Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!
Coded by E! to give harvesting identical to that found in E:BFD.
is it faster than just driving the harvesters?
ps: it looks cool and really identical.
yea it is way faster then just driving harvesters, in the game the distance will be longer and the harvester can drive in a straight line like in this vid.
If the carryall is destroyed, will the harvester make its way back on its own? Or will another carryall just appear out of no where?
It will make its way back on its own until someone purchases a carryall.
Aesomeness :O
If the harvester is a player controlled one will there be a way to summon a carryall?
We're not sure yet as to if carryalls can be player controlled, but yeah, the carryall will fly in for you if that is the scenario
Amazing. I wouldn't have thought that renegade would support Carryalls.
It doesn't, a LOT of thought went into how this would work :O
I always thought of the harvesters as much larger. Maybe that's just me. And are the weird green and blue colorings staying?
Yeah they are supposed to be carrying 26 people right? But scaling it down to this is better for this kind of game.
The harvesters and carryalls would take up half the map if they were full size.
Oh and it's not textured in that vid. Thats why it is coloured so strange.