Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. It features a wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

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It has been a great week for us all at Flying Squirrel Entertainment, we have been thoroughly enjoying all the sleepless nights. Sarcasm aside, we have something to show you lot once again.

Posted by lord_olafson on Dec 9th, 2012

Developer Blog 4 - Motion Capture Animations

It has been a great week for us all at Flying Squirrel Entertainment, we have been thoroughly enjoying all the sleepless nights. Sarcasm aside, we have something to show you lot once again.

Have you ever wondered how all of them characters in your favourite games get brought to life? It’s all done with motion capture technology otherwise known as mocap which tracks the movement of objects and individuals in 3D and allows them to be animated.

Indie developers usually don't have access to this technology and are forced to either buy standard animations which will limit you a lot in terms of unique gameplay, or make them manually by hand. Making animations by hand takes time and usually creates sloppy results, compared to motion captured data. But luckily a few years ago Microsoft released the Xbox Kinect which made iPiSoft’s Desktop Motion Capture system a dream come true.

This provided a relatively cheap way to motion capture animations since it doesn’t require special suits and very expensive cameras to make it’s magic. But this doesn’t mean that it’s less performing than all the other traditional motion capture systems out there.

This week we have been very busy capturing all sorts of different animations. Here is a quick picture of us recording some of them which could make for a few laughs! Once we process and edit the first few animations we will show you a video of how it will look.

As we are still recording the coming week, feel free to suggest any special animations we might have missed and we might do them.

See you all next week!

Post comment Comments
plyuto518
plyuto518 Dec 9 2012, 5:55pm says:

Cool! This game keeps getting better and better!

+5 votes     reply to comment
newts
newts Dec 9 2012, 9:36pm says:

I think it would be cool if you could take a bayonet out and just charge at the enemy as a last resort or if your ammo is out. Another thing that would be cool is if you could just punch someone. an example would be if your running through the a forest or something with your gun on your back and someone just popped out of nowhere and tried to kill you, you could temporarily stun him with a punch and either run or quickly take your gun out. Just an idea :)

+3 votes     reply to comment
lord_olafson Author
lord_olafson Dec 10 2012, 9:33am replied:

Hehe :) That is exactly what we were thinking about when making the animations. We will defiantly try to include that :D

+1 vote   reply to comment
Bon.
Bon. Dec 9 2012, 11:09pm says:

"feel free to suggest any special animations we might have missed and we might do them"

As long as the surrender animation makes a comeback I'm happy, a Salute animation would top it off.

+3 votes     reply to comment
lord_olafson Author
lord_olafson Dec 10 2012, 9:33am replied:

Both included. :)

+2 votes   reply to comment
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Battle Cry of Freedom
Platforms
Windows, Mac, Linux
Developer & Publisher
Flying Squirrel Entertainment
Engine
Unity
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Official Page
Fsegames.eu
Release Date
TBD
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Unity
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Flying Squirrel Entertainment Developer with 3 members