Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.

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Blog RSS Feed Post news Report abuse Latest News: Introducing S.E.E. - Director's Cut: Azog

About Special Extended Edition: Director's Cut with 2 comments by MattTheLegoman on May 19th, 2015

Introducing S.E.E. - Director's Cut, Azog

The Lieutenant of The Necromancer and commander of the forces of hell, Azog, the Defiler, rules the Misty Mountain faction of The Special Extended Edition, Director’s Cut. Azog’s sculpt was created by Nazgûl, and has been seen before in the concept art of The Battle for Middle-earth III (view an earlier news article about BfME III). Powers are yet to be announced by The S.E.E. Team for Azog; heroes in game will support the armies of the player, and will not be a one-man army like in the original game.

Azog appears in The Special Extended Edition, Director's Cut as seen in The Hobbit, An Unexpected Journey. He rides with the Hunter Orcs of Gundabad with his mount, The Matriarch, a white warg; or he can fight on foot. At over two metres tall (seven feet), his presence on the battlefield as the commander of the Misty Mountains, and vassal of the Necromancer will bring low all the enemies of Sauron. The ruination of Durin’s line is up to him, and the elimination of Thorin Oakenshield.

Azog, The Defiler

Azog, The Pale Orc and general of the northern armies of Sauron ruled from Gundabad. Sent to Moria by The Necromancer, with a large force he occupied this ancient Dwarven capital, which started the War of the Dwarves and Orcs culminating in the Battle of Azanulbizar and the beheading of King Thrór. Azog desired to fulfil the wish of his master and end the line of Durin. Unseen in the movie, Azog also kills Nain, the father of Dain Ironfoot*. However, later in the battle Thorin severed Azog’s left forearm and leaves him to die of wounds. His loyal orcs dragged him back into Moria where he survived.

Azog speaks in a northern dialect of Orcish when ordering his Hunter Orcs and Black Speech when speaking with The Necromancer in Dol Guldur.

Azog has possibly two sons, Bolg and an unnamed white Orc, seen in charge of Dol Guldur while the main forces led by Azog were marching north to Erebor. Galadriel annihilated his body before the Orc could harvest Gandalf’s ring of power, during the White Council’s Attack on Dol Guldur.

Because of The Defiler’s purpose in destroying the line of Durin, Azog is a constant threat to Thorin in the Quest to Reclaim Erebor. Before the events of the movie, he captures Thrain in Dunland and imprisons the dwarf in Dol Guldur, to harvest the last of the Dwarven Rings of Power. He then sets a price on Thorin’s head and camps his army at the ruins of Amon Sul, driving out the Arnor Rangers and bringing down bands of trolls and Orcs from the Ettenmoors and into the Lone Lands. When he finds Thorin, travelling the Lone Lands, he sends out the Hunter Orcs. Azog reveals himself riding on the White Warg, after the Company of Thorin Oakenshield had escaped Goblin Town. However, the eagles snatch victory from his remaining hand and prosthetic metal claw.

His chance came during the Battle of the Five Armies when Thorin, Fili, Kili and Dwalin orchestrated an attack on Ravenhill, his position to observe and direct the battle below. Azog sets a trap and murders Fili, while Bolg murders Kili just below the tower, before charging at Thorin, over a frozen lake. Thorin considers him drowned when he falls into the icy water; however, Azog breaks out and mortally wounds a surprised Thorin who lunges back and kills Azog.

*In the original novel it was Dain Ironfoot, (son of Thror, brother of Thrain and the cousin of Thorin) who killed Azog in the Battle for Azanulbizar, Bolg ruled Moria and Gundabad for another 150 years until the Battle of the Five Armies where he is killed by Beorn after the deaths of Thorin, Fili and Kili.

The Matriarch

As Azog commands the orcs of the north, The Matriarch controls her underlings with an iron grip. Both Azog and The Matriarch share similar features, tribal scars and the rare albinism, white skin or fur, and pink eyes.

Gundabad wargs are faster and larger than the hyena-like southern breeds used in Saruman's armies of Isengard.

I hope that you have enjoyed part 3 of the heroes of the Misty Mountains for The Special Extended Edition, Director's Cut. If you have any questions or suggestions, please comment. Stay posted on ModDB for more news and media. You can find all our work at Revora Forums. Have a good day.
Don't miss part 1, The Balrog & part 2, The Great Goblin.

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Post comment Comments  (10 - 20 of 75)
Scripty Jun 1 2014, 7:28pm says:

Its really too bad that BMFE is so expensive these days.

+2 votes     reply to comment
Scud74 Feb 13 2015, 1:09pm replied:

just get a torrent for **** sake.

+1 vote     reply to comment
WartotalXD May 10 2015, 3:58am replied:

where can i get one without a virus

+1 vote     reply to comment
RedeemerEngaged Apr 23 2014, 8:02am says:

Ignore my previous post, I am now trying to create a simple mod myself that increases building armor. But get a gane crash when I try to run the game ('error parsing field' ... 'isengardhordes.ini line 19'). I have extracted the big files (ini.big and the one from patch1.8) to bfme2 folder and moved those .big files to an other folder. What I am doing wrong? tnx in advance

+1 vote     reply to comment
RedeemerEngaged Apr 23 2014, 12:21pm replied:

Never mind this post aswell. What worked was editing the .big files directly.

+1 vote     reply to comment
RedeemerEngaged Apr 22 2014, 4:21pm says:

What is a good defensive (stronger buildings, walls etc.) mod for BFME 2 (not expansion)?

+1 vote     reply to comment
Guest Apr 18 2014, 1:02pm says:

This comment is currently awaiting admin approval, join now to view.

locotto Apr 11 2014, 12:28am says:

Best mod until now? I only have try the SEE mod.

+1 vote     reply to comment
Guest Jan 15 2014, 6:03am says:

This comment is currently awaiting admin approval, join now to view.

azarath20 Jan 4 2013, 6:55pm says:

Going to make a modification on the SAGE engine, and I have some questions about its capabilities.
Is it possible to modify the surface of the ground during the game?
Is it possible to create an impenetrable space (water) in place formed the relief?
Is it possible to improve the engine and editor to add some options?

I do not know very well English, use this Google translator

+2 votes     reply to comment
[OD]Maggy Aug 15 2014, 6:01am replied:

Well you should go for 0 a.d game. It is open source project. I don't think you can add stuff or do stuff you mentioned here. Possible for 0 a.d engine

+1 vote     reply to comment
Jesterinatlantic Dec 15 2012, 5:00pm says:

An elder scroll mod for this game, will be really apreciate

+1 vote     reply to comment
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Battle for Middle-earth II
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