Battle for Dune: War of Assassins brings you the experience of the 3 great houses, Atreides, Harkonnen and the Ordos first hand in this Dune First Person Shooter indie game! Drive a Buzzsaw across the wastelands of Gidei Prime, hover across the ice and snow of Draconis 4 in a Laser Tank, pilot a Ornithopter over the grassy plains of Caladan or rush over sand dunes as a Fremen on Arrakis!
Blog 108 contains the Harkonnen Jackhammer, Harkonnan Light Infantry, the new Minotauraus walk animation and new map bounderies!
Posted by TeamWolf on Apr 12th, 2010
Hey sorry for this being so late, I had minor surgery on my left wrist so I was pretty much out of things for abit.. But all is well now so here is the blog!
Fz007 has finished the first person model of the Harkonnen Engineer's primary weapon and it looks awesome.
Now off to Eeevil for texturing!
Seeing as we have been using the Renegade Nod soldier as a placeholder for the Harkonnen infantry, LR01 rigged up the model we have and put it ingame. Looks better than a renegade nod soldier there in my opinion!
Due to LR01 remaking the Atreides Mino, he has recently also remade the walking animation for it as well. With a combo of how it walked in the E:BFD cut scenes and how it would fit ingame, here is the fuinshed result!
Map blockers are something we've been thinking about a lot at BFD and we have come up with a new of doing them. Instead of having the old invisible walls for map boarders we now have signs telling you where the map boarder is, then two damage zones.
The first damage zone is a weak one for more of a warning then the second is a much stronger one that will kill you very quickly, here is a video showing how it works.
Battle for Dune is looking for Texture Artists, Infantry Modellers and Unwrappers! So if you like what you see and want to help out, then please pm me here on Moddb or come to our forums at www.battlefordune.eu , register and show us some of your resent work, or PM me here.