Battle Mages: Sign of Darkness is a stand-alone add-on for Battle Mages. This means there are no technical or gameplay innovations but new campaigns. The story is set before Battle Mages where the player rescued the world after humans, dwarfs, elves and orcs divided and fought each other. The four cohesive campaigns of this game show how this could happen. The player takes the role of a soul ghost which flies over the map and controls the units. The game itself is a mixture between classical real-time strategy and RPG. As ghost the player has no inventory and needs his minions to transport items such as artifacts. Of course there also used for fighting. The units get experience points for solved quests and defeated enemies and can level up five times. This improves there abilities. The ghost can intervene too by using magic spells. He gets experience points too and the player can choose the spells he wants to improve. By exploring the map he finds more quests to solve.

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I have added more multiplayer maps to Battle Mages: Sign Of Darkness, they come from Battle Mages.

Currently, those maps aren't really finished. Lot of stuff needs to be ported/recreated to make them fully working.

menu

Players can now choose from 8 different maps instead of 4!

mm6

mm8

mm7

I have also plans to add/make coop maps, because it seems game can handle those.

It would work like that:

  • You open a server for you and your friend (GameRanger is great one)
  • Your friend spawns near you
  • You and your friend have own statistics
  • While you do main quests, your friend can do side ones or help you

Of course, singleplayer maps would need to be remade.

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Battle Mages: Sign of Darkness
Platforms
Windows
Developer
Targem Games
Publisher
Buka Entertainment
Engine
Custom
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
Project
AAA
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