Battlefield 3 is the successor to the acclaimed game Battlefield 2. It includes advanced and innovative features like Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights, Feeling the impact of bullets and explosions, dragging your fallen comrades into safety, and mounting your weapon on almost any part of the terrain, and unparalleled vehicle warfare.

Post news Report article RSS Feed No mod support for Battlefield 3

Seems the game is too complex for us modders, and so mod tools will be missing from the PC release of BF3.

Posted by INtense! on Jul 5th, 2011

Battlefield has had a proud history on ModDB with mods including Project Reality, Forgotten Hope 2, First Strike and others dominating our annual mod of the year awards. Despite this, news has just come out (and confirmed our fears) that Battlefield 3 will not include mod tools, and instead EA are looking at other ways to "appease" the modding community. DICE executive Patrick Soderlund speaking to German Gamestar magazine (via Battlefieldo) confirmed this in the video below:

When asked about modding, Patrick said:

Quote:It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.

Earlier in an interview with Game Informer Patrick was uncertain how modding would look for BF2. Given this was over 4 months ago and no decision has been made since then, it sounds like even basic tools maybe some way off (assuming they are in the pipeline to be made at all):

Quote:We will not deliver mod tools in the way that we delivered them for Battlefield 2 ... Creating mod tools today - dumbing them down - takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' ... Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3," he added. "We're still discussing how we handle modifications of any kind.

This news follows in the footsteps of CoD: MW2 who also shunned the mod community despite a lot of success and great ideas coming from CoD 4 modders. Hopefully they will realize their mistake and do a backflip, as CoD did with Black Ops bringing back mod support.

After all to back up their claim of BF2 been a PC first, consoles second game - it is critical that they put their weight behind the PC community and enable them to unleash their modding creativity on the game.

Post comment Comments  (300 - 350 of 403)
InsanityPays Jul 7 2011 says:

I kinda knew this would happen deep down

+2 votes     reply to comment
Genocyber Jul 7 2011 says:

Ill be honest, I was REALLY looking forward to modding this game. Massive dissapointment.

+2 votes     reply to comment
Dynamo128 Jul 7 2011 says:

I'm gonna agree with ImABot for this one.
"Thats a Bunch of bull if you ask me. Jest because something is complex, does not mean that people wont be able to understand it, Yes it will be very tricky for people to learn and master, but like all things we will learn it, and put out amazing content, Developers are people like you and I, no better, no worse, hopefully they will change their minds. I still love you dice "

+1 vote     reply to comment
moppop Jul 8 2011 buried:


TBH, I didn't ask you.

-7 votes     reply to comment
rolmander Jul 7 2011 says:

i think the only reason to block out modders is to force the player to buy dlcs, maps and bf3 addons if he/she wants some gameplay variety.

normally i knew that if a game is crappy but has potential like supreme commander 2 the modding community will "fix" the issues.

iam already used to the fact that modders deliver the gameplay features the developers originally promised. (fakefactory,complete mod,....)

i expect bf3 to be a mixture of cod, moh and bc2... very sad.. i hope they proof me wrong

btw: preorder cancelled, i buy crysis 2 instead because they added mod support

+4 votes     reply to comment
moppop Jul 7 2011 buried:


Mods won't come in time to affect DLCs...that's what so ******* moronic about your tinfoil hat proposition in the first place. Show me a huge professional quality mod that was available on day 1 of release. Yea...that ****'s not going to happen.

-5 votes     reply to comment
MOAVGproductions Jul 7 2011 says:

well, there is still going to be mods for this, whether they want to accept it or not. Though, it will be made by "third-party" programs. I think Dice is making a mistake here, they are missing an opportunity.
Some people buy games just for the modding... Remember that game companies.

0 votes     reply to comment
SabreXT Jul 7 2011 says:

Tbh, I have no interest in modding this game. I'm only interested in the single player campaign.

I'm hoping there will be mods for rage. id is still on the fence last I checked, but I'm hoping someone will make the single player campaign co-operative.

+2 votes     reply to comment
Cong Jul 7 2011 says:

Stupid decision EA, one of the reasons your games were and still are played is due to the modifications. Poor decision, only hope they realize that and add mod capabilities in a later update

+1 vote     reply to comment
ComradeWinston Jul 7 2011 says: +2 votes     reply to comment
SinKing Jul 7 2011 says:

I think modding and indie gaming are more and more merging, which is good, because it's a fresh breeze to the games industry. Let's see what Crysis2SDK has to offer. I'm looking forward to that.

+2 votes     reply to comment
DedMustDie Jul 7 2011 says:

Want more money? Call modders too stupid to understand your engine and make a **** load of DLC.

+1 vote     reply to comment
moppop Jul 7 2011 buried:


Where did they say either of those things? I didn't realize modding lackies had any sort of creativity, but you're just making **** up.

Let me break this whole bunch of nonsense down to you stupid ***** (well, maybe some of you are infact stupid)

They called the engine tricky and complex, which anyone that doesn't have an "I suck modders *****" T-shirt should understand that they can be talking about the implementation and reproducability on a single machine. Did you, by chance read how retarded they had the engine set up for Bad Company 2? No? Well, you're a dumber and more emo **** than I thought.

Modding has nothing to do with's only a convient excuse for Alex Jones loving conspiracy theorists. I guess I also need to simplfy this for you. A) DLC is an add-on to the main game like a patch, it has no bearing on how mods work B) DLC will always come before mods as DLC doesn't take YEARS to complete. But go on, Little Jimmy, and think that every body is out to get you, you stupid ****.

-7 votes     reply to comment
Black-Operative Jul 7 2011 says:

5 claps dudes will get leaked over this.

0 votes     reply to comment
rorios Jul 7 2011 says:

personally I don't mind, I'll end up enjoying it anyway, I did with bad company 2

+2 votes     reply to comment
aidas2 Jul 7 2011 says:

PPl working at dice must be of different race as they see us not capable of even handling a map editor which we already saw and was not complicated at all.

+1 vote     reply to comment
moppop Jul 7 2011 buried:


It's probably a buggy piece of trash that needs to find dependencies on 20 different servers half way around the world...I mean it's EA, right? I mean...that's exactly how Bad Company 2 was. Exact-o-*******-ly.

-7 votes     reply to comment
Akalonor Jul 7 2011 says:

You guys are being a bit dickish to moppop... hes just stating his opinion and as stubborn as it may be he does have a point and is not deserving of the -100(-) karma he got form this.

+1 vote     reply to comment
iMolestCats Jul 7 2011 says:

moppop you calm down really your being a ****

+1 vote     reply to comment
moppop Jul 7 2011 buried:


Call me a **** all you want, BUT I expect you to bring something at least valid to the table. If not GFY (Go **** Yourself). You calling me a **** makes you just as big of a **** as you think I am.

You loose. Good day.

-7 votes     reply to comment
Phaedruslives Jul 7 2011 says:

Maybe if modders were console playing 16yo's like 95% of the fps player base. i'm so over all these developers and their belief they know what you want better than you do.

+1 vote     reply to comment
wazanator Jul 7 2011 says:

Moppop reminds me of a certain potteh fella.

0 votes     reply to comment
moppop Jul 7 2011 buried:


This is my caring face.

-5 votes     reply to comment
[Q]uik Jul 7 2011 says:

the excuse that the engine is to complex is really just bullcrap, there are more, and there is less experienced modders, heck there are modders who could make their own engine if they had the time to

+1 vote     reply to comment
coochie Jul 7 2011 says:

It is a huge mistake and let down (to say it nicely) to not have mods on battlefield 3. I have been playing the battlefield frachise every sinse battlefield 1942 came out. i have bought every battlefield game (PC version) and dlc ever offered. After i bought and started playing bad company 2 and a few hours of game play, i realized that there was no prone and no open map single player, it made me sick to my stomach and i promply un-installed it from my computer and threw the cd into the closet and concidered it a waste of money and lesson learned.
Once i found out the battlefield 3 was not going to have an open map single player like all of the previous battlefield games, i was was on the fence about buying battlefield 3. I figured that the mod community would create and open map single player and then i would by it. Playing mods was one of the #1 best things about the previous battlefield versions of battlefield. If battfield 3 does not have open map singleplayer or the possobility of mods, i have no reason to give EA any more of my money and buy this game. I had a great time playing battlefield all these years E.A. I guess you wont be seeing any more of my money.

+1 vote     reply to comment
vfn4i83 Jul 7 2011 says:

Tim Willits "If you think you can handle our engine; here you go."

DICE "You're too stupid to do so; Pz Off."

I think what DICE wants to say is: "Our software is to complex for us."

+1 vote     reply to comment
theguyfrom[gt] Jul 7 2011 says:

Quote:"It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod. "
What a troll. He may as well be daring people to mod it. In my modding history I got told "can't do that" only to "do that" so many times...
Probably just a brilliant cost cutting measure: flame the modders and incite them to build their own mod-tools out of raeg.

+1 vote     reply to comment
bryannitro Jul 8 2011 says:

I'm really hurt I was looking forward to making a Battlefield 1944 mod I mean once you know what to look for you can pretty much copy paste and notepad a mod.

+1 vote     reply to comment
Izrachy Jul 8 2011 says:

EA is scared that 'we' can make better mods than their ****** gamecreators

+1 vote     reply to comment
moppop Jul 8 2011 buried:


Then why haven't we seen anything that looks as good as BF3?

-7 votes     reply to comment
lgs Jul 8 2011 says:

They are doing this so they can sell map packs (like CoD do). No SDK – no free maps, only those you are paid for.

+1 vote     reply to comment
Incognito Jul 8 2011 buried:


After reading some arguments and all... if you ask me - lazy *************.

And EA is on my black list as "money before anything else, rape, **** on and destroy fan communities if necessary for money (referring to C&C).
But yeah, if you ignore the rumbling, I think it would be possible, and existing modders aren't stupid - I wouldn't wonder if some of them could work in normal gaming studios.
I think they're just lazy and making it complicated. Or their engine thing needs optimization.

Or I'm just plain wrong.

Peace guys

-6 votes     reply to comment
moppop Jul 8 2011 buried:


Maybe if DICE made BF3 console crap port like Crysis 2 they'd have time to build an SDK for the 2 people who are masters degrees in computer science to use it.

-7 votes     reply to comment
L3d Jul 8 2011 says:

meh! well see !!

+1 vote     reply to comment
Trailhog250 Jul 9 2011 says:

It can be hard to make it work... they could always do what IW did with CoD:BO and release it a couple months AFTER the initial release. That way the core game gets the attention it needs and then they can divide the time into making a SDK and patches for the game.

It would be OUTSTANDING to play a World War 2 mod for BF3... imagine commandeering a M4 Sherman and busting up a Nazi infested village blasting holes in whatever building they may be hiding.

Or maybe a Vietnam mod in the same place... roasting a few forests with napalm strikes in a F4-Phantom...

One can only imagine the possibilities :) Either way I'm glad they're including coop/sp. My ping isn't good enough for FPS online play.

+3 votes     reply to comment
gammastrike Jul 9 2011 says:

It is a bit disappointing, but at the same time, understandable. Either way, someone is probably going to figure out how to mod BF3 (and be epci at it). ;)

+1 vote     reply to comment
MastG Jul 9 2011 says:

Well they pretty much screwed themselves.

+1 vote     reply to comment
SDKD Jul 9 2011 says:

I am really disapointed that there will be no modding tools

+1 vote     reply to comment
WaLTaRRoN Jul 9 2011 says:

So, If someone happens to go and mod BF3 that one will needs a supercomputer?

+1 vote     reply to comment
Null-Entity Jul 9 2011 says:

While I'm not the smatest guy in respect to modding to outright declair that it is to complex to do is outright insulting, and only highlights their desire to have complete control when it comes to DLC/Maps ect.

Ok I can understand some of the above about having to sink time and money into documentation and support ect but even the raw tools would be something as the community will ALWAYS figure it out.

Way to insult your customers/fan base.

+1 vote     reply to comment
-Str!ker- Jul 9 2011 says:

You guys should take a look at this thread on the BFeditor forums, it helps explain how the weaknesses on the Frostbite engine make it difficult for modding.

+7 votes     reply to comment
JSHuiting Jul 10 2011 replied:

That explains it all really... sad.

+2 votes     reply to comment
-Str!ker- Jul 10 2011 replied:

Yes, it pretty much guarantees that only larger scale mod teams would be able to get anything productive done on FB 2.0

+3 votes     reply to comment
Zer_ Jul 11 2011 replied:

Thank you for posting this. I wanted to do so, but my account is not 7 days old.

Stop scolding DICE on this. The way their content creation works is that it gets faster and easier the more people they have working on it. Furthermore, the whole shabang needs a pretty hefty IT infrastructure to run properly; and all but the biggest and most well funded modding teams could even dream of running it.

Just read this man's link. There's no doubt that the PR guy put things in a negative light when it comes to modder's abilities, but the reality is that it's not because modders are stupid, it's because modders are small groups with little to no budget. Also, having DICE work on the tools they have to make them mod friendly would take a lot of time and resources...

I'd rather that be spent on the base game really.

+3 votes     reply to comment
Sev-RC- Jul 11 2011 replied:

Finally some actual logic in this situation thanks for putting that up, I just wonder how many bloodthirsty boycotters will se it.

0 votes     reply to comment
-Str!ker- Jul 11 2011 replied:

You guys hit it on the head. Everyone should note that this was during the production of Bad Company 2 and it is possible that the engine has improved to the point where modding could be re-introduced. Remember that the Frostbite engine jumps a version with each new game that comes out and the release of BF3 could bring about a stable enough version for normal modding after being put through the paces.

People just need to take it down a notch, wait for the release of BF3 and then see where their status with modding lies.

+1 vote     reply to comment
KorbisBarkly Jul 10 2011 says:

WTF?! You decide not to even bother releasing modding software because you think that it'll be too difficult for some people to mod? People would eventually be able to find ways to make great mods. This way, we know only the good modders will be able to make mods. Sooner or later people will get ****** and they'll be ****** to release modding software.

+2 votes     reply to comment
deadrawkstar Jul 10 2011 says:

I just think before DICE even started work on this they should have looked back and saw the immense modding community, and anticipated people to want to mod the game.

In my opinion, if a company as small as unknown worlds with 6 people can completely develop their own engine, and make it modder friendly, why cant DICE? - who probably has a large amount of money, time, and personnel.

+2 votes     reply to comment
Ice_Man_120 Jul 10 2011 says:

Sorry but nothing is too complex for people these days, Modding has became a sixth sense in the human race. Don't tell us it's too complicated.

The game designers managed it and over time we could be making mods with the engine. Make the modding tools and give us a chance. Please !!!!

+1 vote     reply to comment
GamerBob94 Jul 10 2011 says:

This is easily going to be one of the best games of 2011, along with Skyrim and Portal 2 ^_^

+1 vote     reply to comment
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