The concept is a year long challenge, a new year’s resolution per say, the aim to create one game, every month. I considered doing it, but decided I probably wouldn't have time, or get around to finishing a game each month. Spontaneously two days ago I changed my mind and decided to do it. I realised that the game needn't be of a decent size or something unique, the point is to finish 12 games in a year. So I set to work, and spent a total of around six hours over the next couple of days putting together my January game. The result is balance. A extremely simple game, which nice aesthetics due to box2D and box2Dligths implementation. A great learning experience, and a not so bad result.

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Balance
Platforms
Windows, Android
Developed By
DanielMessias
Engine
libGDX
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Release Date
Released Jan 30, 2013
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