselves at least a Mac mini and an iPhone — but it's on our list, nonetheless.

I'm already working on the 8th stage, which we were hoping to release this weekend with the aforementioned update, but I might end up uploading a bugfix version first to solve the issue you've found and a few other unexpected bugs other players told us about (namely, the score display over the help screen during level selection, and European keyboards forcing players to press 'Y' when it should be 'Z').

Our intention is to release the full version when we have 30 levels, which will cover 3 different areas: downtown (already included in the beat up to level 7, as you've seen), a carnival parade, and the beach.

Once more, thank you very much for letting us know about the issue you've found and for the kind support! I'll do my best to upload a fix for the tiling bug you've found later tonight. 'Till then, I hope this issue doesn't spoil your fun!

+2 votes   reply to comment
matze404 Jan 16 2013 says:

Bought your game on Indievania. Looks awesome! I'm happy to support such great developer with this great game. Keep on your great work and thanks for developing a such nice game.

+3 votes     reply to comment
protomni Creator
protomni Jan 16 2013 replied:

Thanks a lot for the kind comment — tt means a lot to my team and I to know that you like our game!

Thank you very much for the support and have fun!

+3 votes   reply to comment
Silverhawk85 Jan 16 2013 says:

Hi, I bought your game and I like it very much.

It would be nice, if you add gamepad support.

+2 votes     reply to comment
protomni Creator
protomni Jan 16 2013 replied:

Hi Silverhawk85,

Thanks! It means the world to my small team and I to know you are enjoying our game!

Adding gamepad support is surely on our list, and will be added probably sooner than later — I'll see if I can get my hands on a 360 controller this week in order to implement the feature as soon as possible, by the way.

Have fun and thank you for the kind support!

+2 votes   reply to comment
Silverhawk85 Jan 16 2013 replied:

You don't have to hurry with the gamepad support. I already made a Xpadder profile. It only would be nice to have an integrated controller support in the final version. ;)

By the way: On european keyboards the keys Y and Z are interchanged. For example, if the game sais press Z, I have to press Y. It's a bit confusing for european customers who don't know the fact. So it would be nice to be able to change the key settings. An onther solution would be that you choose other keys which are the same on all keyboards.

+2 votes     reply to comment
protomni Creator
protomni Jan 16 2013 replied:

I had no idea of the different European keyboard layout, thanks for letting me know! I'm not sure if I'll be able to implement totally customizable key mappings, but I surely can add an option that allows European players to swap Y and Z.

If it weren't for you providing me this feedback, I would have remained ignorant about the issue — so, once more, thanks a lot! I'll do my best to implement the key swapping option before version 0.8. ;)

+2 votes   reply to comment
Silverhawk85 Jan 16 2013 replied:

There are a lot of games which ignore the different layouts, so that I have to do a finger split when I play them. ^^

I've also finished your game. I'm waiting for new levels ... :D

+2 votes     reply to comment
protomni Creator
protomni Jan 16 2013 replied:

Congratulations — I'm glad to hear that! I'll start working on the 8th level tonight, so there's a big chance of another update this weekend.

As for the different keyboard layouts, it just occurred to me that another simpler solution consists in simply giving the 'Y' key the same functions already assigned to 'Z' (and, in the case of the exit menu, vice-versa). I'll also make sure our next games take this in consideration, rest assured! No more finger acrobatics for our European friends, as far as we're concerned! ;)

+1 vote   reply to comment
Silverhawk85 Jan 17 2013 replied:

Sounds good. ;)

The funny thing with this game is, that I know a person named Bernie and he has no girlfriend at the moment. So he also needs love.
I'm wondering how he will react if I show him this game. xD

+3 votes     reply to comment
Silverhawk85 Jan 17 2013 replied:

Bernie is running to his girlfriend, collecting viagra pills on his way. xD

+2 votes     reply to comment
protomni Creator
protomni Jan 18 2013 replied:


+1 vote   reply to comment
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Bernie Needs Love
Windows, Linux
Developer & Publisher
Protomni Multimedia
Construct 2
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Released Jan 9, 2013
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Bernie Needs Love
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