The desktop version of "Baby Mummy's Curse" for Mac OS. V. 1.3
Classic action platformer with retro graphics, chiptunes and old school gameplay.
Object of play:
Collect the key to unlock next chamber's entrance.
Collect all gems to get a live or a purple gem.
Avoid bats, scorpions, pitfalls and other nasty things.
Read the scrolls in the game mindfully.
Baby Mummy’s Curse is now fully playable online on:
Or on my server:
ARROW KEYS : Walk, duck, climb and slide
ARROW KEY UP : Use Switch/Scroll
X or SPACE BAR : Jump/Swim
Y or Z : Sprint
R : Restart level from checkpoint and recharge lives (disabled in "Hard Mode")
U : Unlock chambers 1-20
M : Mute music
ESC : Return to main menu
This is my first game from scratch.
I've started this project in March 2013 to get practice in pixel art and learn a little about game development.
Feedback is much appreciated!
You can find the progress of this game on my tumblr.:
There is a new version of Baby Mummy’s Curse online.
I revised some scripts which probably caused bugs in very rare cases.
While playing the mouse pointer is not shown anymore and a new “Game Over” tune is integrated.
Desktop Version (MAC/PC)
It’s more fun to play in full screen, therefore I’m very happy to announce desktop versions for MAC & PC. They are now available for download on Game Jolt and Indie DB.
Baby Mummy’s Curse on Game Jolt:
Baby Mummy’s Curse on Indie DB:
Soundtrack by NAGZ
Also the soundtrack for Baby Mummy’s Curse is now available for download on Game Jolt. All tracks written and produced by NAGZ. They were originally made for the demoscene/trackerscene between 2000 and 2004. The collected tracks were used in full length or in part for the game. At this point BIG THANKS to NAGZ for his wonderful, wicked chiptunes!
I’m hoping that the game is fun to play and bug free.
However, if you find any bugs, I would really appreciate a message:
Latest tweets from @mazeon1138
Sep 20 2014, 2:21pm
Sep 20 2014, 9:09am
@pxlflx Thanks again! :D Have a nice weekend, Ryan!
Sep 19 2014, 1:43pm
Sep 19 2014, 1:42pm
@thomasnoppers hahaha … so true! :)
Sep 19 2014, 1:42pm
@zhorusmusic Glad you like "Monophemus". We are very happy to have you onboard, man! :D
Sep 19 2014, 10:45am
RT @depdrawers: Heres an idea, artists - I will produce your game idea prototype. $15 per hour, 16 hour limit
Sep 19 2014, 10:15am
Sep 19 2014, 10:02am
@zhorusmusic I thought of you while posting this "wavepot" thing! ;) But Renoise looks like a cool soundtracker - probably easier to use.
Sep 19 2014, 5:45am
@pixelshuh Thanks a lot, Pixelshuh! Have a great weekend! :)
Sep 19 2014, 5:39am