Battlefield 3 is the successor to the acclaimed game Battlefield 2. It includes advanced and innovative features like Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights, Feeling the impact of bullets and explosions, dragging your fallen comrades into safety, and mounting your weapon on almost any part of the terrain, and unparalleled vehicle warfare.

Report article RSS Feed No mod support for Battlefield 3

Seems the game is too complex for us modders, and so mod tools will be missing from the PC release of BF3.

Posted by INtense! on Jul 5th, 2011

Battlefield has had a proud history on ModDB with mods including Project Reality, Forgotten Hope 2, First Strike and others dominating our annual mod of the year awards. Despite this, news has just come out (and confirmed our fears) that Battlefield 3 will not include mod tools, and instead EA are looking at other ways to "appease" the modding community. DICE executive Patrick Soderlund speaking to German Gamestar magazine (via Battlefieldo) confirmed this in the video below:


When asked about modding, Patrick said:

Quote:It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.

Earlier in an interview with Game Informer Patrick was uncertain how modding would look for BF2. Given this was over 4 months ago and no decision has been made since then, it sounds like even basic tools maybe some way off (assuming they are in the pipeline to be made at all):

Quote:We will not deliver mod tools in the way that we delivered them for Battlefield 2 ... Creating mod tools today - dumbing them down - takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' ... Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3," he added. "We're still discussing how we handle modifications of any kind.

This news follows in the footsteps of CoD: MW2 who also shunned the mod community despite a lot of success and great ideas coming from CoD 4 modders. Hopefully they will realize their mistake and do a backflip, as CoD did with Black Ops bringing back mod support.

After all to back up their claim of BF2 been a PC first, consoles second game - it is critical that they put their weight behind the PC community and enable them to unleash their modding creativity on the game.

Post comment Comments  (50 - 100 of 404)
warthriller
warthriller Jul 8 2011, 11:11pm replied:

moppop you sound really butthurt. Use some common sense, people want modding tools for BF3 BECAUSE THEY WANT TO MOD BF3. Yeah yeah, of course there are thousands of other mods for other games, BUT THEY ARE NOT MODS FOR BF3.

It was a big decision to not release modding tools, and that was to enhance the actual game itself, rather than release tools, because most people would play the game as is, rather than make something different.

But the point is, PEOPLE WOULD WANT TO MOD BF3. Maybe BF3 is 90% perfect to somebody, except a few things, or maybe it will get boring in 6 months, but considering how powerful the engine is, making a mod would open so many new doors to recreating a person's vision.

But considering you glued your head inside of your ******* and now it's stuck, you probably didn't catch that, so I'll turn caps lock on now.

SHUT THE **** UP YOU STUPID NOOB.

+12 votes     reply to comment
moppop
moppop Jul 11 2011, 8:33pm buried:

(buried)

People also want to fly planes into buildings and kill animals in those cute little Sarah McLachlan commercials. Your point being?

-21 votes     reply to comment
Waddlesticks
Waddlesticks Jul 30 2011, 8:00am replied:

Hey people just stop, your just giving the troll what he wants! But just to add to things... Most games need the modders community, helps boost sales and yeah. So moppop, remember, some of the games you possibly might LOVE playing online and stuff... Would possibly have bad servers and stuff if it wasn't for the modding community.
Peace out.

+4 votes     reply to comment
Chrissd21
Chrissd21 Jul 31 2011, 7:21am replied:

@madcat1030
If you're making a mod for yourself or just to pass the time, then why put it up online?
I've seen a few mods around here. "We'll make the next feature if we get X fans". X fans later.. "We'll make the next feature if we get X more fans". X more fans later.. Oh look, they up and left.
Or.. "THIS MOD IS COMING SOON!! FAVOURITE AND TELL EVERYONE!!!11!"
Soon comes and goes, months later, you see the same person on a different page with the same line.

To be brutally honest, the majority of modders on here are incompetent or lazy, and "sad" is no excuse.
"Some people might be sad, but most of us have lives, jobs, and families."

Starting and not finishing a project simply smacks of a lack of self discipline. Unfortunately most people are too full of themselves to work at something, so they upload a few files, start the publicity, then drop out a month later.

I'd hate to see what your output at work is if you can't even keep going on something you're really excited on.

moppop had a point though. "Modding started for fun when people DIDN'T get tools handed to them on a silver platter"

Remember when.. You may all be too young, but modding a game wasn't "Here's a button, click this to make a mod", it was "pull the game down to the source, mess with it, figure out what variable changed what, figure out what the art links are to, how to unpack them, how to pack your own, where the sound links to, how to convert your file to the file the game uses, packing it all together, watching as it dies horribly. Pulling out each and every link till you found the fking typo that stopped the compiler working, then watching your creation spawn".

You know, back when modding required some intelligence, and the only mods that were around were polished, because the only people modding were the ones who wanted to mod. Not the ones who wanted people on the internet to like them for a few seconds so they announced another W40K mod.

+3 votes     reply to comment
Chrissd21
Chrissd21 Jul 31 2011, 7:23am replied:

@warthriller

lol.

By moppop
"The people that want to play all the really cool mods but have no desire to learn the trade (the leaches), are totally willing to neglect any old game and follow the new super-cool engine mods for the new super-cool games. They'll get bored once they realize that serious modding is a multi-year investment and move on to the next super-cool engine and hoping some super-cool mod team (but of course, not their lazy ***) will make a super-cool professional grade mod in a month."

From the internet..

Well I can't even be bothered listing them. Just do a search for "40K", "Imperium", "Warhammer". That should give you a rough idea of how many people pick up something, play with it, then drop it shortly thereafter. Hell, read the comments on this page.

"There is no contract, no need to actually finish."

So, as you said.

"SHUT THE **** UP YOU STUPID NOOB."

I'll end with something moppop said.

"I'm saying you can already mod THOUSANDS OF GAMES, so why is BF3 so ******* important? Why not help people finish their own lazy mods and not get excited for the next super-cool engine."

+3 votes     reply to comment
x3nu
x3nu Jul 9 2011, 12:15am replied:

@moppop Ranting, screaming, cursing, and flaming at how you think people are babies because they are disappointed about not being able to mod the new BF, a series know for its previous installments impressive mod capability, on a site dedicating to people who love to mod, is very low and is not going to get you anywhere.

You claimed that no mod support for BF3 doesn't effect any other mode for any other game... but it does effect the FUTURE of modding. BF has been a major modifiable series for the past decade... You don't think people shouldn't be ****** a little bit? Where is modding going to go? You think we should just mod our "dumb" games and their engines for an eternity and never get to a chance to make our own next gen mods? Do you even get the point of modding?

+7 votes     reply to comment
moppop
moppop Jul 10 2011, 12:16pm buried:

(buried)

What the **** do you think UDK is?

-18 votes     reply to comment
Mr.John
Mr.John Jul 10 2011, 5:01pm replied:

**** move to disencourage modding and think the community is that bad. **** move DICE, **** move.

+3 votes     reply to comment
x3nu
x3nu Jul 11 2011, 1:25am replied:

@moppop I don't think people want to use the UDK to make games until the end of time.

+3 votes     reply to comment
moppop
moppop Jul 11 2011, 4:17pm buried:

(buried)

And they'd be modding BF3 until the end of time? Wait..what? No, seriously, what the **** are you on?

You just said no next-gen modding, well, what the **** is UDK? Isn't that not next-gen or are you now back-tracking because you were just owned hard? You're done; hand over you logic card.

-12 votes     reply to comment
NYCrules32
NYCrules32 Jul 11 2011, 9:59pm replied:

@moppop i think u just mad

+9 votes     reply to comment
XxHowlxX
XxHowlxX Jul 14 2011, 1:22am replied:

@moppop, you don't seem to get it. Quit playing the narcissistic (Yes, I know you just want praise for how you think you know everything there is about modding) overly logical card, the only thing it's doing is making you look like an ***. Everyone here is down voting you, not because you're wrong (which I think you are, but that's beside the point), but because everyone doesn't want to listen to you. When you have an argument, people tend to listen less when you insult them, and it's even worse when you (basically) say "I'm smarter than you, so shut the **** up".

Also, you've gone as far as saying that we think not getting these tools is the end of modding. Have you gone out of your mind? Nobody here has said ANYTHING about that. It's a downright LIE, and when you base an argument on LIES, people are going to notice, and that's when you loose your credibility. And it's not just that you're lying, it's that you're over generalizing both the modding community and the modders themselves, and insulting anyone who dares to disagree with you. If anything, you should be ashamed of yourself for putting together such a contempt-filled argument; it's putting everyone to shame, since we allow people like you to exercise their freedom of speech, despite the fact that they're slandering it by putting out such ********.

Whether you're right or not, and I can say with confidence that you're not, EVERYBODY here is sick of you, NOBODY here wants or will listen to you, and just about every point in your arguments have lies, insults, and contempt for modders and the modding community. And the otherwise disgraceful inability to listen to other people makes it obvious that you cannot stand to hear another person's opinion because you have deemed the other side of the argument as completely illogical. This has cost you your credibility and respect with the modDB community, as well as just about everyone else who has dared to read your comments in any detail.

+6 votes     reply to comment
Chaplain_Alphitas
Chaplain_Alphitas Jul 15 2011, 3:57pm replied:

Anyone else spotted the troll yet?

+7 votes     reply to comment
-Str!ker-
-Str!ker- Jul 12 2011, 1:53pm replied:

UDK is not that great of a comparison considering the access rights to the engines. There is a large difference between just access to use the engine and access to the source code to change it.

The DICE PR guy did a bad job in the interview. Mod tools are not planned right now because of multiple technical hurdles with the FB engine. It has nothing to do with being dumb or stupid. Read the link I posted later on page seven, that gives a technical run down of the Frostbite engine. They even admit that their engine crashes about 2 out of 3 times during the compiling process of their assets which occur every other day. Honestly with the state of FB, I would not want to mod something that is likely to crash from instability. Debugging mods would be impossible.

Yes not having modding planned in a series famous for it could be considered a **** move but no one really cared till now. Both Bad Company games, the launch games for Frostbite, were not moddable (BFBC wasn't even on PC). DICE created the engine that was most efficient for their games in an large team environment with an extensive IT network to support. An engine that excels in that environment cannot be easily ported over to work singularly on individual computers. Therefore parts of the engine have to be totally overhauled to work for modding. Honestly, they should be putting full focus releasing the game right now. As I said in another post, BF3 brings a new version of Frostbite to the table and once it has proved fully stable, DICE may decide to put the time and effort into getting mod tools out there for the us to play with.

+4 votes     reply to comment
jag272
jag272 Jul 15 2011, 10:00am replied:

that is where you are wrong. Sanctum has already been made on UDK and its a really good game for a first time game and indie at that

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jul 17 2011, 10:30pm replied:

Angels Fall First: Planetstorm, Renegade X, etc aren't using the UDK then? Oh, I thought they were...my bad.

+1 vote     reply to comment
Splinter99
Splinter99 Jul 31 2011, 6:21pm replied:

Cod vs BF3, Microsoft vs Sony, Foot vs Ball/s... moppop vs Whole-Modding-Community
They are all the same... they never end...

+1 vote     reply to comment
ImABot
ImABot Jul 6 2011, 8:21pm replied:

Thats a Bunch of bull if you ask me. Jest because something is complex, does not mean that people wont be able to understand it, Yes it will be very tricky for people to learn and master, but like all things we will learn it, and put out amazing content, Developers are people like you and I, no better, no worse, hopefully they will change their minds. I still love you dice

+8 votes     reply to comment
Kastrenzo
Kastrenzo Jul 8 2011, 12:34pm replied:

That's horse crap, The Cryengine 2 was just as complex as Frostbite, last I remembered it's actually partly developed from it, and there were plenty of mods for the Farcry and Crysis games.

It's just EA wanting to castrate their community, they dont want modders releasing maps and new cool content because it could threaten their precious DLC Sales. which are always crap no matter what game it is,

I cant' think of an Action FPS that has released GOOD DLC in the past 10 years. it's usually just ****** reused maps a'la Call of duty MW2

+4 votes     reply to comment
warthriller
warthriller Jul 8 2011, 11:13pm replied:

What about Bad Company 2 Vietnam, that was pretty much a whole new game for $10 lol.

+2 votes     reply to comment
joshino
joshino Jul 8 2011, 1:23pm replied:

Wow awsome First Strike got a mention in the OP!

I will deffinately be missing out a star wars mod for bf3!

+1 vote     reply to comment
Lt.Dann
Lt.Dann Jul 14 2011, 5:41pm replied: Online

Apparently we're too stupid to mod this game? Bull 5h1T they're just too lazy themselves to make a modding tool. Maybe you want to waste our time modding a game that will take a long time. It's our choice, you can't tell us it's too complicated and expect us to feel stupid. Just when I thought this game would make bf2 better, it is worse with not being able to mod.

0 votes     reply to comment
salem5
salem5 Jul 16 2011, 2:34pm replied:

Too lazy as in they should put effort in the modding niche instead of other things like finishing the game or insert content?

+1 vote     reply to comment
architectts
architectts Jul 5 2011, 10:42pm says:

:( Bad DICE, BAD. Outside and think about what you've done.

+82 votes     reply to comment
Fxor
Fxor Jul 6 2011, 1:33pm replied:

Look like they're not the only people who gotta go outside. I'm about to go destroy me garden in RAGE MODE. >:(

First bit of mega bad news from Dice... gahhhhhhhh.

*Slaps Dice on wrist, naughty naughty naughty!!"

+6 votes     reply to comment
Commander_RealWar
Commander_RealWar Jul 5 2011, 10:44pm says:

Will there be a Map editor, or are we also "to dumb to know how to use it"?

+63 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Jul 6 2011, 7:24pm replied:

Maybe our PCs aren't strong enough to compile them...

+4 votes     reply to comment
GoodGuyA
GoodGuyA Jul 6 2011, 9:07pm replied:

That's for us to test. The fact that we don't even have the option is inexcusable.

+8 votes     reply to comment
GossamerSolid
GossamerSolid Jul 7 2011, 8:11pm replied:

that makes me laugh. If DICE isn't lying about the maps taking 1 week to compile, then the problem is that their engine is just a big pile of **** under the hood. Sorry to say, but the truth hurts.

I think this is just a big slap to the face and I don't think DICE gives a ****.

+5 votes     reply to comment
moppop
moppop Jul 7 2011, 9:04pm buried:

(buried)

You need to calm down...oh wait you agree with the general consensus so nothing's wrong...

-15 votes     reply to comment
BabylonDemolitionist
BabylonDemolitionist Jul 8 2011, 5:29am replied:

If it is the general consensus and we pay for these products, what is your point?

+4 votes     reply to comment
moppop
moppop Jul 8 2011, 12:21pm buried:

(buried)

You pay to play the game...unless you actually have a point to your drivel.

-11 votes     reply to comment
BabylonDemolitionist
BabylonDemolitionist Jul 9 2011, 9:01pm replied:

We pay for the product and innovation makes all the difference. I'm surprised i had to point that out.

+3 votes     reply to comment
moppop
moppop Jul 10 2011, 12:33pm buried:

(buried)

Don't tell me what I pay for, numbnuts.

-9 votes     reply to comment
Kastrenzo
Kastrenzo Jul 8 2011, 12:37pm replied:

Dice is just a Swedish version of Infinity Ward.

They are a puppet to EA as IW is a puppet to Activision, and they're both being manhandled into producing mainstream shooters trying to compete with each other.

I never thought I'd hear myself say it, but I'm siding with Call of Duty now, at least Activision KNOWS they're ******** and they dont try to pretend they're not, with shady ******** moves like this

Don't be mad at DICE, They're just a puppet being fisted by EA, It's not their fault they've been taught to do completley stupid ****

+2 votes     reply to comment
moppop
moppop Jul 8 2011, 7:58pm buried:

(buried)

Just come out and say that EA is responsible for Fukashima and the Holocaust, because that makes just as much sense as what you posted, you paranoid and deranged ******.

-13 votes     reply to comment
feather240
feather240 Jul 9 2011, 1:37am replied:

There engine is so convoluted that a map editor would still require full dev tools.

+1 vote     reply to comment
Icedecknight
Icedecknight Jul 5 2011, 10:48pm says:

Well they screwed up, and the game isn't even out yet. ;(

Edit: Who else saw a lot of good mods coming from this but not anymore?

+58 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan Jul 6 2011, 12:56am replied:

A new Project Reality...

+40 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jul 6 2011, 9:32am replied:

i almost drooled...

+13 votes     reply to comment
Lazy6pyro
Lazy6pyro Jul 6 2011, 8:10pm replied:

Were there actually any plans for a Project Reality for BF3? I know people may WANT it, but if there wasn't anyone willing to step up and give up their blood, sweat, and tears to make a PR for BF3, then the whole issue is a moot point.

+4 votes     reply to comment
Brainlaag
Brainlaag Jul 7 2011, 1:50am replied: Online

Not necessary a new "PR" but maybe some small addition (like PR started) to make the game more realistic. Even by just adding and improving maps you could change alot but obviously DICE was to greedy in terms of DLCs and later sells to provide mod tools, or the source code. Anyway I'm still in the strong believe they will release mod-tools after all DLCs have been sold and no further addition are planned. They should know how many people bought BF2 just for PR and other mods up 2011.

+4 votes     reply to comment
PS2viciado
PS2viciado Jul 7 2011, 1:28pm replied:

Couldnt agree more.
I could tell you 5 people i know that bought BF2 just for PR, including myself.

+1 vote     reply to comment
moppop
moppop Jul 7 2011, 4:59pm buried:

(buried)

No. You don't get what he's saying to you. You're saying that DICE ripped away a mod that didn't even exist. The devs of PR never wanted to work on BF3.

QUIT MAKING UP **** AND ARGUING ABOUT EA DESTROYED WHAT WASN'T EVEN REAL IN THE FIST PLACE.

-20 votes     reply to comment
Icedecknight
Icedecknight Jul 7 2011, 6:14pm replied:

@Moppop... Again...Wow, you really don't know when to stop, no one cares about your opinion and yet you keep shoving it down every time you get down voted. Did you notice that other companies use engines made from other developers? So in reality developers use the exact same things we do, so all of what your trying to say is contradicting itself. Some people just want the tools because with the tools you can create better mods and thats all we want. And just saying were too lazy or to stupid dosn't mean anything, if the community wants a BF3 mod then there will be a bf3 mod so stop trolling and looking for ways to yell at people.

+2 votes     reply to comment
moppop
moppop Jul 7 2011, 9:05pm buried:

(buried)

You seemed to care about my opinion. I don't care if people downvote me because that's a sign they are sticking their finger in their ears and yelling "LALALALLLA" like good little ignorant ambulance chasers.

-12 votes     reply to comment
Brainlaag
Brainlaag Jul 8 2011, 5:57am replied: Online

Why are you so agressive mate calm down and have you read my post anyway? I said I was reffering to overall MODS, not PR itself, any kind of change to add realism could be named PR. You should take a breath count till ten and read others posters lines more carefully before wasting much needed oxygen and internet connection.

As other have posted, mod-tools are not necessary, independent modders could create a mod after some time but why wasting so much time just breaking the codding and then releasing a mod on an outdated engine instead of having mod-tools to finish quickly and creating something more polished?

+2 votes     reply to comment
feather240
feather240 Jul 7 2011, 5:27pm replied:

They're making the new PR in the new Arma, aren't they?

+1 vote     reply to comment
ytres
ytres Jul 7 2011, 10:19pm replied:

They are making PR:A2 in ARMA 2.

And Reality Studios was not going to make PR2 in BF3 anyway, even w/ mod tools. They are creating Project Reality 2, a standalone commercial game using the C4 Engine.

+2 votes     reply to comment
Reyalsfeihc
Reyalsfeihc Jul 5 2011, 10:48pm says:

Guys if you watched the Frostbite 2 tech demo there's a ridiculous number of professional tools they used in the engine for animation capture and such. They primarily used live capture so there's very little rigging for models and adding destruction capabilities and DX11 tools on models would be very complex. Try to understand where they're coming from for now, there'll be a SDK eventually I'm sure.

+8 votes     reply to comment
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Battlefield 3
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DICE
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Released Oct 24, 2011
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