Battlefield 3 is the successor to the acclaimed game Battlefield 2. It includes advanced and innovative features like Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights, Feeling the impact of bullets and explosions, dragging your fallen comrades into safety, and mounting your weapon on almost any part of the terrain, and unparalleled vehicle warfare.

Report article RSS Feed No mod support for Battlefield 3

Seems the game is too complex for us modders, and so mod tools will be missing from the PC release of BF3.

Posted by INtense! on Jul 5th, 2011

Battlefield has had a proud history on ModDB with mods including Project Reality, Forgotten Hope 2, First Strike and others dominating our annual mod of the year awards. Despite this, news has just come out (and confirmed our fears) that Battlefield 3 will not include mod tools, and instead EA are looking at other ways to "appease" the modding community. DICE executive Patrick Soderlund speaking to German Gamestar magazine (via Battlefieldo) confirmed this in the video below:


When asked about modding, Patrick said:

Quote:It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.

Earlier in an interview with Game Informer Patrick was uncertain how modding would look for BF2. Given this was over 4 months ago and no decision has been made since then, it sounds like even basic tools maybe some way off (assuming they are in the pipeline to be made at all):

Quote:We will not deliver mod tools in the way that we delivered them for Battlefield 2 ... Creating mod tools today - dumbing them down - takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' ... Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3," he added. "We're still discussing how we handle modifications of any kind.

This news follows in the footsteps of CoD: MW2 who also shunned the mod community despite a lot of success and great ideas coming from CoD 4 modders. Hopefully they will realize their mistake and do a backflip, as CoD did with Black Ops bringing back mod support.

After all to back up their claim of BF2 been a PC first, consoles second game - it is critical that they put their weight behind the PC community and enable them to unleash their modding creativity on the game.

Post comment Comments  (200 - 250 of 406)
elite879
elite879 Jul 6 2011, 12:10pm replied:

Everyone listen to this man!

In all honesty it's either they offend you or your bitch that you can't use the tools properly. Obviously DICE chose the former. Even so it's not that you're too stupid it's just that you'd need to have your own NASA computer and a **** load of free time to make a single map.

Jokerme also makes an excellent point too.

+2 votes     reply to comment
Jokerme
Jokerme Jul 6 2011, 4:11am says:

I'm sure it's not just "too complex tools". Developers usually use lots of out of the box ways to create levels.

In Source case, it's mostly understandable, but even a couple of unexplained things ruin the SDK. People start complaining it's not working. They work for developers. It needs source code to do some things.

Games are not that old build boxes apply textures kinda games anymore. Big engines like UE3 are specialized on easy access, but in company engines like these usually are not really usable. Making them usable requires a lot of extra effort.

So I'm not judging this decision. Don't go "Ooh, are we so dumb for you?" over this. Because yes, most people are. It doesn't worth it.

+6 votes     reply to comment
SiPlus
SiPlus Jul 6 2011, 4:50am buried:

(buried)

Black Ops > Battlefield 3.

-15 votes     reply to comment
feillyne
feillyne Jul 6 2011, 5:23am says:

Modding is usually about doing impossible things...

Are people too dumb to mod? No.
Too lazy to make complex projects? No.
Are tools for them too hard to figure out? No.

On the other hand, some tools require heavy loads of PC (CPU, GPU etc) power that home computers may not handle. But then again, a dedicated modder would find a way to cope with that too (two computers combined into one? ASO).

+5 votes     reply to comment
a_coathanger
a_coathanger Jul 6 2011, 8:17am replied:

Most people are too lazy. But i'm real ****** glad that everyone isnt as lazy as me. can you imagine vanilla oblivion?

+4 votes     reply to comment
KodY
KodY Jul 6 2011, 5:43am says:

Why the outrage? He said "as of now" so that's pretty much the same statement as before. They don't plan it at this moment which is understandable as they have to finish the game first.
(Crytek also didn't deliver the editor on day 1)

I don't have high hopes myself but this new statement doesn't differ from the older ones.

+3 votes     reply to comment
Shoelip
Shoelip Jul 6 2011, 5:54am says:

I guess I should be glad I wasn't that interested in the game to begin with. Saves me disappointment.

+5 votes     reply to comment
Auxor
Auxor Jul 6 2011, 6:08am says:

God damn it DICE. The argument "it's too complicated" means jack ****, the modders can learn how to use the tools as well as if not better than the developers than themselves. ALL of them.

This is a symbol of the decay of PC gaming. More catering for console players where "all the money is" instead of trying to increase the longevity of the game through mods like Forgotten Hope 2.

+4 votes     reply to comment
MattyG
MattyG Jul 6 2011, 6:32am says:

Even if mods are going to be supported, then what's going to come out of it? I'm not keen on playing a mod that'll be somewhat similar to the core game itself, I'll rather have them focus their efforts on making the game more enjoyable.

No hard feelings, but I don't think the lack of mod support will be THAT great of a loss unless it's something like an RPG.

-3 votes     reply to comment
7game
7game Jul 6 2011, 6:47am says:

This is UNACCEPTABLE!

+7 votes     reply to comment
MrTambourineMan
MrTambourineMan Jul 6 2011, 6:56am says:

Look guys, read this - Forums.electronicarts.co.uk . Things like this :

"Finally, in its current form, the pipeline + editor expects some specific IT infrastructure in place (most notably the cache server and a Perforce server).
If it’s not there then the pipeline + editor will behave strangely.
The first time I tried, it took me about one week to get the full editor + pipeline setup to work properly outside of the DICE office. And that was when I had the option to call any of the other developers to ask for help." is one of the reasons, but read the whole post.
EDIT: Sorry, I didn't see that feather240 already posted this.

+3 votes     reply to comment
MXTRO
MXTRO Jul 6 2011, 6:59am says:

Or They just don't want to give the modders pointless hope or...
They just want to earn more money !
No mod support? That means basicly even no custom maps so probably you all are going to pay for just a mappack or next skin pack for the players like in bc2.
I Say it's dissapointing and others may say that it is just business and they have right to do so but...
Look up at the project reality site and go to "About" page:

"Battlefield is all about fun, action-oriented gameplay. We'll leave the truly realistic experiences to the mod teams who thrive on that type of action." (DICE) You said it dice!

+3 votes     reply to comment
MrTambourineMan
MrTambourineMan Jul 6 2011, 7:31am replied:

Map packs for BC2 were free for PC version, though they did release a "MOD" - Vietnam for a tenner, anyways, vanilla BC2 is far better than Vietnam.

+3 votes     reply to comment
OldBoy
OldBoy Jul 6 2011, 7:29am says:

Translation: We want to sell our ****** mappacks without competition :-P

+4 votes     reply to comment
ijat
ijat Jul 6 2011, 7:47am says:

owh.. noo not again...

+2 votes     reply to comment
BenQ3000
BenQ3000 Jul 6 2011, 7:52am says:

Just another reason to love Source SDK - you get what the Valve gets.
Plus you are not considered dumb in front of those big amazing famous companies.

+8 votes     reply to comment
Starkiller2356
Starkiller2356 Jul 6 2011, 7:53am says:

They are starting off on the same path that Crysis 2 went with mod tools lets hope they'll turn that around :P.

+2 votes     reply to comment
BRKNnode
BRKNnode Jul 6 2011, 8:01am says:

so they are calling everybody in this community dumb and/or incapable? way to make friends.

+6 votes     reply to comment
psykogundam
psykogundam Jul 6 2011, 8:07am says:

mods primarily begin as small adjustments to an engine. if they incorporate the ability to adjust values in the game, that will sate their community's hunger for a while.

+2 votes     reply to comment
a_coathanger
a_coathanger Jul 6 2011, 8:14am says:

We're still discussing how we handle modifications of any kind.
Mods arent out of discussing mods they just wont be there at release.

+2 votes     reply to comment
Mad(rus)
Mad(rus) Jul 6 2011, 8:21am says:

I think EA give order DICE that they not add mod suport
If you don't believe me, remember history of C&C franchize

+5 votes     reply to comment
moppop
moppop Jul 7 2011, 10:29pm replied:

Ah yes, EA is the New World Order, The Illuminati, The Knights Templar AND caused 9/11!

-3 votes     reply to comment
mgs2
mgs2 Jul 6 2011, 8:32am says:

This game will not last long without mods.

+2 votes     reply to comment
Rebourne
Rebourne Jul 6 2011, 8:35am says:

Modders wanting a modern engine will have to look to the UDK & CryEngine, both of which can be used to make a enormous variety of games.

+3 votes     reply to comment
Stealthrellik
Stealthrellik Jul 6 2011, 8:47am says:

that mofo didnt evne know what to say XD, ANY, I mean ANy FREAKING ENGINE CAN BE MODDED IF IT CAN BE CREATED, im thinking its more like "I ran outa excuses". BC2 was basically to keep hackers from hacking, no? then wtf type of lame excuse is this?

+2 votes     reply to comment
mjl8
mjl8 Jul 6 2011, 8:48am says:

You know, a reason why half life 2 keeps selling even now is because of the mods. If an astounding mod comes out, and you wanna play it, you need to play half life 2. Since BF3 wont support that, the most they will sell is probably during the release year.

+6 votes     reply to comment
dufake
dufake Jul 6 2011, 6:38pm replied:

That's what they want.
EA could sell more map packs or expansions instead.
They have better market strategy.

+2 votes     reply to comment
moppop
moppop Jul 7 2011, 10:30pm replied:

But they have to pay people to make those maps...
Didn't think that one through, did ya champ?

-4 votes     reply to comment
Karriz
Karriz Jul 6 2011, 8:59am says:

Sad news, but it will be a great game anyways. Maybe they would consider mod tools later...?

+3 votes     reply to comment
Shishkinbar
Shishkinbar Jul 6 2011, 9:11am says:

FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

+5 votes     reply to comment
Nazara
Nazara Jul 6 2011, 9:17am says:

Well,they obviously misunderstand modders.Every successful mod I have seen was lead by modders or a modding team that was very skilled.Successful modders are not 8yr old kids who do not understand anything about C++,Python and whatever language is needed.
Moddin increases the longevity of a game,at least by 50%.
\
I am still playing dawn of war mods,HL2 mods and many other mods today,those games are alive for me as i still play them.

What they said is a bait and an insult as a reason to not implement modings tools. They should pay for another spokesman though...

+2 votes     reply to comment
Sinankurulum
Sinankurulum Jul 6 2011, 9:24am says:

BAD GAME BATTLEFİELD 3
BEST Game ARMA 3 + Metro 2033

+3 votes     reply to comment
Res1
Res1 Jul 6 2011, 10:03am says:

DIce sincerely go **** yourselves. First you cancel Mirrors edge 2 And now you cancel Mod support for BF3. Go burn in hell.

-2 votes     reply to comment
JoshZemlinsky
JoshZemlinsky Jul 6 2011, 10:19am says:

More like a bad excuse to make us pay for DLCs...
I would never in my life pay for a DLC. Its just not worth it.

+4 votes     reply to comment
Deflection
Deflection Jul 6 2011, 10:47am says:

man, this is DICE just spitting in the face of the community that put them on the map and made them what they are today, as a long time member of the BF mod community I have to say this is really sad....RIP BF mods

+2 votes     reply to comment
JustNameless
JustNameless Jul 6 2011, 11:15am says:

Ok, I'll stay with the CE3...

+2 votes     reply to comment
Reyalsfeihc
Reyalsfeihc Jul 6 2011, 11:28am says:

They won`t wait longer than a year. More than likely EA will release the SDK in parts like UDK originally was by releasing certain features over a period of time until a full SDK is released.

+2 votes     reply to comment
PurpleGaga27
PurpleGaga27 Jul 6 2011, 11:32am says:

This kinds of reminds me of what Infinity Ward did to Modern Warfare 2. Why is EA DICE giving off such a reason and act like IW?

+2 votes     reply to comment
Ark_
Ark_ Jul 6 2011, 11:47am says:

:(
Since when where the dev tools ever dumbed down for modders?

When the tools for Quake modding where released they sure werent dumbed down at all. Hell even then you had to wait days for the map to compile so you could test it!

I'm pretty sure the big advantage of leting modders acess to your tools is that they will happly train them self and that you can then hire people that know how to use your tools and dont have to waste time or money training them.

If mordren advanced engines like Unreal 3 and CryEngine 3 can some how manage to give modders so called "dumbed down" tools I'm sure Dice can too.

Plus its not really good if you think you have to dumb down your tools, what unnessary suffering are you putting your own devs through then?

What about that Dino mod peole where gonna make, did you think of that Dice? :p

And Dice was one of those studios I really liked (still is, maybe not if Mirrors Edge 2 never gets out) :/
/End le rant.

+6 votes     reply to comment
MTGraves
MTGraves Jul 6 2011, 11:48am says:

That sucks.

Well then they better make this game sooo freakn awesome that I never want to put it down, cuz if I do, then there wont be mods to stop me from playing other games like Modern Warfare 3... Dum dum daaaaaa!!! Thats my evil music...

+3 votes     reply to comment
card176
card176 Jul 6 2011, 12:22pm says:

Kinda funny how people are raging at "No mod support". Honestly I see the point, as I was looking forward to mods for BF3 but people please CALM DOWN. Look at certain games and how they released the SDK after a period of time, NOTHING happens instantly as everything takes time. Just be patient and see what happens.

+2 votes     reply to comment
Computica
Computica Jul 6 2011, 12:54pm replied:

If they say there won't be modding support then there won't ever be an SDK. What we will get is some DLC though.

+2 votes     reply to comment
Kev4000
Kev4000 Jul 6 2011, 12:53pm says:

Doesn't mean anything we didn't already know.

BF1942 didn't have any official mod support or tools before after EoD, DC, Pirates, and FH were released.
What we'd like to know, is it capable of modification?
In other words, is the code exposed to the user?

+3 votes     reply to comment
Frenzier
Frenzier Jul 6 2011, 1:09pm says:

They want to force us to buy ****** dlcs like they did for bad company 2.... at least they could admit the truth... they must think we are all dumb.... its an insult.

+2 votes     reply to comment
Yoghurt.
Yoghurt. Jul 6 2011, 1:37pm says:

Then I won`t buy it. That easy.

+3 votes     reply to comment
Elizabeth_Lestrad
Elizabeth_Lestrad Jul 6 2011, 1:44pm says:

I've really not been into the Battlefield games since Battlefield 2. Battlefield: Bad Company 2 wasnt terrible, but the feeling of the game has changed dramatically since the good ol days of Battlefield 1942. The genre has just been getting way to "Modern Warfare"/over-the-top hyper-realistic. But all the formally good shooter series seem to have been going this route lately. Medal of Honor, Call of Duty, Battlefield.

Still, in this day and age its pretty incredible (and not in a good way) that a Dev would come out and say that they had no intention of allowing mods because "theres no way to dumb down the tools enough for people to be able to work with the uber-complexity of their game". That just seems like a personal attack on modders and that is just plain sad.

Ah well, back to waiting for a good WW1 shooter to come out. I want me some good-ol trench warfare.

+5 votes     reply to comment
Minuit
Minuit Jul 6 2011, 2:09pm says:

And if they released the tools as is, without dumbing them down, you'd be crying about that too.

+3 votes     reply to comment
Ark_
Ark_ Jul 6 2011, 2:22pm replied:

True, people will cry about anything as the Source sdk going free has proved.

But at least if the tools where released some people would be able to make use of them.

+2 votes     reply to comment
Panzert
Panzert Jul 6 2011, 11:56pm replied:

It's not a matter of WHEN they're releasing them it's IF they're releasing them.

+2 votes     reply to comment
NeighborKid
NeighborKid Jul 6 2011, 2:32pm says:

apparenlty you dont need tools to make a mod.. it all depends on just how complex the game is. bf42 mods started with out mod tools.

+2 votes     reply to comment
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