Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

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AdasX10
AdasX10

is it faster than just driving the harvesters?
ps: it looks cool and really identical.

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LR01 Creator
LR01

yea it is way faster then just driving harvesters, in the game the distance will be longer and the harvester can drive in a straight line like in this vid.

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Lucífer
Lucífer

If the carryall is destroyed, will the harvester make its way back on its own? Or will another carryall just appear out of no where?

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cnc95fan Author
cnc95fan

It will make its way back on its own until someone purchases a carryall.

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Omar007
Omar007

Aesomeness :O

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nadanova
nadanova

If the harvester is a player controlled one will there be a way to summon a carryall?

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cnc95fan Author
cnc95fan

We're not sure yet as to if carryalls can be player controlled, but yeah, the carryall will fly in for you if that is the scenario

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Jeffman12
Jeffman12

Amazing. I wouldn't have thought that renegade would support Carryalls.

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cnc95fan Author
cnc95fan

It doesn't, a LOT of thought went into how this would work :O

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jimmychanga
jimmychanga

I always thought of the harvesters as much larger. Maybe that's just me. And are the weird green and blue colorings staying?

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Mr.P
Mr.P

Yeah they are supposed to be carrying 26 people right? But scaling it down to this is better for this kind of game.

The harvesters and carryalls would take up half the map if they were full size.

Oh and it's not textured in that vid. Thats why it is coloured so strange.

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Description

Coded by E! to give harvesting identical to that found in E:BFD.