Set in the near future, players will be thrust into conflict on the open seas, engaging in top down combat inspired by arcade classics such as 1942 and Missile Command. A pirate conglomeration equipped with the latest military hardware wages an unopposed war of plunder within the vital trade routes of the world. A naval force of modern warships drawn from a unified community of free nations is assembled to meet this growing threat. You are their commander. Players command a fleet of real-world, modern-day fighting ships; directing advanced armaments including anti-air missiles, large caliber naval guns and jump jet interceptors. Quick reactions and tactical decision making will be required to defeat an assortment of land, sea and air based opponents.

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Submarine Threat (Games : Battle Group : Forum : Gameplay Questions and Tips : Submarine Threat) Locked
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Oct 20 2011 Anchor

Submarines can be a major threat, particularly when first encountered in force in Mission 8. They surface only momentarily prior to launching forward and aft torpedoes and submerge soon after. Most weapons are ineffective against subs, requiring many direct hits during the short launch window.

The Brandenburg class changes all this. It's ASW helicopter while unable to damage aircraft and being fairly effective against surface targets, is nonetheless lethal against subs. What's more, when upgraded with the 'Ping' ability, this ship class will force all subs to the surface making them prey for the Brandenburg's gun or the flagships primary weapons.

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