Bad Fur Day Remake Alpha 0.1
Oct 22, 2011 Full Version 12 commentsAlpha 0.1 Release of Bad Fur Day Remake, One Gamemode/character/weapon/level with bots to fight.
Bad Fur Day Remake is a Remake of Conker's Bad Fur Day Multiplayer from the Nintendo 64 on the PC, players will be able to relive there experiences of Conker's Bad Fur Day on the PC, Online and in relativity modern Graphics!
Note: This isn't a remake of the Single Player Campaign.
4 comments by Packer on Feb 6th, 2012

Update!
Lately we've been running into a lot technical problems, some of which won't be fixed any time soon. 3DS Max is having getting exporting issues that is messing with the animations on the characters which is completely halting work on them. Originally I (Packer) was hoping to get quite a bit done before the end of my school holidays but they have ended about a week ago and now I'm quite busy with my school work. So currently I'm busy sorting my school stuff out but this isn't the end of Bad Fur Day Remake, it just means production will be a lot slower now. Hopefully in the coming weeks we can finally get a base game up and running from which we can continue to work upon adding more content as time passes.
The Plan:
What we're trying to do with BFDR is to build a base from which everything else can be easily built upon. This is one of the advantages of working with a game rather then trying to mod a game into what you want it to do. With the base game we're trying to get things like Gamemodes selection with presets in levels so all we need to do is add the flags, capture points and team spawn positions in their own folder within the level. The idea is that we have a single level that has all the basis used in most gamemode's then have gamemode spersefic items throughout the world that only spawn when playing that gamemode. Other mechanics we need to setup is how the player works, in the old Conker's Bad Fur Day characters could jump higher while crouching and can't jump while holding a weapon, these sort of things we need to spend time on and test to see if its still a viable way to play on a PC.
Mentioning once again when this is all done, adding more content to the game becomes easy as we've already setup these core mechanics which Bad Fur Day Remake will play off of. Recreating gamemodes such as Heist then only needs character models, the objective and capture points.
I hope you all stick with us as we slowly bring this game to life
-Packer
Alpha 0.1 Release of Bad Fur Day Remake, One Gamemode/character/weapon/level with bots to fight.
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Tell me, are you going to keep this remake as a platformer-cross-shooter like the original, or make it more like a shooter?
I liked the fact that you could only do certain things (jump) without a gun, I think it balanced the game somewhat.
Maybe after the main development has finished you could add in a Zombie mode for multiplayer...Zombies were in the campaign so it would be interesting to see them in a gametype.
I've got a lot of plans for BFDR including a zombie game mode but the real main focus for the time being is just getting a playable base game out from which we can work on newer things.
hey good to see this is still alive
i want to help some how but, i don't know that much about what your doing.
im willing to learn though
looks great, bring out a demo
Let me know if this goes up against your plans or anything...
But I would like to see some of the weapons from other modes get put in with the remake. I know it ruins the authenticity of it but I've always wanted to use the Tommy Gun from Heist in Total War, or maybe one of the Assualt Rifles from campaign.
I don't know how to make sounds but I got this killer sound pack. It has different footsteps for different materials to walk on, along with gunshots, explosions, punches, screams, and anything else that may be of some use.
Unless its the sounds from Conker's Bad Fur Day, not interested sorry.
i got a X360 and i have Conker Live & Reload and it rocks.... this game is going to be awesome. rating 10!!!
This is gonna be the ****!