This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.

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I just recently saw this movie and I thought of how it would look well as a mod for ROTWK However, I am not sure if it may be a problem with copyrights and stuff, so I will just keep the idea here... besides, I have almost 0 skills on making mods.

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There would be 2 factions:
- The Tribes (Good)
- The Almighty's Domain (Evil) OR The Serpent's Head (named on the movie)


-> The Tribes

Buildings, Researches, Units and Heroes Training:

-Hunter's Tent (Farm) (300)


-Yagahl's Camp (Barracks I) (300)
.Yagahl Hunters (200)
>Spear Throw (500)
Heroes: Evolet (1000) ; Ka'Ren (1200) ; Tic'Tic (2200) ; D'Leh (3000)


-Naku's Clan (Barracks II) (350)
.Naku Warriors (300)
.Runners (200)
Heroes: Nakudu (1650)


-TukTuk's Forest (Barracks III) (400)
.TukTuk Fighters (350)
>Camouflagle (250)
>Poisonous Spears (600)


-Hoda's Domain (Barracks IV) (600)
.Hoda Warriors (700)
>Brute Force (1000)
Heroes: Quina (2500)


-Monolith (Statue) (300)


-Oasis (Fountain) (300)

-Healing House (Fountain + Researches) (1000)
>Herbal Medicine (500) - Healing House and Oasis regenerate 25% more health
>Naku's Gastronomy (750) - 25% increased self health regeneration for all units and heroes.
>Mannak Supplies (1200) - All units gain X more hit points.

I would consider deleting the fortress, starting only with the initial builders (kartless)

Unit Appearance and Stats:

Yagahl Hunters (200)
-Model: BFME1 Haradrim Spear Throwers
-Horde Size: 5
-Horde Geometry: Line
Ability: They can throw their spears, dealing high damage (needs Spear Throw research).

Naku Warriors (300)
-Model: Something with big shields and spears
-Horde Size: 10
-Horde Geometry: 2 lines
Ability [Passive]: Due to their shields, the Naku take 50% reduced damage from ranged attacks (including spells) and 25% reduced damage from cavalry.

Runners (200)
-Model: Simple runners
-Horde Size: 3
-Horde Geometry: Triangle
Other: They are very fast scouts.

TukTuk Fighters (350)
-Model: Something like Naku Warrior's Model but with smaller shields
-Horde Size: 10
-Horde Geometry: 2 lines
Ability [Passive]: Cloak on trees (Requires Camouflage research)
Ability [Passive]: Attacks poison enemies (Requires Poisonous Spears research)

Hoda Warriors (700)
-Model: Something big that stand out from army, like Uruk-Hai, with big shields
-Horde Size: 8
-Horde Geometry: 2 lines
Ability [Passive]: Due to their shields, the Naku take 50% reduced damage from ranged attacks (including spells) and 25% reduced damage from cavalry.
Ability [Passive]: This units are immune to debuffs and knocks.
Ability: Gain 50% increased damage and 25% increased attack speed over X seconds.
Other: Attacks knock.


Heroes:

Evolet (1000)
-Model: Arwen with small knife
Abilities:
Level 1 [Passive] - D'Leh's Love
- When near D'Leh, Evolet gain 20% armor.
Level 1 [Passive] - Blue Eye Prophecy
- Nearby heroes gain 25% more experience.
Level 2 - Trail Clues
- Evolet marks a target with Bone Artifacts, rendering permanent vision till destroyed.
Level 4 - Backstab
- High damage attack.
Level 6 [Passive] - The Constelation Prophecy
- Nearby enemy heroes and units have their armor and damage reduced by 25%


Ka'Ren (1200)
-Model: A simple hero like faramir
Abilities:
Level 1 - Spear Throw
- Throws a spear that deals high damage to a single target.
Level 3 - Elite Hunter
- Ka'Ren attacks and Spear Throw deal twice as much damage against creatures
Level 4 - Summon Moha
- Summon up Ka'Ren's friend to fight
Level 8 - Hunter's Tent
- Create a Hunter's Tent


Tic'Tic (2200)
-Model: Something like aragorn but with correct spear animations
Abilities:
Level 1 [Passive] - White Spear Protector
- Tic'Tic will keep the White Spear till the one that deserves it is shown, but before that all Tic'Tic attacks will deal 25% extra damage to heroes
Level 2 - Spear Throw
- Tic'Tic holds down his White Spear and throws another spear, dealing high damage to an enemy target.
Level 4 - On The Hunt
- Tic'Tic and nearby ally units and heroes gain 30% extra damage and movement speed for a duration.
Level 5 - Hunter's Pride
- Target units (circle) gain experience. Yagahl gain twice as much from this ability.
Level 8 - Yagahl's Strenght
- Increases attack damage, attack speed and armor by 25% over a duration


D'Leh (3000)
-Model: A more agile and young version of Tic'Tic
Abilities:
Level 1 [Passive] - Evolet's Love
- When near Evolet, D'Leh gain 20% armor.
Level 4 - Spear-Tooth
- Summons the Great Smilodon.
Level 4 [Passive] - The One Of The Prophecy
- Nearby units gain 50% damage and armor.
Level 6 - Spear Gathering
- Summons Tribe Spearmen for war
Level 10 [Passive and Active]- White Spear Owner
- D'Leh obtained the White Spear of the Yagahl. D'Leh attacks will deal 25% extra damage to heroes. The White Spear may be thrown against an enemy hero, instantly killing him but removing any further uses for this spear or any further reviving of the killed hero.


Nakudu (1650)
-Model: a more "hero" version of the Naku, with shield
Abilities:
Level 1 [Passive] - War Shield
- Nakudu takes 50% reduced damage from ranged attacks (including spells) and 25% reduced damage from cavalry.
Level 1 [Passive] - Tribe Lord
- Nearby Naku Warriors gain 50% damage and armor.
Level 3 [Passive] - Naku Gastronomy
- Heals target ally units and heroes (circle)
Level 5 - Summon Naku Warriors
- Summons 2 hordes of Naku Warriors
Level 10 - The Spear-Tooth Prophecy
- Summons 5 invulnerable runners that will go to "random" courners of the map. After some minutes you may call for reinforcements.


Quina (2500)
-Model: a big strong model with shield and spear, something like lurtz with correct animations
Abilities: (Attacks Knock)
Level 1 [Passive] - War Shield
- Nakudu takes 50% reduced damage from ranged attacks (including spells) and 25% reduced damage from cavalry.
Level 1 [Passive] - Tribe Lord
- Nearby Hoda Warriors gain 50% damage and armor.
Level 1 [Passive] - Hoda's Humour
- This hero is immune to debuffs, knocks and fears.
Level 5 - Summon Hoda Warriors
- Summons 2 hordes of Hoda Warriors
Level 6 - Enrage
- Quina enrages himself, fearing nearby enemy units and heroes and gaining 50% more damage and armor plus 25% more attack speed and knock range.




The Almighty's Domain (Evil) OR The Serpent's Head coming soon...




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