Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.

Image RSS Feed Latest Screens
A screenie A screenie A screenie
Blog RSS Feed Report abuse Latest News: Campaign, new switcher and more

About The Last Hope of the Third Age with 2 comments by Halbarad1996 on Dec 6th, 2014

Hello all.
Firstly, I want to say about nearest plans of mod's future. After patch 1.1, which will be released in the end of December, I'm planning to work on campaign.
Generally, I already wanted to add campaign in 2012, after 0.31 release. And I even had started working, but I understood that mod (and game) isn't suitable for my plans.
And what I want? In short:

  • 3rd person missions with dialogs. Of course, handling isn't too convenient, but it's possible.
  • Epic battles with a little movie-style scenes.
  • Hero battles (as in Third Age game for consoles).

So, first and third items wouldn't hard to releasing, but second item was a real problem.
Why? Just because in original game (and in TLHotTA 0.31) units aren't suitable for epic battles. They moving too fast and funny, they don't look normally in planning-battles (directed battles). In addition, not every faction has full set of siege weapons (as siege ladders\towers and battering rams), but it was needed for my plans.
And I decided that I must rework all missing aspects, before I would work on campaign.
So, now first stage is completed (well, almost) and I can start creating campaign. But I don't know exactly, maybe I willn't have enough time to do it, so it isn't definitive decision.
Well, now I show you my little developments in campaign direction by 2012:



Dock of Minas-Tirith




Dagorlad battle

Well, not all are ideal, but I think, that now I can do it better a lot ;) If I will have enough time and desire.

And second thing I want to say is artillery switcher in launcher, which will be in 1.1 version.
You will be able to turn off/on all artillery in mod. I decide to create this possibility because of many people didn't like my ideas about Modern Middle-Earth.

It all for now.
See you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Heroes Of Middle World 2 v1.00
Battle for Middle-earth II

Heroes Of Middle World 2 v1.00

Dec 7, 2014 Heroes Of Middle World 2 Full Version 2 comments

Heroes (except the personalized ones) don't influence the population limit, so you can build a few more unit Long range siege units can attack flying...

The Last Hope of the Third Age 1.0
Battle for Middle-earth II

The Last Hope of the Third Age 1.0

Sep 20, 2014 The Last Hope of the Third Age Full Version 18 comments

Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.

Dawn of Middle-Earth Full Version
Battle for Middle-earth II

Dawn of Middle-Earth Full Version

Aug 8, 2014 Dawn of Middle-Earth Full Version 4 comments

Not very big, but very fun project for BFME2 1.06 with new units, new skills and powerful heroes. Download all!

BfME Startup Fixxer
Battle for Middle-earth II

BfME Startup Fixxer

Feb 11, 2013 Battle for Middle-earth II Patch 60 comments

I know that there are a lot of people, who have problems starting Battle for Middle-earth or the expansion Rise of the Witchking on Windows Vista, Windows...

Ridder Clan Mod Alpha 2.00 - Fix
Battle for Middle-earth II

Ridder Clan Mod Alpha 2.00 - Fix

Jan 16, 2013 The Ridder Clan Mod Other 28 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

From Book to Game - Teaser
Battle for Middle-earth II

From Book to Game - Teaser

Oct 23, 2012 From Book to Game Demo 18 comments

We here at From Book to Game are happy to announce the very first download of From Book to Game.

Post comment Comments  (50 - 60 of 65)
Xeon_Leoson Jul 14 2006, 12:03pm says:

Its not instant messaging lol.

+2 votes     reply to comment
powersonic Jul 13 2006, 10:34am says:

say somthing

0 votes     reply to comment
powersonic Jul 13 2006, 10:31am says:

just sign up

0 votes     reply to comment
Butthead87 May 9 2006, 8:41am says:

i just looove the evil side^^
i have waited years to kick some hobbit and human *****!
The Nazguls is totally the scariest units(and i the books)
i like a sequal where u play in the fist age.in the wars bettwhen morgoth and the elves^^he wa a big BADASS!he was the one that created the Balrogs.

+2 votes     reply to comment
Spartan_Dude117 Apr 28 2006, 7:21pm says:

How will it play on a

Windows 2000pro 1.8gz processor AMD Athlon Xp2200+

+2 votes     reply to comment
Death1942 Apr 23 2006, 7:03pm says:

i find it shocking that Mordor doesnt get walls. have you seen the movies or read the books? THEY LIVE IN FRIKEN CASLTES. but no they cant get any walls so they get owned by everyone else. PLZ get a mod together and give them WALLS PLZ

+2 votes     reply to comment
physico Apr 7 2006, 1:23pm says:

I Know of a better website for all you Battle For Middle Earth Mapping need it is Mevault.ign.com

+2 votes     reply to comment
Bjorneo Mar 26 2006, 4:13am says:

it's a great game in my opinion. it -does- have strategic value, whatever people say, however.. as in all rps' the singleplayer skirmish's can get a bit repetitive, which is when you turn to multiplayer, which may i say is great fun. the content in it is amazing, a huge number of highly varying units and powers which spout from ideas in both the hobbit, and lord of the rings movies and books. they really did take a good detailed look at them. all we need to wait for now, is for new singleplayer campaigns and mods to start rolling in... and in the meantime, i'll just doss around with my heroes :)

+2 votes     reply to comment
Ketsui Mar 19 2006, 11:53pm says:

Good game, just needs more maps.

+2 votes     reply to comment
Handshakes Mar 16 2006, 12:47am says:

It's not really based on the books but what having access to the full book liscense allowed them to do is put in units like the goblin king and the dragon from the hobits and all that kind of stuff.

As for what really counts, gameplay: Stay home. They took the only cool unique thing from the first one (sieges) and tossed it out the window in exchange for run-of-the-mill RTS zerg rush gameplay. Bleck. It IS pretty though.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Battle for Middle-earth II
Developer & Publisher
Electronic Arts
Send Message
Official Page
Release Date
Released Feb 28, 2006
Game Watch
Track this game
Community Rating



172 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Battle for Middle-earth II, Released Feb 28, 2006
Battle for Middle-earth, Released Dec 4, 2004
Embed Buttons

Promote Battle for Middle-earth II on your homepage or blog by selecting a button and using the embed code provided (more).

Battle for Middle-earth II Battle for Middle-earth II
Battle for Middle-earth II
26 of 26,258
Last Update
8 months ago
248 members