Battleship Commander is a single player, non twitch-based sandbox space game. The features that differentiate it from others game of the same genre are the accurate damage modeling and ship customization. The ships are made of hulls with slots for component and turrets. You build the ship by filling the slots with components. These can be for examples powerplants, engines, weapons and many others. Each component has mass, hitpoints, dimensions and a position inside the ship and can be damaged. When it happens the ship lose the functionality provided by that component. The armor of the hull and turrets can be customized by choosing the metal type and the thickness. The interaction between weapons and armor is realistically modeled.In Battleship Commander you are the captain of the ship and do not manually aim the guns or pilot the ship, instead you give orders to the AI, though manual piloting is possible.
In the video below you can watch the new feature.
Gauss Cannons can now use HP munition (Hollow Point), they deal more damage but are easily stopped by armor. They are colored green.
Battleship Commander is a single player, non twitch-based sandbox space game. The features that differentiate it from others game of the same genre are the accurate damage modeling and ship customization. The ships are made of hulls with slots for component and turrets. You build the ship by filling the slots with components. These can be for examples powerplants, engines, weapons and many others.
Changelog: redone engines, exhausts and shells of different colors, new ship.
Changelog: implemented shield-missiles interaction, fixed mouse scroll wheel not working.
improved mod support - fixed sold ships in stations not saved - fixed user_classes not loaded at game start - added fleet targeting in tactical window...
Added "Target Monitor" - Added gauss HP ammo (Hollow Point, more damage but bad armor penetration)
Added save/load sandbox - Added tutorial messages for refit interface
Bugfixes - New components: Radiator - New module: Small missile pod - improved AI
bugfix - AI now manages ship heat - added shell impact sound
fixed powerplants permanently reducing fuel capacity - new component type: Liquid Pump - new module: RCS block
I love where this game is going, really! My only suggest? It would be awesome to have a "command center view", to effectively be in the commander's shoes! For everything else, great job!
Man this thing is so complicated without a tutorial, but I like it so far. It would be helpful to have a drop down filter menu in the build menu. I honestly thought that this game was amazing on framerate too, like I thought that my FPS would tank, but barely any resource needed to run this, I love it.
i like it. keep working! it could get to be so cool!
Me 2.
Looking good, going to have to try this out!