This is the Battle of Tau Ceti Alpha 0.4.2 release for Linux. **** WARNING UNTESTED ****
Battle of Tau Ceti is a team-based multiplayer space combat game. Players pilot ships ranging from small one-man fighters to huge six player battleships or alternatively join crew as a gunner and take command of one of its turrets. Fight the enemy for control over sectors allowing your team to collect resources which you’ll use to buy bigger, more powerful ships and ultimately destroy the enemy flagship.
After the recent netcode improvement that made ship piloting much smoother, I began to examine the weapons in comparison and found them lacking. I quickly decided that I needed to make similar changes to how they work (especially the projectile weapons) in order to give them the feel that I really wanted.
There's not a whole lot that will differ visually as the changes here are to the core network functionality. This is also why it took a little longer than the last couple of versions - making such fundamental changes tends to break things. As with other recent updates, I think this takes another big step towards having fun, tight, engaging spaceship combat!
Reminder! I'm still running Public Weekly Playtests! Just download the latest build and hop onto the official dedicated server every Wednesday at 9pm EST (that's tonight!). This is your chance to play the game with other real people (as opposed to just bots) as well as contribute to the games success by finding bugs! Unfortunately, due to real life commitments I wont be able to attend this weeks playtest but I encourage anyone who is interested to still jump on at that time and try things out. I'll be sure to have the server running and I'll see you next week!
Latest tweets from @codestardev
Alpha 0.4.2 is up on IndieDB (http://t.co/YcXTlI1dUw). More improved netcode!
Jul 30 2014, 1:28pm
Just encountered a bug....don't think the next build is quite ready yet. T.co
Jul 22 2014, 11:09pm
0.4.1 Alpha posted now on IndieDB T.co Dedicated server is up and running!
Jul 16 2014, 10:48am
Alpha 0.4.1 going up tomorrow. Mostly bugfixes and server stability - no more crashing hype!
Jul 15 2014, 10:47pm
Until I can get more fixes to the 24/7 server, I have a script running to reboot it periodically. Server should be functional at all times!
Jul 11 2014, 10:02am
Dedicated Server has been having some issues. Just restarted it and it's working for the moment. Feel free to tweet me when it goes down!
Jul 9 2014, 5:07pm
Alpha 0.4.0 is up! New netcode and resource model as well as a 24/7 dedicated server! Join me for weekly playtest starting tonight at 9 EST
Jul 9 2014, 9:54am
Jun 26 2014, 10:42pm
Yeah!!!! Finally got a master server/facilitator set up on my own Amazon EC2 server. No more relying on Unity's development server! Aw yiss
Jun 19 2014, 10:09pm
Back in action! Right now improving how resource collecting works - simpler to understand and some sectors will be worth more than others!
Jun 16 2014, 5:04pm