Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

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My BF4 HUD Modification My BF4 HUD Modification My BF4 HUD Modification

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My BF4 HUD Modification
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BF2Hunters Author
BF2Hunters - - 108 comments

preview Youtube.com

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JohannLiebert
JohannLiebert - - 75 comments

Hey Ging-san, can u help me? How can I unlock more than 3 weapons per kit? I've been trying to search a tutorial or something but couldn't find anything useful, pls help me :( Loved the update btw

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kanashimih
kanashimih - - 319 comments

use this
Moddb.com

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JohannLiebert
JohannLiebert - - 75 comments

I am already using this mod, I was asking on how to add MORE than 3 weapons in each kit. I mean, the "limit" of kits is 3 weapons. I need more than that, but every time I try adding the 4th weapon in the "class".con, it still appears only 3 guns to choose

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BF2Hunters Author
BF2Hunters - - 108 comments

ObjectTemplate.create Kit US_Assault
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_Kits
ObjectTemplate.geometry.kit 5
ObjectTemplate.geometry.dropGeom 15
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.unlockIndex 1
ObjectTemplate.cullRadiusScale 2.4

rem -------------------------------------
ObjectTemplate.addTemplate KNI_SURVIVAL
ObjectTemplate.addTemplate BF4_M1911
ObjectTemplate.addTemplate BF4_M16A4
ObjectTemplate.addTemplate bf4_m320
ObjectTemplate.addTemplate nshgr_flashbang
ObjectTemplate.addTemplate nsrif_crossbow
ObjectTemplate.addTemplate nightvisiongoggles
ObjectTemplate.addTemplate gasmask
ObjectTemplate.addTemplate UnlockUSAssault
ObjectTemplate.addTemplate UnlockUSAssault2
ObjectTemplate.addTemplate UnlockUSAssault3
ObjectTemplate.addTemplate UnlockUSAssault4
ObjectTemplate.addTemplate UnlockUSAssault5
ObjectTemplate.addTemplate UnlockUSAssault6
ObjectTemplate.addTemplate UnlockUSAssault7
ObjectTemplate.addTemplate UnlockUSAssault8
ObjectTemplate.addTemplate UnlockUSAssault9
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------

ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair

ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Assault_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Assault.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
ObjectTemplate.vehicleHud.abilityIcon "Ingame\Weapons\Icons\Hud\SpecialKitIcons\kevlarVest.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7

ObjectTemplate.sprintStaminaDissipationFactor 0.6

rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage "infantry_spotted"
rem ---EndComp ---

ObjectTemplate.create ItemContainer UnlockUSAssault
ObjectTemplate.addTemplate BF4_M16A4_s
ObjectTemplate.replaceItem BF4_M16A4
ObjectTemplate.unlockLevel 1

ObjectTemplate.create ItemContainer UnlockUSAssault2
ObjectTemplate.addTemplate BF4_M16A4_Acog
ObjectTemplate.replaceItem BF4_M16A4_s
ObjectTemplate.unlockLevel 2

ObjectTemplate.create ItemContainer UnlockUSAssault3
ObjectTemplate.addTemplate BF4_M16A4_Acog_s
ObjectTemplate.replaceItem BF4_M16A4_Acog
ObjectTemplate.unlockLevel 3

ObjectTemplate.create ItemContainer UnlockUSAssault4
ObjectTemplate.addTemplate BF4_M16A4_Eotech
ObjectTemplate.replaceItem BF4_M16A4_Acog_s
ObjectTemplate.unlockLevel 4

ObjectTemplate.create ItemContainer UnlockUSAssault5
ObjectTemplate.addTemplate BF4_M16A4_Eotech_s
ObjectTemplate.replaceItem BF4_M16A4_Eotech
ObjectTemplate.unlockLevel 5

ObjectTemplate.create ItemContainer UnlockUSAssault6
ObjectTemplate.addTemplate BF4_M16A4_M145
ObjectTemplate.replaceItem BF4_M16A4_Eotech_s
ObjectTemplate.unlockLevel 6

ObjectTemplate.create ItemContainer UnlockUSAssault7
ObjectTemplate.addTemplate BF4_M16A4_M145_s
ObjectTemplate.replaceItem BF4_M16A4_M145
ObjectTemplate.unlockLevel 7

ObjectTemplate.create ItemContainer UnlockUSAssault8
ObjectTemplate.addTemplate BF4_M16A4_Reflex
ObjectTemplate.replaceItem BF4_M16A4_M145_s
ObjectTemplate.unlockLevel 8

ObjectTemplate.create ItemContainer UnlockUSAssault9
ObjectTemplate.addTemplate BF4_M16A4_Reflex_s
ObjectTemplate.replaceItem BF4_M16A4_Reflex
ObjectTemplate.unlockLevel 9

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JohannLiebert
JohannLiebert - - 75 comments

HOLY COW! ty so much :D

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phamquoccuongultra
phamquoccuongultra - - 12 comments

How to change Special kit, plz, help me

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S.Reynolds
S.Reynolds - - 15 comments

Hey I need your help
for the unlock in Coop Lan
I changed kit and I sea the small weapon icon on
top of the main one, but it's locked.
please help me with that.

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European45
European45 - - 212 comments

Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.

Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CP.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.126953, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CPBase.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.143066, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.949220, 0.118652, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/BLUE/scoreBoard_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.224609, 0.0112305, 0.00732422

--------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tac----------------------------------------------------------------------------------------
group Menu\Atlas\MemeAtlas_01 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CP.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CPBase.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_Flag.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\BLUE\scoreBoard_Flag.dds border
Menu\Nametag\BLUE\miniMap_CP.dds border
Menu\Nametag\BLUE\miniMap_CPBase.dds border
--------------------------------------------------------------------------------------------------------------------------------------------------
If anyone can help me

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BF2Hunters Author
BF2Hunters - - 108 comments

Minimap FIX link: Mediafire.com

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Cody1138
Cody1138 - - 1 comments

Where do I put those files to fix the minimap?

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BF2Hunters Author
BF2Hunters - - 108 comments

MemeAtlas_020 to bf4hud/Menu_client.zip/Atlas
HudElementsMap to bf4hud/Menu_server.zip/HUD/HudSetup/SpawnInterface

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kewlkewl
kewlkewl - - 47 comments

Hey BF2Hunters hell of a job, very fantastic! :) but why is it your minimap fix isn't working :(

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BF2Hunters Author
BF2Hunters - - 108 comments

download on Youtube channel link mediafire

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phamquoccuongultra
phamquoccuongultra - - 12 comments

Icon "warning" no work, You play with the bot will know. Crash game :(

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PalatableConsequence
PalatableConsequence - - 619 comments

Looks cool thanks! BTW where is that version of the xm25 from?

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BF2Hunters Author
BF2Hunters - - 108 comments

Develop013

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Deadlydogg
Deadlydogg - - 24 comments

Hello BF2Hunters ...
you could at your neasten bf4 Hud modification the flag conquest indicator
in circles like in bf4 ???

and the time display also with in for hud with and the red blue bars?

Whilst I would be cool of you if you would do that ..

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bleeh1223
bleeh1223 - - 41 comments

awesome work, thanks. any future updates?

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bleeh1223
bleeh1223 - - 41 comments

btw, i cant seem to see the flags or icons for supp and med.

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Guest
Guest - - 689,225 comments

can you help me?after i install this mod...it crash after i press join game...or someone got serverarchievs and menuarchieves script?i forgot to back it up

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European45
European45 - - 212 comments

ok

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European45
European45 - - 212 comments

Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.

Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CP.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.126953, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CPBase.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.143066, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.949220, 0.118652, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/BLUE/scoreBoard_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.224609, 0.0112305, 0.00732422

--------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tac----------------------------------------------------------------------------------------
group Menu\Atlas\MemeAtlas_01 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CP.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CPBase.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_Flag.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\BLUE\scoreBoard_Flag.dds border
Menu\Nametag\BLUE\miniMap_CP.dds border
Menu\Nametag\BLUE\miniMap_CPBase.dds border
--------------------------------------------------------------------------------------------------------------------------------------------------
If anyone can help me

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General.Shepherd
General.Shepherd - - 10 comments

NIce Work Mate

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SlickWhiteRabbit
SlickWhiteRabbit - - 591 comments

Thank you for the HUD file and for the info on adding three weapons to the weapons kit. nice one..... appreciated.

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MiniMods
MiniMods - - 23 comments

hello can someone help me with a new map I get out of the game without telling me any error I use window mode

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nexbo
nexbo - - 4 comments

can i use this with alpha project?

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