Fight against the Japanese in your F4F Wildcat or fight as a determined Japanese A6M1 Zero fighter pilot in the battle of the Coral sea. Protect your ship and your wingman.

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Game Here I will try to explain the gameplay and menu. The cannons of the carriers can only reach a certain altitude and when they do that, there will be a puff of black smoke for a brief second. I've been thinking about how big the games area would be, I thought: "Battle of Yavin", only a little bit bigger.

Posted by Admiral_Skeybar on Mar 21st, 2010

Game

Here I will try to explain the gameplay and menu.
The cannons of the carriers can only reach a certain altitude and when they
do that, there will be a puff of black smoke for a brief second. I've
been thinking about how big the games area would be, I thought: "Battle
of Yavin", only a little bit bigger.

Menu

When you start the game you will see the main menu
(not very advanced, however I have some nice ideas for the update:
animated menu with planes flying in the background)

START= go to a second menu were you can select which
side you fight on.

OPTIONS= sound and control options

INFO= another new menu with a description of each
ship and plane. If possible there will be a (large or medium-sized)
slowly turning model (of the ship in question) in the corner. The model
could also be a little more towards the center with a frame around it.

HIGHSCORE= (speaks for itself)

CREDITS= Mikom "lord_skeybar" Ya = Modeler/Designer,
Aled Owen = Programmer/original idea, Christian "sciophyte" Winsor =
lead-Programmer, Special thanks to Bruno R. Marcos

Control

Controller options:
Joystick, Mouse and
Keyboard.

How the planes move:
Zero: faster (max speed: 533 km/h (287
kn, 331 mph) at 4,550 m (14,930 ft) and more maneuverable than the
Wildcat (zeros will be easier to shoot down, just like in real life)

Wildcat: Not as fast (max speed: 320 mph (290 kn, 515 km/h) as the
zero but still quite maneuverable.

Both planes will be able to roll and dive (when diving at a certain
angle, pulling up will be more difficult)

Controls would be:

Keyboard

W-S = Dive - Pull up

A-D = Aileron

Q-E = Rudder left and right

Z-X = Throttle up and down

SPACE = Fire

Mouse

Y axis = Dive - Pull up

X axis = Aileron

Scroller or keys Z-X = Throttle up and down

Left mouse button = Fire

Joystick

Y axis = Dive - Pull up

X axis = Aileron

Z axis or keys Z-X = Throttle up and down

Button 1 = Fire

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Battle of the Coral Sea
Platform
Windows
Developer & Publisher
The Navy Dev group
Engine
Truevision3D
Contact
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Official Page
Botcs.co.cc
Release Date
TBD
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