Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.

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About The Last Hope of the Third Age with 2 comments by Halbarad1996 on Dec 6th, 2014

Hello all.
Firstly, I want to say about nearest plans of mod's future. After patch 1.1, which will be released in the end of December, I'm planning to work on campaign.
Generally, I already wanted to add campaign in 2012, after 0.31 release. And I even had started working, but I understood that mod (and game) isn't suitable for my plans.
And what I want? In short:

  • 3rd person missions with dialogs. Of course, handling isn't too convenient, but it's possible.
  • Epic battles with a little movie-style scenes.
  • Hero battles (as in Third Age game for consoles).

So, first and third items wouldn't hard to releasing, but second item was a real problem.
Why? Just because in original game (and in TLHotTA 0.31) units aren't suitable for epic battles. They moving too fast and funny, they don't look normally in planning-battles (directed battles). In addition, not every faction has full set of siege weapons (as siege ladders\towers and battering rams), but it was needed for my plans.
And I decided that I must rework all missing aspects, before I would work on campaign.
So, now first stage is completed (well, almost) and I can start creating campaign. But I don't know exactly, maybe I willn't have enough time to do it, so it isn't definitive decision.
Well, now I show you my little developments in campaign direction by 2012:

Anarion



Isildur

Dock of Minas-Tirith

Minas-Tirith



Council

Inn

Dagorlad battle

Well, not all are ideal, but I think, that now I can do it better a lot ;) If I will have enough time and desire.

And second thing I want to say is artillery switcher in launcher, which will be in 1.1 version.
You will be able to turn off/on all artillery in mod. I decide to create this possibility because of many people didn't like my ideas about Modern Middle-Earth.

It all for now.
See you.

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Heroes Of Middle World 2 v1.00
Battle for Middle-earth II

Heroes Of Middle World 2 v1.00

Dec 7, 2014 Heroes Of Middle World 2 Full Version 2 comments

Heroes (except the personalized ones) don't influence the population limit, so you can build a few more unit Long range siege units can attack flying...

The Last Hope of the Third Age 1.0
Battle for Middle-earth II

The Last Hope of the Third Age 1.0

Sep 20, 2014 The Last Hope of the Third Age Full Version 18 comments

Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.

Dawn of Middle-Earth Full Version
Battle for Middle-earth II

Dawn of Middle-Earth Full Version

Aug 8, 2014 Dawn of Middle-Earth Full Version 4 comments

Not very big, but very fun project for BFME2 1.06 with new units, new skills and powerful heroes. Download all!

BfME Startup Fixxer
Battle for Middle-earth II

BfME Startup Fixxer

Feb 11, 2013 Battle for Middle-earth II Patch 59 comments

I know that there are a lot of people, who have problems starting Battle for Middle-earth or the expansion Rise of the Witchking on Windows Vista, Windows...

Ridder Clan Mod Alpha 2.00 - Fix
Battle for Middle-earth II

Ridder Clan Mod Alpha 2.00 - Fix

Jan 16, 2013 The Ridder Clan Mod Other 28 comments

This program fixes some of the common problems people have after installing the Ridder Clan Mod via Desura, or due to other versions of windows. It is...

From Book to Game - Teaser
Battle for Middle-earth II

From Book to Game - Teaser

Oct 23, 2012 From Book to Game Demo 18 comments

We here at From Book to Game are happy to announce the very first download of From Book to Game.

Post comment Comments  (40 - 50 of 65)
Nazzie
Nazzie Apr 2 2007, 10:33pm says:

"By funkytribe | Fri 11th Aug, 2006 @ 1:38:50am" (What is the point of Siege weapons!!) further down...

I might have what U need? ;)
Check out my mod of BFME2; Special Extended Edition (beta) at:
See.the3rdage.net

Have fun! :)

+3 votes     reply to comment
fall4mui
fall4mui Mar 19 2007, 10:27pm says:

have a mod you want hosted? we have set up forums where any mod is welcome, we hope you at least stop by and enjoy your stay, just tell us if you want a mod hosted

Darktempeststudios.com

+4 votes     reply to comment
Winter-Wolf
Winter-Wolf May 25 2010, 6:08am replied:

thanks I'll keep it in mind

+2 votes     reply to comment
{Ae]Dr.Mckay
{Ae]Dr.Mckay Mar 6 2007, 8:12pm says:

o this is not the right game :de:

+3 votes     reply to comment
{Ae]Dr.Mckay
{Ae]Dr.Mckay Mar 6 2007, 8:10pm says:

i am making a mod can you guys let me use your models in my mod plz

+1 vote     reply to comment
Spec-ops-Grunt
Spec-ops-Grunt Jan 3 2007, 6:54pm says:

well plz sum 1

+1 vote     reply to comment
::Lord_Venom::
::Lord_Venom:: Sep 3 2006, 1:35pm says:

You a ******* Alone in the dark i have a nvidia 5500oc geforce fx and a amd athalon 1.8 ghz plays fine
with 512ram

+1 vote     reply to comment
Alone_In_The_Dark
Alone_In_The_Dark Aug 23 2006, 5:58pm says:

@Spartan dude's question

VERY poorly.

0 votes     reply to comment
funkytribe
funkytribe Aug 11 2006, 2:38am says:

Siege Weapons come on now everything in this game is a Siege weapon. For one has anybody ever seen a army of men with swords and bows and arrows take down a Building made of Stone. "oh wait only this game" LOL. Well fire arrows on wooden buildings make more sense to me. let alone a wall. what i'm getting at is this, why have the ablitiy to make walls and towers if just any Mob is able to take it down in a mader of mins. I feel this game would be at it's best if "ONLY SIEGE WEAPONS". could only take down buildings that u rarely even see made i wonder why.To some this might sound like crazy maddness but put a little bit of truth in how things should be taken down. I was hopping if somebody out there could make a MOd that would make it so this could be possible. oh could tell me how to make one. all i want is towers Cattles and walls to be only things that can be taken down by Siege weapons. OH yeah an one more thing u just might see Siege guys out there too lol. for u will need them!!

the FUNKY TRIBE.........

+2 votes     reply to comment
WolfenCrap
WolfenCrap Aug 11 2006, 12:55am says:

this one looked good fro the trailers but once u buy it its a load of crap they should have just mad an extension for the frist one this on was nothin like it was suposed to be big peace of **** i will give it thumbs down!!! :(

0 votes     reply to comment
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Battle for Middle-earth II
Platform
Windows
Developer & Publisher
Electronic Arts
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Released Feb 28, 2006
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Single & Multiplayer
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