Story in big lines: You are the Omega Project a military project created by the government, the main purpose was to create a super warrior. since the project became to expensive they had to put you in a highly secured prison. your 'friend', a mysterious man helps you to get out. your main goal is to strike back and eliminate all personal that were part of this project
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level designer needed! team biohazard anywhere level designers hello all! at team biohazard we need new level designers to make our open world possible. the world is already huge but we need your help to make it even bigger! the qualifications we need you to have: - can speak / write and read english - are known with at least an engine - fpsc* - udk - leadwerks engine - 3d world studio - be online at least 4 times a week - you are dedicated to world design and love to do it. need more information? don't be afraid to drop out an email and ask every question you like. we like to see you soon!
lua coder / programmer team biohazard anywhere programmers for our project banned, we need new programmers in lua to help us enlarge the world. what we need is people who are dedicated with their specialism and like to help on a project. you need to speak english and we like to see that the people who are willing to help will stay in touch. do you like programming and are you searching for a project? you may always email us to get more information, briefing, detailed background information and more.
tbh recruitment force team biohazard anywhere management who are we? we are an indie dev-team that is creating a small fps to gain experience within the gaming industry and possibly more. our game is called banned and we are using the leadwerks game engine. we've had several small groups within our team that was creating their own project and using help from team members. but most of those are gone and most members are in-active which we are not very pleased of. now we are getting more experienced within the team and we are looking to get more serious people that will want to help and start working with us. our aim is for this game to be completed and then we can move onto the next game which we will improve even further. our staff; (as of now) dennis kluytmans - ceo, programmer neill adriaansen - co founder, designer paul evers - 3d modeling oskar svensson - social technology we are looking for people with some experience, good enough experience to be able to work with us. a creative mind, friendly personality and outgoing. we could really go on talking about easy requirements, we accept every one as only as you are friendly and hardly working! people we are looking for: ------------------------------------ programmers: ------------------- coding: (accepting four people) lua c++ c# web design: (accepting four people) skilled in html, php, css. whatever really, just so we can count on you making the company's face great. we were also thinking about making our website talk with game scripts. similar to bf3, not that we want to rip it off or any. just a neat idea for the future! artists: ------------------- 2d artists: (accepting three people) has to have experience within creating textures and menu bars for in game. skilled in photoshop or other good editing softwares. 3d artists: (accepting five people) for making buildings, models, characters etc. it is quite self explanatory. what we need in you is skilled with 3d modeling programs. preferably up to-date software. animators: (accepting 3 people) to be able to animate doors, characters and weapons. stuff like that. you have to be able to use up to-date software and know how to do it in an intermediate level. concept artists: (accepting four people) well.. being able to create concept art for the other artists to work around with. requirements? being able to draw and posing it nicely. musicians: (accepting four people) straightforward, creating music for the game. including ambient sound as well as normal music when encountering dangers etc. world designers: (accepting five people) goes hand in hand with the 3d modelers. creating the world and maps. ________________ we are accepting as many as it says on top; but we would be glad and happy for ages, if we get just one person on each position! :) ------------------------------------------------------------ application format: simple and neat to understand. name and surname: position your applying for: portfolio, or something that can show us your skill: which time-zone, makes it easier for us to contact you: ways to contact you (i.e. email, facebook, similar): we want you to send your application to: firstname.lastname@example.org for more information feel free to contact us or visit our website! email@example.com firstname.lastname@example.org http://www.tbhproductions.com thanks for reading this! hope to get an application from you!
lua programmer team biohazard anywhere programmers hello, we are tbhproductions. we are trying this new way to get the finest people. some people i know said the best people come from here. so here we are. asking you for help. the game we are making: the game we are making is a real different fps, it has mmo and fps functions, to get the best from both world, we want to add social and non social aspects. to get to casual and the hardcore gamers. join the battlefield or just explore the world. that is what we want to create . we like you to get on our team,
ai programmer team biohazard anywhere programmers who are we: we are tbhproductions, we make games and software. we like to play some games and doing what we are good in. what do we want: we like to have a (skilled) ai programmer who is familiar with the lua or c# / c++ language and is willing to help us. what kind of game are we developing: we are making a fps which is different than the rest. it has a really big and fancy story, and the intention is that we will have mmo functions. so our game has the best of both worlds. how to apply: you can join us on this page: http://www.tbhproductions.com/join_the_team.php ( it has extra information) or using email: email@example.com
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